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设计模式4---策略模式

时间:2014-11-27 17:44:02      阅读:109      评论:0      收藏:0      [点我收藏+]

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  商场中计算价格,经常为有很多促销方式。

     面向对象的精髓在于抽象出相同的部分已符合人类的思维方式。

  当有很多种算法可以替换(比如商品价格算法时),可以使用策略模式。

  UML图:

bubuko.com,布布扣

   Strategy为策略基类,所有商品价格的计算都是一种算法而已。

  ContextInterface用来封装具体算法,从而使客户端与价格计算分离。

  定义strtegy的interface:

  

package com.jayfulmath.designpattern.strategy;

public interface ICashSuper {
    public double acceptCash(double money);
}

然后是各种促销的算法:

package com.jayfulmath.designpattern.strategy;

public class CashSale implements ICashSuper {

    private double monryrate = 1d;
    
    public CashSale(String monryrateStr) {
        this.monryrate = Double.parseDouble(monryrateStr);
    }

    @Override
    public double acceptCash(double money) {        
        return monryrate*money;
    }

}
package com.jayfulmath.designpattern.strategy;

public class CashReturn implements ICashSuper {

    private double moneyCondition = 0.0d;
    private double moneyReturn = 0.0d;

    public CashReturn(String moneyConditionStr, String moneyReturnStr) {
        try {
            moneyCondition = Double.parseDouble(moneyConditionStr);
            moneyReturn = Double.parseDouble(moneyReturnStr);
        } catch (Exception e) {
            System.out.println("parse condition wrong:" + moneyCondition
                    + " moneyReturn:" + moneyReturn);
        }
    }

    @Override
    public double acceptCash(double money) {
        double result = 0.0d;
        if(money>=moneyCondition)
        {
            result = money-Math.floor(money/moneyCondition)*moneyReturn;
        }
        return result;
    }

}
package com.jayfulmath.designpattern.strategy;

public class CashReturn implements ICashSuper {

    private double moneyCondition = 0.0d;
    private double moneyReturn = 0.0d;

    public CashReturn(String moneyConditionStr, String moneyReturnStr) {
        try {
            moneyCondition = Double.parseDouble(moneyConditionStr);
            moneyReturn = Double.parseDouble(moneyReturnStr);
        } catch (Exception e) {
            System.out.println("parse condition wrong:" + moneyCondition
                    + " moneyReturn:" + moneyReturn);
        }
    }

    @Override
    public double acceptCash(double money) {
        double result = 0.0d;
        if(money>=moneyCondition)
        {
            result = money-Math.floor(money/moneyCondition)*moneyReturn;
        }
        return result;
    }

}
package com.jayfulmath.designpattern.strategy;

public class CashNormal implements ICashSuper {

    @Override
    public double acceptCash(double money) {
        return money;
    }

}

用工厂类封装的contextinterface方法:

package com.jayfulmath.designpattern.strategy;

import java.text.DecimalFormat;

public class CashContext {
    private ICashSuper cs = null;

    public CashContext(String type) {
        System.out.println("商品促销活动"+type);
        switch(type)
        {
        case "Normal":
            cs = new CashNormal();
            break;
        case "Return 100 Reach 300":
            cs = new CashReturn("300.0", "100.0");
            break;
        case "80%Sale":
            cs = new CashSale("0.8");
            break;
        default:
            System.out.println("没有符合的商品促销活动");
            break;
        }
    }

    public double getResult(double money) {
        double result = money;
        if(cs != null)
        {
            result =  cs.acceptCash(money);
        }
        String resultstr = new DecimalFormat("0.00").format(result);
        result = Double.parseDouble(resultstr);
        
        return result;
        
    }

}
package com.jayfulmath.designpattern.strategy;

import java.text.DecimalFormat;

public class CashContext {
    private ICashSuper cs = null;

    public CashContext(String type) {
        System.out.println("商品促销活动"+type);
        switch(type)
        {
        case "Normal":
            cs = new CashNormal();
            break;
        case "Return 100 Reach 300":
            cs = new CashReturn("300.0", "100.0");
            break;
        case "80%Sale":
            cs = new CashSale("0.8");
            break;
        default:
            System.out.println("没有符合的商品促销活动");
            break;
        }
    }

    public double getResult(double money) {
        double result = money;
        if(cs != null)
        {
            result =  cs.acceptCash(money);
        }
        String resultstr = new DecimalFormat("0.00").format(result);
        result = Double.parseDouble(resultstr);
        
        return result;
        
    }

}

main方法:

package com.jayfulmath.designpattern.strategy;

import com.jayfulmath.designpattern.main.BasicExample;

public class StrategyMain extends BasicExample {

    @Override
    public void startDemo() {
        // TODO Auto-generated method stub
        CashContext cc = null;

        Commodity shoes = new Commodity("shoe", 123.5, 5);
        Commodity cloths = new Commodity("cloths", 323.2, 6);
        Commodity apple = new Commodity("apple", 15.62, 25);

        cc = new CashContext("70%Sale");
        double result = cc.getResult(shoes.getTotalPrice()
                + cloths.getTotalPrice() + apple.getTotalPrice());
        System.out.println("Total price is:"+result);
    }

}

最后是商品类:

package com.jayfulmath.designpattern.strategy;

public class Commodity {
	
	public String _name;
	private double _price;
	private int _count;

	public double get_price() {
		return _price;
	}
	public void set_price(double _price) {
		this._price = _price;
	}
	
	public String get_name() {
		return _name;
	}
	
	public void set_name(String _name) {
		this._name = _name;
	}
	
	/**
	 * @return the _count
	 */
	public int get_count() {
		return _count;
	}
	/**
	 * @param _count the _count to set
	 */
	public void set_count(int _count) {
		this._count = _count;
	}
	
	public Commodity(String _name, double _price, int _count) {
		this._name = _name;
		this._price = _price;
		this._count = _count;
		System.out.println("买入商品"+_name+" "+_count+"个"+"单价"+_price);
	}

	public double getTotalPrice()
	{
		return _count*_price;		
	}
}

 运行结果:

买入商品shoe 5个单价123.5
买入商品cloths 6个单价323.2
买入商品apple 25个单价15.62
商品促销活动80%Sale
Total price is:2357.76

 策略模式的特点就是:对于各种策略(或者说算法)进行抽象封装,并且通过contextinterface工厂类来进一步封装,

 客户端只需要告诉contextinterface使用哪一个算法就可以。

设计模式4---策略模式

标签:des   style   blog   io   ar   color   os   使用   sp   

原文地址:http://www.cnblogs.com/deman/p/4126462.html

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