标签:des style blog io ar color os sp on
auto particleSystem = ParticleSystemQuad::create("Desktop.plist"); particleSystem->setPosition(Point(visibleSize.width/2, visibleSize.height/2)); this->addChild(particleSystem);
<?xml version="1.0" encoding="utf-8"?> <plist version="1.0"><dict><key>angle</key> <real>360.000000</real> <key>angleVariance</key> <real>360.000000</real> <key>duration</key> <real>0.010000</real> <key>startParticleSize</key> <real>34.110001</real> <key>startParticleSizeVariance</key> <real>38.320000</real> <key>finishParticleSize</key> <real>13.590000</real> <key>finishParticleSizeVariance</key> <real>0.000000</real> <key>gravityx</key> <real>1.150000</real> <key>gravityy</key> <real>1.580000</real> <key>maxParticles</key> <real>809.000000</real> <key>maxRadius</key> <real>0.000000</real> <key>maxRadiusVariance</key> <real>0.000000</real> <key>minRadius</key> <real>0.000000</real> <key>particleLifespan</key> <real>0.000000</real> <key>particleLifespanVariance</key> <real>1.120000</real> <key>rotatePerSecond</key> <real>0.000000</real> <key>rotatePerSecondVariance</key> <real>0.000000</real> <key>rotationEnd</key> <real>0.000000</real> <key>rotationEndVariance</key> <real>0.000000</real> <key>rotationStart</key> <real>0.000000</real> <key>rotationStartVariance</key> <real>0.000000</real> <key>sourcePositionVariancex</key> <real>0.000000</real> <key>sourcePositionVariancey</key> <real>0.000000</real> <key>sourcePositionx</key> <real>152.000000</real> <key>sourcePositiony</key> <real>211.000000</real> <key>speed</key> <real>149.000000</real> <key>speedVariance</key> <real>312.000000</real> <key>startColorAlpha</key> <real>1.000000</real> <key>startColorBlue</key> <real>0.356863</real> <key>startColorGreen</key> <real>0.556863</real> <key>startColorRed</key> <real>0.886275</real> <key>startColorVarianceAlpha</key> <real>0.498039</real> <key>startColorVarianceBlue</key> <real>0.200000</real> <key>startColorVarianceGreen</key> <real>0.200000</real> <key>startColorVarianceRed</key> <real>0.200000</real> <key>finishColorAlpha</key> <real>0.839216</real> <key>finishColorBlue</key> <real>0.423529</real> <key>finishColorGreen</key> <real>0.258824</real> <key>finishColorRed</key> <real>0.211765</real> <key>finishColorVarianceAlpha</key> <real>0.349020</real> <key>finishColorVarianceBlue</key> <real>0.168627</real> <key>finishColorVarianceGreen</key> <real>0.501961</real> <key>finishColorVarianceRed</key> <real>0.392157</real> <key>tangentialAccelVariance</key> <real>0.000000</real> <key>tangentialAcceleration</key> <real>0.000000</real> <key>radialAccelVariance</key> <real>0.000000</real> <key>radialAcceleration</key> <real>0.000000</real> <key>blendFuncSource</key> <integer>770</integer> <key>blendFuncDestination</key> <integer>1</integer> <key>emitterType</key> <real>0</real> <key>textureFileName</key> <string>Desktop.png</string> </dict></plist>
标签:des style blog io ar color os sp on
原文地址:http://www.cnblogs.com/yufenghou/p/4157333.html