标签:opengl
在看了许多实例之后,
准备沿着OpenGL编程指南(第七版)学习OpenGL.
运行环境:
(1)Windows 7
(2)CodeBlocks
(3)GLUT
(4)Author:Lane
2014-12-02
1.黑色背景加白色矩形
#include <windows.h> #include <GL/gl.h> #include <GL/glu.h> #include <GL/glut.h> #include <cstdlib> #include <cstdio> #include <cmath> void display(void){ glClear(GL_COLOR_BUFFER_BIT); glColor3f(1.0,1.0,1.0);//白色 glBegin(GL_POLYGON); glVertex3f(0.25,0.25,0.0); glVertex3f(0.75,0.25,0.0); glVertex3f(0.75,0.75,0.0); glVertex3f(0.25,0.75,0.0); glEnd(); glFlush();//刷新,将缓冲区数据输出 } void init(void){ glClearColor(0.0,0.0,0.0,0.0);//黑色背景 glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0.0,1.0,0.0,1.0,-1.0,1.0); } int main(int argc,char** argv){ glutInit(&argc,argv); glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB); glutInitWindowPosition(100,100);//窗口位置 glutInitWindowSize(250,250);//窗口大小 glutCreateWindow("hello");//窗口命名 init(); glutDisplayFunc(display); glutMainLoop(); return 0; }
2.单击触发旋转事件,鼠标轮轴点击停止的白色矩形
#include <windows.h> #include <GL/gl.h> #include <GL/glu.h> #include <GL/glut.h> #include <cstdlib> #include <cstdio> #include <cmath> static GLfloat spin = 0.0; void init(void){ glClearColor(0.0,0.0,0.0,0.0);//黑色背景 glShadeModel(GL_FLAT); } void display(void){ glClear(GL_COLOR_BUFFER_BIT); glPushMatrix(); glRotatef(spin,0.0,0.0,1.0); glColor3f(1.0,1.0,1.0);//白色 glRectf(-25.0,-25.0,25.0,25.0); glPopMatrix(); glutSwapBuffers();//交换缓冲 } //CPU闲暇时间执行此函数 void spinDisplay(void){ spin = spin + 2.0; if(spin > 360.0) spin -= 360.0; glutPostRedisplay();//标记当前窗口重新绘制 } void reshape(int w,int h){ glViewport(0,0,(GLsizei) w,(GLsizei) h); glMatrixMode(GL_PROJECTION); glLoadIdentity();//恢复初始坐标 glOrtho(-50.0,50.0,-50.0,50.0,-1.0,1.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity();//恢复初始坐标 } void mouse(int button,int state,int x,int y){ switch(button){ case GLUT_LEFT_BUTTON://单击事件 if(state == GLUT_DOWN) glutIdleFunc(spinDisplay);//触发旋转事件 break; case GLUT_MIDDLE_BUTTON://轮轴点击事件 if(state == GLUT_DOWN) glutIdleFunc(NULL);//去除旋转事件 break; default: break; } } int main(int argc,char** argv){ glutInit(&argc,argv); glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGB);//双缓冲 glutInitWindowSize(250,250); glutInitWindowPosition(100,100); glutCreateWindow(argv[0]); init(); glutDisplayFunc(display); glutReshapeFunc(reshape);//设置变形函数 glutMouseFunc(mouse);//设置鼠标事件 glutMainLoop(); return 0; }
2014-12-03
3.虚线画线
核心函数glLineStipple(1,0x0101);
第一个参数factor,可以理解为倍数.
第二个参数二进制写出 0000 0001 0000 0001 .
1代表需要绘制,0代表忽略.顺序是二进制的逆序.
即表示绘制1个点->忽略7个点->绘制1个点->忽略7个点.
如果factor为2.
即表示绘制2个点->忽略14个点->绘制2个点->忽略14个点.
#include <windows.h> #include <GL/gl.h> #include <GL/glu.h> #include <GL/glut.h> #include <cstdlib> #include <cstdio> #include <cmath> #define drawOneLine(x1,y1,x2,y2) glBegin(GL_LINES);glVertex2f((x1),(y1));glVertex2f((x2),(y2));glEnd(); void init(void){ glClearColor(0.0,0.0,0.0,0.0);//黑色背景 glShadeModel(GL_FLAT); } void display(void){ int i; glClear(GL_COLOR_BUFFER_BIT);//设置背景 glColor3f(1.0,1.0,1.0); glEnable(GL_LINE_STIPPLE);//设置启用虚线 glLineStipple(1,0x0101); drawOneLine(50.0,125.0,150.0,125.0); glLineStipple(1,0x00FF); drawOneLine(150.0,125.0,250.0,125.0); glLineStipple(1,0x1C47); drawOneLine(250.0,125.0,350.0,125.0); glLineWidth(5.0); glLineStipple(1,0x0101); drawOneLine(50.0,100.0,150.0,100.0); glLineStipple(1,0x00FF); drawOneLine(150.0,100.0,250.0,100.0); glLineStipple(1,0x1C47); drawOneLine(250.0,100.0,350.0,100.0); glLineWidth(1.0); glLineStipple(1,0x1C47); glBegin(GL_LINE_STRIP); for(i = 0; i < 7; i++) glVertex2f(50.0+((GLfloat) i * 50.0),75.0); glEnd(); for(i = 0; i < 6; i++){ drawOneLine(50.0 + ((GLfloat) i * 50.0),50.0,50.0+((GLfloat)(i+1)*50.0),50.0); } glLineStipple(5,0x1C47); drawOneLine(50.0,25.0,350.0,25.0); glDisable(GL_LINE_STIPPLE); glFlush(); } void reshape(int w,int h){ glViewport(0,0,(GLsizei) w,(GLsizei) h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluOrtho2D(0.0,(GLdouble) w,0.0,(GLdouble) h); } int main(int argc, char** argv){ glutInit(&argc,argv); glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB); glutInitWindowSize(400,150); glutInitWindowPosition(100,100); glutCreateWindow(argv[0]); init(); glutDisplayFunc(display); glutReshapeFunc(reshape); glutMainLoop(); return 0; }
#include <windows.h> #include <GL/gl.h> #include <GL/glu.h> #include <GL/glut.h> #include <cstdlib> #include <cstdio> #include <cmath> void display(void){ GLubyte fly[] = { 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x03,0x80,0x01,0xC0,0x06,0xC0,0x03,0x60, 0x04,0x60,0x06,0x20,0x04,0x30,0x0C,0x20, 0x04,0x18,0x18,0x20,0x04,0x0C,0x30,0x20, 0x04,0x06,0x60,0x20,0x04,0x03,0xC0,0x22, 0x44,0x01,0x80,0x22,0x44,0x01,0x80,0x22, 0x44,0x01,0x80,0x22,0x44,0x01,0x80,0x22, 0x44,0x01,0x80,0x22,0x44,0x01,0x80,0x22, 0x66,0x01,0x80,0x66,0x33,0x01,0x80,0xCC, 0x19,0x81,0x81,0x98,0x0C,0xC1,0x83,0x30, 0x07,0xe1,0x87,0xe0,0x03,0x3f,0xfc,0xc0, 0x03,0x31,0x8c,0xc0,0x03,0x33,0xCC,0xC0, 0x06,0x64,0x26,0x60,0x0c,0xcc,0x33,0x30, 0x18,0xcc,0x33,0x18,0x10,0xc4,0x23,0x08, 0x10,0x63,0xc6,0x08,0x10,0x30,0x0c,0x08, 0x10,0x18,0x18,0x08,0x10,0x00,0x00,0x08, }; GLubyte halftone[] = { 0xAA,0xAA,0xAA,0xAA,0x55,0x55,0x55,0x55, 0xAA,0xAA,0xAA,0xAA,0x55,0x55,0x55,0x55, 0xAA,0xAA,0xAA,0xAA,0x55,0x55,0x55,0x55, 0xAA,0xAA,0xAA,0xAA,0x55,0x55,0x55,0x55, 0xAA,0xAA,0xAA,0xAA,0x55,0x55,0x55,0x55, 0xAA,0xAA,0xAA,0xAA,0x55,0x55,0x55,0x55, 0xAA,0xAA,0xAA,0xAA,0x55,0x55,0x55,0x55, 0xAA,0xAA,0xAA,0xAA,0x55,0x55,0x55,0x55, 0xAA,0xAA,0xAA,0xAA,0x55,0x55,0x55,0x55, 0xAA,0xAA,0xAA,0xAA,0x55,0x55,0x55,0x55, 0xAA,0xAA,0xAA,0xAA,0x55,0x55,0x55,0x55, 0xAA,0xAA,0xAA,0xAA,0x55,0x55,0x55,0x55, 0xAA,0xAA,0xAA,0xAA,0x55,0x55,0x55,0x55, 0xAA,0xAA,0xAA,0xAA,0x55,0x55,0x55,0x55, 0xAA,0xAA,0xAA,0xAA,0x55,0x55,0x55,0x55, 0xAA,0xAA,0xAA,0xAA,0x55,0x55,0x55,0x55, }; glClear(GL_COLOR_BUFFER_BIT); glColor3f(1.0,1.0,1.0); glRectf(25.0,25.0,125.0,125.0); glEnable(GL_POLYGON_STIPPLE); glPolygonStipple(fly); glRectf(125.0,25.0,225.0,125.0); glPolygonStipple(halftone); glRectf(225.0,25.0,325.0,125.0); glDisable(GL_POLYGON_STIPPLE); glFlush(); } void init(void){ glClearColor(0.0,0.0,0.0,0.0); glShadeModel(GL_FLAT); } void reshape(int w,int h){ glViewport(0,0,(GLsizei)w,(GLsizei)h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluOrtho2D(0.0,(GLdouble)w,0.0,(GLdouble)h); } int main(int argc,char** argv){ glutInit(&argc,argv); glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB); glutInitWindowSize(350,150); glutCreateWindow(argv[0]); init(); glutDisplayFunc(display); glutReshapeFunc(reshape); glutMainLoop(); return 0; }
5.反馈模式
#include <windows.h> #include <GL/gl.h> #include <GL/glu.h> #include <GL/glut.h> #include <cstdlib> #include <cstdio> #include <cmath> void init(void){ glEnable(GL_LIGHTING);//启用光源 glEnable(GL_LIGHT0);//启用光源0 } void drawGeometry(GLenum mode){ glBegin(GL_LINE_STRIP); glNormal3f(0.0,0.0,1.0); glVertex3f(30.0,30.0,0.0); glVertex3f(50.0,60.0,0.0); glVertex3f(70.0,40.0,0.0); glEnd(); if(mode == GL_FEEDBACK) glPassThrough(1.0); glBegin(GL_POINTS); glVertex3f(-100.0,-100.0,-100.0); glEnd(); if(mode == GL_FEEDBACK) glPassThrough(2.0); glBegin(GL_POINTS); glNormal3f(0.0,0.0,1.0); glVertex3f(50.0,50.0,0.0); glEnd(); glFlush(); } void print3DcolorVertex(GLint size,GLint *count,GLfloat *buffer){ int i; printf(" "); for(i = 0; i < 7; i++){ printf("%4.2f ",buffer[size-(*count)]); *count = *count - 1; } printf("\n "); } void printBuffer(GLint size,GLfloat *buffer){ GLint count; GLfloat token; count = size; while(count){ token = buffer[size-count]; count--; if(token == GL_PASS_THROUGH_TOKEN){ printf("GL_PASS_THROUGH_TOKEN \n "); printf(" %4.2f \n ",buffer[size-count]); count--; }else if(token == GL_POINT_TOKEN){ printf("GL_POINT_TOKEN \n "); print3DcolorVertex(size,&count,buffer); }else if(token == GL_LINE_TOKEN){ printf("GL_LINE_TOKEN \n "); print3DcolorVertex(size,&count,buffer); print3DcolorVertex(size,&count,buffer); }else if(token == GL_LINE_RESET_TOKEN){ printf("GL_LINE_RESET_TOKEN \n "); print3DcolorVertex(size,&count,buffer); print3DcolorVertex(size,&count,buffer); } } } void display(void){ GLfloat feedBuffer[1024]; GLint size; glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0.0,100.0,0.0,100.0,0.0,1.0); glClearColor(0.0,0.0,0.0,0.0); glClear(GL_COLOR_BUFFER_BIT); drawGeometry(GL_RENDER); glFeedbackBuffer(1024,GL_3D_COLOR,feedBuffer); (void)glRenderMode(GL_FEEDBACK); drawGeometry(GL_FEEDBACK); size = glRenderMode(GL_RENDER); printBuffer(size,feedBuffer); } int main(int argc,char** argv){ glutInit(&argc,argv); glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB); glutInitWindowSize(100,100); glutInitWindowSize(100,100); glutCreateWindow(argv[0]); init(); glutDisplayFunc(display); glutMainLoop(); return 0; }
6.变换立方体
#include <windows.h> #include <GL/gl.h> #include <GL/glu.h> #include <GL/glut.h> #include <cstdlib> #include <cstdio> #include <cmath> void init(void){ glClearColor(0.0,0.0,0.0,0.0);//黑色背景 glShadeModel(GL_FLAT);//单调着色 } void display(void){ glClear(GL_COLOR_BUFFER_BIT); glColor3f(1.0,1.0,1.0);//白色 glLoadIdentity();//恢复初始坐标系 gluLookAt(0.0,0.0,5.0,0.0,0.0,0.0,0.0,1.0,0.0); glScalef(1.0,2.0,1.0);//缩放 glutWireCube(1.0);//绘制立方体 glFlush(); } void reshape(int w,int h){ glViewport(0,0,(GLsizei)w,(GLsizei) h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glFrustum(-1.0,1.0,-1.0,1.0,1.5,20.0); glMatrixMode(GL_MODELVIEW); } int main(int argc,char** argv){ glutInit(&argc,argv); glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB); glutInitWindowPosition(100,100); glutInitWindowSize(500,500); glutCreateWindow(argv[0]); init(); glutDisplayFunc(display); glutReshapeFunc(reshape); glutMainLoop(); return 0; }
7.经过两个裁剪平面裁剪的线框球体
#include <windows.h> #include <GL/gl.h> #include <GL/glu.h> #include <GL/glut.h> #include <cstdlib> #include <cstdio> #include <cmath> void init(void){ glClearColor(0.0,0.0,0.0,0.0);//黑色 glShadeModel(GL_FLAT);//单调着色 } void display(void){ GLdouble eqn[4] = {0.0,1.0,0.0,0.0};//Y轴裁剪 GLdouble eqn2[4] = {1.0,0.0,0.0,0.0};//X轴裁剪 glClear(GL_COLOR_BUFFER_BIT); glColor3f(1.0,1.0,1.0); glPushMatrix(); glTranslatef(0.0,0.0,-5.0); glClipPlane(GL_CLIP_PLANE0,eqn);//启用裁剪平面0 glEnable(GL_CLIP_PLANE0);//启用裁剪0 glClipPlane(GL_CLIP_PLANE1,eqn2);//启用裁剪平面1 glEnable(GL_CLIP_PLANE1);//启用裁剪1 glRotatef(90.0,1.0,0.0,0.0); glutWireSphere(1.0,20,16);//绘制球体 glPopMatrix(); glFlush(); } void reshape(int w,int h){ glViewport(0,0,(GLsizei)w,(GLsizei)h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(60.0,(GLfloat)w/(GLfloat)h,1.0,20.0); glMatrixMode(GL_MODELVIEW); } int main(int argc,char** argv){ glutInit(&argc,argv); glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB); glutInitWindowSize(500,500); glutInitWindowPosition(100,100); glutCreateWindow(argv[0]); init(); glutDisplayFunc(display); glutReshapeFunc(reshape); glutMainLoop(); return 0; }
标签:opengl
原文地址:http://blog.csdn.net/lane_l/article/details/41683751