标签:设计模式
1,需求,为创建一组相关或相互依赖的对象提供一个接口,而且无需指定他们的具体类,简而言之对不同客户需求,生产出不同的产品
2,具体demo类图,后面进行说明
3,具体代码:
//抽象工厂步骤 // 消费者不固定,工程不固定(工厂根据消费者动作) // 实现消费者抽象类基类,消费者派生的实现,实例化就是消费者 // 操作的抽象基类,实现派生类各种操作,实例化的操作 // 工厂抽象类,抽象类包含两个抽象类,一个是消费者,一个是操作 // 抽象类实现了了工厂类的抽象,实例化的派生类实现工厂 #include "stdafx.h" #include <iostream> using namespace std; class IUser{ public: virtual void setUser() = 0; virtual void getUser() = 0; }; class SqlUser :public IUser{ public: void setUser(){ cout << "SQL user set " << endl; } void getUser(){ cout << "sql user get" << endl; } }; class AccessUser :public IUser{ public: void setUser(){ cout << "Access set user" << endl; } void getUser(){ cout << "Access get User" << endl; } }; class IDepartment{ public: virtual void setDepartment() = 0; virtual void getDepartment() = 0; }; class SqlDepartment :public IDepartment{ public: void setDepartment(){ cout << "sql department set" << endl; } void getDepartment(){ cout << "sql department get" << endl; } }; class AccessDepartment :public IDepartment{ public: void setDepartment(){ cout << "Access department set" << endl; } void getDepartment(){ cout << "Access department get" << endl; } }; class IFactory{ public: virtual IUser * createUser() = 0; virtual IDepartment *createDepartment() = 0; }; class SqlFactory :public IFactory{ public: IUser* createUser(){ return new SqlUser(); } IDepartment * createDepartment(){ return new SqlDepartment(); } }; class AccessFactory :public IFactory{ public: IUser* createUser(){ return new AccessUser(); } IDepartment * createDepartment(){ return new AccessDepartment(); } }; class DataAccess{ private : static string db; public: static IUser *createUser(){ if (db=="access") { return new AccessUser(); } if (db == "sql") { return new SqlUser(); } } static IDepartment * createDepartment(){ if (db=="access") { return new AccessDepartment(); } if (db == "sql") { return new SqlDepartment(); } } }; string DataAccess::db = "sql"; int _tmain(int argc, _TCHAR* argv[]) { IFactory *factroy; //抽象工厂 IUser *user; //抽象消费者 IDepartment *department; //工厂提供的操作 factroy = new AccessFactory(); user = factroy->createUser(); department = factroy->createDepartment(); user->setUser(); user->getUser(); department->setDepartment(); department->getDepartment(); user = DataAccess::createUser(); department = DataAccess::createDepartment(); user->setUser(); user->getUser(); department->setDepartment(); department->getDepartment(); cin.get(); return 0; }4,简介,其中代码中User等同于消费者,Department 实际性的操作,抽象工厂实质就是对与不同的消费者做出不同的行动。
5,白话延伸:就等同于你同时泡多个MM,由于每一MM有不同的特征和需求,吃饭的时候要带到不同地方吃饭
标签:设计模式
原文地址:http://blog.csdn.net/sun734274006/article/details/41926101