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cocos2d-x3.0学习之场景切换代码

时间:2014-12-06 06:41:30      阅读:220      评论:0      收藏:0      [点我收藏+]

标签:cocos2-x

HelloWorldScene.h

#ifndef __HELLOWORLD_SCENE_H__

#define __HELLOWORLD_SCENE_H__


#include "cocos2d.h"


class HelloWorld : public cocos2d::Layer

{

public:

    // there‘s no ‘id‘ in cpp, so we recommend returning the class instance pointer

    static cocos2d::Scene* createScene();


    // Here‘s a difference. Method ‘init‘ in cocos2d-x returns bool, instead of returning ‘id‘ in cocos2d-iphone

    virtual bool init();  

    

    // a selector callback

    void menuCloseCallback(cocos2d::Ref* pSender);

    

    // implement the "static create()" method manually

    CREATE_FUNC(HelloWorld);


void HelloWorld::menujumpCallback(cocos2d::Ref* pSender);


cocos2d::Scene*createfirst();

void HelloWorld::menureturn(cocos2d::Ref*pSender);

};


#endif // __HELLOWORLD_SCENE_H__


========================================================================================

HelloWorldScene.cpp

#include "HelloWorldScene.h"


USING_NS_CC;


Scene* HelloWorld::createScene()

{

    // ‘scene‘ is an autorelease object

    auto scene = Scene::create();

    

    // ‘layer‘ is an autorelease object

    auto layer = HelloWorld::create();


    // add layer as a child to scene

    scene->addChild(layer);


    // return the scene

    return scene;

}

void HelloWorld::menureturn(cocos2d::Ref*pSender)

{

auto ss=HelloWorld::createScene();

auto ts=TransitionZoomFlipY::create(1.0f,ss);

Director::getInstance()->replaceScene(ts);


}

Scene*HelloWorld::createfirst()

{

auto s=Scene::create();

auto layer=LayerColor::create(Color4B(100,10,128,128));

auto sprite=Sprite::create("bg.png");

layer->addChild(sprite);

auto l=LabelTTF::create("Welcome to play game","Arial",25);

auto d=Director::sharedDirector()->getWinSize();

auto width=d.width/2;

auto height=d.height/2;


l->setPosition(Point(width,height));

layer->addChild(l);

//create menu

auto returnmenu=MenuItemImage::create("leaf.png","icon.png",CC_CALLBACK_1(HelloWorld::menureturn , this));

returnmenu->setPosition(Point(400,400));

auto mm=Menu::create(returnmenu,NULL);

mm->setPosition(Point(400,400));


s->addChild(layer);

return s;


}

// on "init" you need to initialize your instance

bool HelloWorld::init()

{

    //////////////////////////////

    // 1. super init first

    if ( !Layer::init() )

    {

        return false;

    }

    

    Size visibleSize = Director::getInstance()->getVisibleSize();

    Vec2 origin = Director::getInstance()->getVisibleOrigin();


    /////////////////////////////

    // 2. add a menu item with "X" image, which is clicked to quit the program

    //    you may modify it.


    // add a "close" icon to exit the progress. it‘s an autorelease object

    auto closeItem = MenuItemImage::create(

                                           "CloseNormal.png",

                                           "CloseSelected.png",

                                           CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));

    

closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width/2 ,

                                origin.y + closeItem->getContentSize().height/2));


    // create menu, it‘s an autorelease object

    auto menu = Menu::create(closeItem, NULL);

    menu->setPosition(Vec2::ZERO);


auto click=MenuItemImage::create("hagar1.png","hagar2.png",  CC_CALLBACK_1(HelloWorld::menujumpCallback , this));

click->setPosition(Point(100,100));

auto m=Menu::create(click,NULL);

m->setPosition(Vec2::ONE);

this->addChild(menu,1);

this->addChild(m,1);

    

    auto label = LabelTTF::create("cocos2d-x game", "Arial", 30);

    

    // position the label on the center of the screen

    label->setPosition(Vec2(origin.x + visibleSize.width/2,

                            origin.y + visibleSize.height - label->getContentSize().height));


    // add the label as a child to this layer

    this->addChild(label, 1);


    // add "HelloWorld" splash screen"

    auto sprite = Sprite::create("HelloWorld.png");


    // position the sprite on the center of the screen

    sprite->setPosition(Vec2(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));


    // add the sprite as a child to this layer

    this->addChild(sprite, 0);

    return true;

}


void HelloWorld::menujumpCallback(Ref* pSender)

{

auto scene=HelloWorld::createfirst();

auto s2=TransitionZoomFlipY::create(1.0f,scene);

Director::getInstance()->replaceScene(s2);

}

//导演类的结束方法

void HelloWorld::menuCloseCallback(Ref* pSender)

{

#if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)

MessageBox("You pressed the close button. Windows Store Apps do not implement a close button.","Alert");

    return;

#endif


    Director::getInstance()->end();


#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)

    exit(0);

#endif

}


本文出自 “hagar” 博客,请务必保留此出处http://7832308.blog.51cto.com/7822308/1586793

cocos2d-x3.0学习之场景切换代码

标签:cocos2-x

原文地址:http://7832308.blog.51cto.com/7822308/1586793

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