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XML解析与创建(GDataXML)

时间:2015-01-07 12:44:48      阅读:183      评论:0      收藏:0      [点我收藏+]

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 一、XML解析

  对于JSON解析,iOS5之前有比较多的开源三方类(如JSONKit等)支持,一行代码搞定;iOS5后JSON可以用原生API解析,不仅方便而且高效。但是XML解析原生的API不是很友好,解析也麻烦;还好可以用Google的GDataXML来解析,怎么集成GDataXML到工程请查看我以前的随笔,用GDataXML稍稍好解析一点,XML的解析原理可以理解成:脱衣模式,想要洗澡就要把衣服从外到里依次脱掉,然后每件衣服都可以看做是一个GDataElement,每一个GDataElement都有自己的值与属性,下面来解析以下XML数据。

XML文件数据(文件名位Attribute.xml):

<list>
    <OrderData HASH="1408108039">od0</OrderData>
    <OrderData HASH="208524692">
        <id>97</id>
        <customer>
            <CustomerData HASH="2128670187">cd</CustomerData>
        </customer>
        <billingAddress>ba</billingAddress>
        <deliveryAddress>da</deliveryAddress>
        <orderDetail>
            <list>
                <OrderDetailData HASH="516790072">odd10</OrderDetailData>
                <OrderDetailData HASH="11226247">odd11</OrderDetailData>
                <OrderDetailData HASH="11226247">odd12</OrderDetailData>
            </list>
        </orderDetail>
        <log>l</log>
    </OrderData>
    <OrderData HASH="1502226778">odd20</OrderData>
</list>

OC解析代码(所有element的值与属性用log来打印):

    NSError *error = nil;
    NSString *filePath0 = [[NSBundle mainBundle] pathForResource:@"Attribute" ofType:@"xml"];// 获取工程内Attribute.xml文件
    NSData *xmldata0 = [[NSData alloc] initWithContentsOfFile:filePath0];
    GDataXMLDocument *doc0 = [[GDataXMLDocument alloc] initWithData:xmldata0 options:0 error:&error];
    GDataXMLElement *rootElement = doc0.rootElement;//获取跟节点
    NSLog(@"%@", rootElement);
    NSArray *messages = [rootElement elementsForName:@"OrderData"];
    if (messages.count > 0) {
        for (GDataXMLElement *element in messages) {
            //取OrderData的HASH属性值
            NSLog(@"attrute:%@", [[element attributeForName:@"HASH"] stringValue]);
            //取OrderData的HASH属性值,如果没有值,取出来的则是所有子值的组合(这里是:97cdbadaodd10odd11odd12l)
            NSLog(@"OrderData:%@", [element stringValue]);
            //获取id子元素数组
            NSArray *elementIDs = [element elementsForName:@"id"];
            if (elementIDs.count > 0) {
                for (GDataXMLElement *eID in elementIDs) {
                    NSLog(@"id:%d", [[eID stringValue] intValue]);  // 获取ID的值
                }
            }
            
            //获取customer子元素数组
            NSArray *elementCustomers = [element elementsForName:@"customer"];
            if (elementCustomers.count > 0) {
                for (GDataXMLElement *eID in elementCustomers) {
                    NSArray *customerDatas = [eID elementsForName:@"CustomerData"];
                    if (customerDatas.count > 0) {
                        for (GDataXMLElement *customerData in customerDatas) {
                            NSLog(@"customerData:%@", [customerData stringValue]);  // 获取customerData的值
                            NSLog(@"customerData-attrute:%@", [[customerData attributeForName:@"HASH"] stringValue]);  // 获取customerData的HASH属性值
                        }
                    }
                }
            }
          
            //获取billingAddress子元素数组
            NSArray *elementBillingAddresses = [element elementsForName:@"billingAddress"];
            if (elementBillingAddresses.count > 0) {
                for (GDataXMLElement *eID in elementBillingAddresses) {
                    NSLog(@"billingAddress:%@", [eID stringValue]);  // 获取billingAddress的值
                }
            }
            
            //获取deliveryAddress子元素数组
            NSArray *elementDeliveryAddressses = [element elementsForName:@"deliveryAddress"];
            if (elementDeliveryAddressses.count > 0) {
                for (GDataXMLElement *eID in elementDeliveryAddressses) {
                    NSLog(@"deliveryAddress:%@", [eID stringValue]);// 获取deliveryAddress的值
                }
            }

            //获取orderDetail子元素数组
            NSArray *elementOrderDetails = [element elementsForName:@"orderDetail"];
            if (elementOrderDetails.count > 0) {
                for (GDataXMLElement *eID in elementOrderDetails) {
                    NSArray *lists = [eID elementsForName:@"list"];
                    if (lists.count > 0) {
                        for (GDataXMLElement *list in lists) {
                            NSArray *OrderDetailDatas = [list elementsForName:@"OrderDetailData"];
                            if (OrderDetailDatas.count > 0) {
                                for (GDataXMLElement *OrderDetailData in OrderDetailDatas) {
                                    NSLog(@"OrderDetailData-attribute:%@", [[OrderDetailData attributeForName:@"HASH"] stringValue]);
                                    NSLog(@"OrderDetailData:%@", [OrderDetailData stringValue]);
                                }
                            }
                        }
                    }
                }
            }

            //获取log子元素数组
            NSArray *elementLogs = [element elementsForName:@"log"];
            if (elementLogs.count > 0) {
                for (GDataXMLElement *eID in elementLogs) {
                    NSLog(@"log:%@", [eID stringValue]);// 获取log的值
                }
            }
        }
    }

这样一层一层的解析是不是很清楚,妈妈在也不用担心我解不了复杂的XML了。在这里分享一个小技巧,获取节点的时候不用这样获取节点:GDataXMLElement *rootElement = doc.rootElement;

可以通过路径直接获取相应的节点:NSArray *nodes = [doc nodesForXPath:@"//Party/Player" error:&error];,这样做得好处是在一个比较复杂的XML文件中不用一层一层的遍历,直接取到直接想要的那层。

 

二、XML创建

XML创建与解析是一个逆过程,可以理解为:穿衣模式,冬天起床,创衣服的顺序依次是穿里衣,毛衣,外套等。创建XML文件也是一样,先创建添加最里层元素(GDataXMLElement),那么下面我们来创建有以下数据的xml文件

<Party>
  <Player>
    <Name>Butch</Name>
    <Level>1</Level>
    <Class>Fighter</Class>
  </Player>
  <Player>
    <Name>Shadow</Name>
    <Level>2</Level>
    <Class>Rogue</Class>
  </Player>
  <Player>
    <Name>Crak</Name>
    <Level>3</Level>
    <Class>Wizard</Class>
  </Player>
</Party>

为了在简化创建的代码与逻辑,我们先创建Player与Party两个OC类

//  Player.h文件
#import <Foundation/Foundation.h>
typedef enum {
    RPGClassFighter = 0,
    RPGClassRogue,
    RPGClassWizard
} RPGClass;

@interface Player : NSObject
@property (copy, nonatomic) NSString *name;
@property int level;
@property RPGClass rpgClass;
- (id)initWithName:(NSString *)aName level:(int)aLevel rpgClass:(RPGClass)aRPGClass;
@end

//  Player.m文件
#import "Player.h" 
@implementation Player
- (id)initWithName:(NSString *)aName level:(int)aLevel rpgClass:(RPGClass)aRPGClass {
    if (self = [super init]) {
        _name = aName;
        _level = aLevel;
        _rpgClass = aRPGClass;
    }
    return self;
}
@end

//  Party.h文件
#import <Foundation/Foundation.h>
@interface Party : NSObject
@property (strong, nonatomic) NSMutableArray *players;
@end

//  Party.m
#import "Party.h"
#import "Player.h"
@implementation Party
- (instancetype)init
{
    self = [super init];
    if (self) {
        _players = [[NSMutableArray alloc] init];
    }
    return self;
}
@end

创建XML方法(创建三个Player这里没有给出,请读者直接写一下哈)

+ (void)saveParty:(Party *)aParty {
    GDataXMLElement *partyElement = [GDataXMLElement elementWithName:@"Party"];
    [partyElement addAttribute:[GDataXMLElement elementWithName:@"attribute" stringValue:@"party‘s attribute"]];
    for (Player *player in aParty.players) {
        GDataXMLElement *playerElement = [GDataXMLElement elementWithName:@"Player"];   // 创建元素
        GDataXMLElement *nameElement = [GDataXMLElement elementWithName:@"Name" stringValue:player.name];
        GDataXMLElement *levelElement = [GDataXMLElement elementWithName:@"Level" stringValue:[NSString stringWithFormat:@"%d", player.level]];
        NSString *rpgClass = nil;
        if (player.rpgClass == RPGClassFighter) {
            rpgClass = @"Fighter";
        } else if (player.rpgClass == RPGClassRogue) {
            rpgClass = @"Rogue";
        }else if (player.rpgClass == RPGClassWizard) {
            rpgClass = @"Wizard";
        }
        GDataXMLElement *rpgClassElement = [GDataXMLElement elementWithName:@"Class" stringValue:rpgClass];
        [playerElement addChild:nameElement];       // 给player添加name元素
        [playerElement addChild:levelElement];      // 给player添加level元素
        [playerElement addChild:rpgClassElement];   // 给player添加rpgClass元素
        [partyElement addChild:playerElement];      // 给party添加player元素
    }
    GDataXMLDocument *doc = [[GDataXMLDocument alloc] initWithRootElement:partyElement];
    NSData *xmlData = [doc XMLData];
    NSString *filePath = [[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) lastObject] stringByAppendingPathComponent:@"makeXMLFile.xml"];
    [xmlData writeToFile:filePath atomically:YES];
}

看完代码是不是觉得XML创建也不难吧(如有不合理地方请指正,谢谢!)

XML解析与创建(GDataXML)

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原文地址:http://www.cnblogs.com/ericiOScnblogs/p/4207984.html

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