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传智播客的飞行棋游戏代码

时间:2015-01-06 09:51:44      阅读:252      评论:0      收藏:0      [点我收藏+]

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这个视频教程是非常值得一看的教程,课程体系很完整。

与视频中老师讲的有一点区别,就是我在最开始的cmd命令行中,游戏头使用了随机颜色,但也只显示2次……

 

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace ConsoleApplication1
{
    class Program
    {
        //使用静态字段,模拟全局变量
        static int[] Maps = new int[100];
        //声明玩家A、玩家B的坐标
        static int[] PlayerPos = new int[2];

        //存储两个玩家的姓名
        static string[] PlayerNames = new string[2];

        //两个玩家标记
        //Flags[0]=false, Flags[1]=false
        static bool[] Flags = new bool[2];

        static void Main(string[] args)
        {
            GameHead();

            Console.WriteLine("请输入玩家A的姓名");
            PlayerNames[0] = Console.ReadLine();
            while (PlayerNames[0] == "")
            {
                Console.WriteLine("玩家A的姓名不能为空!");
                PlayerNames[0] = Console.ReadLine();
            }
            Console.WriteLine("请输入玩家B的姓名");
            PlayerNames[1] = Console.ReadLine();
            while (PlayerNames[1] == "" || PlayerNames[1] == PlayerNames[0])
            {
                if (PlayerNames[1] == "")
                {
                    Console.WriteLine("玩家B的姓名不能为空!");
                    PlayerNames[1] = Console.ReadLine();
                }
                else
                {
                    Console.WriteLine("玩家B的姓名不能和A的一样啊");
                    PlayerNames[1] = Console.ReadLine();
                }
            }

            //玩家姓名输入ok后清屏
            Console.Clear();

            //清屏后重新打印游戏头
            GameHead();

            Console.WriteLine("{0}的士兵用A表示", PlayerNames[0]);
            Console.WriteLine("{0}的士兵用B表示", PlayerNames[1]);

            InitialMap();
            DrawMap();
            //超出范围,到达终点,游戏结束
            while (PlayerPos[0] < 99 && PlayerPos[1] < 99)
            {
                if (Flags[0] == false)
                {
                    PlayGame(0);
                }
                else
                {
                    Flags[0] = false;
                }
                if (PlayerPos[0] >= 99)
                {
                    Console.WriteLine("{0}赢了{1}", PlayerNames[0], PlayerNames[1]);
                    break;
                }
                if (Flags[1] == false)
                {
                    PlayGame(1);
                }
                else
                {
                    Flags[1] = false;
                }
                if (PlayerPos[1] >= 99)
                {
                    Console.WriteLine("{0}赢了{1}", PlayerNames[1], PlayerNames[0]);
                    break;
                }
            }
            Win();

            Console.ReadKey();
        }


        public static void Win()
        {
            Console.ForegroundColor = ConsoleColor.Red;
            Console.WriteLine("                                          ◆                      ");
            Console.WriteLine("                    ■                  ◆               ■        ■");
            Console.WriteLine("      ■■■■  ■  ■                ◆■         ■    ■        ■");
            Console.WriteLine("      ■    ■  ■  ■              ◆  ■         ■    ■        ■");
            Console.WriteLine("      ■    ■ ■■■■■■       ■■■■■■■   ■    ■        ■");
            Console.WriteLine("      ■■■■ ■   ■                ●■●       ■    ■        ■");
            Console.WriteLine("      ■    ■      ■               ● ■ ●      ■    ■        ■");
            Console.WriteLine("      ■    ■ ■■■■■■         ●  ■  ●     ■    ■        ■");
            Console.WriteLine("      ■■■■      ■             ●   ■   ■    ■    ■        ■");
            Console.WriteLine("      ■    ■      ■            ■    ■         ■    ■        ■");
            Console.WriteLine("      ■    ■      ■                  ■               ■        ■ ");
            Console.WriteLine("     ■     ■      ■                  ■           ●  ■          ");
            Console.WriteLine("    ■    ■■ ■■■■■■             ■              ●         ●");
            Console.ResetColor();
        }

        //当坐标小于0时,要修正
        //当玩家坐标改变时就执行本方法
        public static void ChangPos()
        {
            if (PlayerPos[0] < 0)
            {
                PlayerPos[0] = 0;
            }
            if (PlayerPos[0] >= 99)
            {
                PlayerPos[0] = 99;
            }
            if (PlayerPos[1] < 0)
            {
                PlayerPos[1] = 0;
            }
            if (PlayerPos[1] >= 99)
            {
                PlayerPos[1] = 99;
            }
        }

        private static void PlayGame(int playerNumber)
        {
            Random r = new Random();
            int rNumber = r.Next(1, 7);
            Console.WriteLine("{0}按任意键开始掷骰子", PlayerNames[playerNumber]);
            Console.ReadKey(true);
            Console.WriteLine("{0}掷出了{1}", PlayerNames[playerNumber], rNumber);
            PlayerPos[playerNumber] += rNumber;
            Console.ReadKey(true);
            Console.WriteLine("{0}按任意键开始行动", PlayerNames[playerNumber]);
            Console.ReadKey(true);
            //Console.WriteLine("{0}行动玩了", PlayerNames[playerNumber]);
            //Console.ReadKey(true);
            //玩家A有可能踩到玩家B,方块,幸运轮盘,地雷,暂停,时空隧道
            if (PlayerPos[playerNumber] == PlayerPos[1 - playerNumber])
            {
                //玩家0 踩到了玩家1  玩家1 退6格
                Console.WriteLine("{0}踩到了{1},{2}退6格", PlayerNames[playerNumber], PlayerNames[1 - playerNumber], PlayerNames[1 - playerNumber]);
                PlayerPos[1 - playerNumber] -= 6;
                Console.ReadKey(true);
            }
            else //踩到了关卡
            {
                //玩家坐标
                switch (Maps[PlayerPos[playerNumber]]) // 0 1 2 3 4
                {
                    case 0: Console.WriteLine("{0}踩到了方块■,安全", PlayerNames[playerNumber]);
                        Console.ReadKey(true);
                        break;
                    case 1: Console.WriteLine("{0}踩到了幸运轮盘,请选择:1--交换位置,2--轰炸对方,使对方退6格", PlayerNames[playerNumber]);
                        string input = Console.ReadLine();
                        while (true)
                        {
                            if (input == "1")
                            {
                                Console.WriteLine("{0}选择跟{1}交换位置", PlayerNames[playerNumber], PlayerNames[1 - playerNumber]);
                                Console.ReadKey(true);
                                int temp = PlayerPos[playerNumber];
                                PlayerPos[playerNumber] = PlayerPos[1 - playerNumber];
                                PlayerPos[1 - playerNumber] = temp;
                                Console.WriteLine("交换完成!! 按任意键继续游戏!!");
                                Console.ReadKey(true);
                                break;
                            }
                            else if (input == "2")
                            {
                                Console.WriteLine("{0}选择轰炸{1},{2}退6格", PlayerNames[playerNumber], PlayerNames[1 - playerNumber], PlayerNames[1 - playerNumber]);
                                Console.ReadKey(true);
                                PlayerPos[1 - playerNumber] -= 6;
                                ChangPos();
                                Console.WriteLine("{0}退了6格", PlayerNames[1 - playerNumber]);
                                Console.ReadKey(true);
                                break;
                            }
                            else
                            {
                                Console.WriteLine("只能输入1或者2,请选择:1--交换位置,2--轰炸对方,使对方退6格");
                                input = Console.ReadLine();
                            }
                        }
                        break;
                    case 2: Console.WriteLine("{0}踩到了地雷,退6格", PlayerNames[playerNumber]);
                        Console.ReadKey(true);
                        PlayerPos[playerNumber] -= 6;
                        ChangPos();
                        break;
                    case 3: Console.WriteLine("{0}踩到了暂停,暂停一回合", PlayerNames[playerNumber]);
                        Flags[playerNumber] = true;
                        Console.ReadKey(true);
                        break;
                    case 4: Console.WriteLine("{0}踩到了时空隧道,前进10格", PlayerNames[playerNumber]);
                        PlayerPos[playerNumber] += 10;
                        ChangPos();
                        Console.ReadKey(true);
                        break;
                    default:
                        break;
                }
            }
            //坐标改变,执行修正方法
            ChangPos();
            //清屏,刷新
            Console.Clear();
            DrawMap();
        }

        public static void GameHead()
        {
            int[] seed = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 };
            int[] ranSeed = new int[7];
            Random ran = new Random();
            int j = 0;
            for (int i = 0; i < ranSeed.Length; i++)
            {


                while (ranSeed.Contains(seed[j]))
                {
                    j = ran.Next(seed.Length - 1);
                }

                ranSeed[i] = seed[j];

            }

            string s1 = new string(‘*‘, 22);
            string s2 = "*** 一两飞行棋游戏 ***";
            Console.ForegroundColor = (ConsoleColor)ranSeed[0]; Console.WriteLine(s1);
            Console.ForegroundColor = (ConsoleColor)ranSeed[1]; Console.WriteLine(s1);
            Console.ForegroundColor = (ConsoleColor)ranSeed[2]; Console.WriteLine(s1);
            Console.ForegroundColor = (ConsoleColor)ranSeed[3]; Console.WriteLine(s2);
            Console.ForegroundColor = (ConsoleColor)ranSeed[4]; Console.WriteLine(s1);
            Console.ForegroundColor = (ConsoleColor)ranSeed[5]; Console.WriteLine(s1);
            Console.ForegroundColor = (ConsoleColor)ranSeed[6]; Console.WriteLine(s1);
            Console.ForegroundColor = (ConsoleColor)ranSeed[3];
        }

        public static void InitialMap()
        {
            int[] luckyturn = { 6, 23, 40, 55, 69, 83 }; //幸运轮盘 ◎  □
            for (int i = 0; i < luckyturn.Length; i++)
            {
                Maps[luckyturn[i]] = 1;
            }
            int[] landMine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 }; //地雷☆
            for (int i = 0; i < landMine.Length; i++)
            {
                Maps[landMine[i]] = 2;
            }
            int[] pause = { 9, 27, 60, 93 }; //暂停▲
            for (int i = 0; i < pause.Length; i++)
            {
                Maps[pause[i]] = 3;
            }
            int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };//时空隧道卐
            for (int i = 0; i < timeTunnel.Length; i++)
            {
                Maps[timeTunnel[i]] = 4;
            }
        }

        public static void DrawMap()
        {
            Console.WriteLine("图例:幸运轮盘:◎    地雷:☆     暂停:▲    时空隧道:卐");
            //第一行--------------------------------------------------------
            for (int i = 0; i < 30; i++)
            {
                Console.Write(DrawStringMap(i));
            }
            Console.WriteLine();
            //第一列 -----------------------------------------------

            for (int i = 30; i < 35; i++)
            {
                for (int j = 0; j < 29; j++)
                {
                    Console.Write("  ");
                }

                Console.Write(DrawStringMap(i));
                Console.WriteLine();
            }
            //第二行 -----------------------------------------------------
            for (int i = 64; i >= 35; i--)
            {
                Console.Write(DrawStringMap(i));
            }
            Console.WriteLine();

            //第二列 ------------------------------------------------------
            for (int i = 65; i < 70; i++)
            {
                Console.WriteLine(DrawStringMap(i));
            }

            //第三行 ----------------------------------------------------
            for (int i = 70; i < 100; i++)
            {
                Console.Write(DrawStringMap(i));
            }
            Console.WriteLine();
        }

        private static string DrawStringMap(int i)
        {
            string s = "";
            //玩家AB坐标相同,并且在地图上
            if (PlayerPos[0] == PlayerPos[1] && PlayerPos[1] == i)
            {
                Console.ForegroundColor = ConsoleColor.Magenta;
                s = "<>";
            }
            else if (PlayerPos[0] == i)
            {
                //shift + 空格  变成全角 字符
                s = "A";
            }
            else if (PlayerPos[1] == i)
            {
                s = "B";
            }
            else
            {
                switch (Maps[i])
                {
                    case 0: Console.ForegroundColor = ConsoleColor.White; s = "□"; break;
                    case 1: Console.ForegroundColor = ConsoleColor.Green; s = "◎"; break;
                    case 2: Console.ForegroundColor = ConsoleColor.Red; s = "☆"; break;
                    case 3: Console.ForegroundColor = ConsoleColor.DarkYellow; s = "▲"; break;
                    case 4: Console.ForegroundColor = ConsoleColor.DarkGreen; s = "卐"; break;
                    default: break;
                }
            }
            return s;
        }
    }
}

  

传智播客的飞行棋游戏代码

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原文地址:http://www.cnblogs.com/andu/p/4205207.html

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