程序完成 “毛玻璃” 特效, 不过边缘没有处理,使得最终的图像有黑边。
不过,有了黑边,感觉效果也不错,所以这个bug 没有管。
#ifndef PS_ALGORITHM_H_INCLUDED #define PS_ALGORITHM_H_INCLUDED #include <iostream> #include <string> #include "cv.h" #include "highgui.h" #include "cxmat.hpp" #include "cxcore.hpp" using namespace std; using namespace cv; void Show_Image(Mat&, const string &); #endif // PS_ALGORITHM_H_INCLUDED /* This program will generate "diffuse or groundglass " effect. */ #include "PS_Algorithm.h" #include <time.h> using namespace std; using namespace cv; int main(void) { string Img_name("4.jpg"); Mat Image_in; Image_in=imread(Img_name); // Show_Image(Image_in, Img_name); Mat Image_2(Image_in.size(), CV_32FC3); Image_in.convertTo( Image_2, CV_32FC3); Mat Image_Blur(Image_in.size(), CV_32FC3); GaussianBlur(Image_2, Image_Blur, Size (5, 5), 0); Image_Blur=Image_Blur/255; Show_Image(Image_Blur, "blur"); int nrows=Image_Blur.rows; int ncols=Image_Blur.cols; cout<<"Rows: "<<nrows<<endl; cout<<"Cols: "<<ncols<<endl; Mat Image_Out(Image_Blur.size(), CV_32FC3); int P_size; P_size=3; float k1, k2; float m, n; int h, w; srand( (unsigned)time(NULL) ); for (int i=0+P_size; i<nrows-P_size; i++ ) for (int j=0+P_size; j<ncols-P_size; j++ ) { k1=(double)((rand() % 100))/100.0-0.5; k2=(double)((rand() % 100))/100.0-0.5; m=(k1*(P_size*2-1)); n=(k2*(P_size*2-1)); h=(int)(i+m)% nrows; w=(int)(j+n)% ncols; Image_Out.at<Vec3f>(i,j)=Image_Blur.at<Vec3f>(h,w); } Show_Image(Image_Out, "out.jpg"); imwrite( "Out.jpg",Image_Out*255); waitKey(); cout<<"All is well."<<endl; } #include "PS_Algorithm.h" #include <iostream> #include <string> using namespace std; using namespace cv; void Show_Image(Mat& Image, const string& str) { namedWindow(str.c_str(),CV_WINDOW_AUTOSIZE); imshow(str.c_str(), Image); }
原图
效果图
原文地址:http://blog.csdn.net/matrix_space/article/details/40271843