using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace 委托
{
//热水器
public class Heater
{
private int temperature;
public string type = "RealFire 001";//添加型号作为演示
public string area = "China Xian";//添加产地作为演示
//声明委托
public delegate void BoiledEventHandler(object sender, BoiledEventArgs e);
public event BoiledEventHandler Boiled;//声明事件
//定义BoiledEventArgs类,传递给Observer所感兴趣的信息
public class BoiledEventArgs : EventArgs {
public readonly int temperature;
public BoiledEventArgs(int temperature) {
this.temperature = temperature;
}
}
//可以供集成自Heater的类重写,以便继承类拒绝其他对象对它的监视
protected virtual void OnBoiled(BoiledEventArgs e) {
if (Boiled != null) {
Boiled(this,e);//调用所有注册对象的方法
}
}
//烧水
public void BoilWater()
{
for (int i = 0; i <= 100; i++)
{
temperature = i;
if (temperature > 95)
{
//建立BoiledEventArgs对象
BoiledEventArgs e = new BoiledEventArgs(temperature);
OnBoiled(e);//调用OnBolied方法
}
}
}
}
//警报器
public class Alarm {
public void MakeAlert(object sender, Heater.BoiledEventArgs e)
{
Heater heater = (Heater)sender;
//访问sender中的公共字段
Console.WriteLine("Alarm:{0} - {1}: ", heater.area,heater.type);
Console.WriteLine("Alarm:滴滴滴,水已经 {0} 度了;", e.temperature);
Console.WriteLine();
}
}
//显示器
public class Display {
public static void ShowMsg(object sender, Heater.BoiledEventArgs e) {
Heater heater = (Heater)sender;
Console.WriteLine("Display:{0} - {1}: ", heater.area, heater.type);
Console.WriteLine("Display:水快烧开了,当前温度: {0} 度。", e.temperature);
Console.WriteLine();
}
}
class Program
{
static void Main(string[] args)
{
Heater heater = new Heater();
Alarm alarm = new Alarm();
heater.Boiled += alarm.MakeAlert;//注册方法
heater.Boiled += Display.ShowMsg;//注册静态方法
heater.BoilWater();//烧水,会自动调用注册过对象的方法
}
}
}
简述委托:
1.委托是一个类,它定义了方法的类型,使得可以将方法当做另一个方法的参数来进行传递,这种将方法动态地赋给参数的做法,可以避免在程序中大量使用If-Else(Switch)语句,同时使程序具有更好的可扩展性。原文地址:http://blog.csdn.net/ry513705618/article/details/41418171