CCFadeOut * outAction = CCFadeOut::create(CCRANDOM_0_1()*0.3f+0.2f);
pStar1->runAction(CCSequence::create(delayAction, outAction, NULL));
(2)
pStar1->runActionDelay(1.2f,CCRepeatForever::create(CCSequence::createWithTwoActions(
CCFadeIn::create(1.0f),CCFadeOut::create(1.5f))));
等价成
pStar1->runAction(CCDelayTime::create(1.2f));
pStar1->runAction(CCRepeatForever::create(CCSequence::createWithTwoActions(
CCFadeIn::create(1.0f),CCFadeOut::create(1.5f)));
(3)
pLabelView->runActionDelay(timeDelay,CCSequence::create(
CCShow::create(),
CCMoveTo::create(0.5f+time,ptEnd),
CCCallFuncO::create(this,callfuncO_selector(GameLayer::onAddPoint),CCInteger::create(stepValue)),
NULL),true);
等价成
pLabelView->runAction(CCDelayTime::create(timeDelay));
pLabelView->runAction(CCSequence::create(
CCShow::create(),
CCMoveTo::create(0.5f + time, ptEnd),
CCCallFuncO::create(this, callfuncO_selector(GameLayer::onAddPoint), CCInteger::create(stepValue)),
NULL));
(4)