标签:c++ 设计模式
观察者模式定义了一种一对多的依赖关系,让多个观察者对象同时监听某一个主题对象。这个主题对象在状态发生变化时,会通知所有观察者对象,使他们能够自动更新自己。#include "stdafx.h"
#include <iostream>
#include <vector>
#include <string>
using namespace std;
class Observer
{
public:
	virtual void Update() = 0;
	virtual ~Observer(){}
};
class Subject
{
public:
	virtual ~Subject(){}
	virtual void Attach(Observer* observer)
	{
		_observers.push_back(observer);
	}
	virtual void Detach(Observer* observer)
	{
		vector<Observer*>::iterator it = find(_observers.begin(), _observers.end(), observer);
		_observers.erase(it);
	}
	virtual void Notify()
	{
		for each (Observer* o in _observers)
		{
			o->Update();
		}
	}
private:
	vector<Observer*> _observers = vector<Observer*>();
};
class ConcreteSubject :public Subject
{
public :
	~ConcreteSubject(){}
	string SubjectState;
};
class ConcreteObserver :public Observer
{
private:
	string _name;
	string _ObserverState;
	ConcreteSubject *_pSubject;
public:
	ConcreteObserver( ConcreteSubject *subject, string name)
	{
		_pSubject = subject;
		_name = name;
	}
	virtual void Update()
	{
		_ObserverState = _pSubject->SubjectState;
		cout << "观察者:"<<_name<<"  当前状态:"<<_ObserverState << endl;
	}
};
// ObserverPattern.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include "Observer.h"
int _tmain(int argc, _TCHAR* argv[])
{
	ConcreteSubject *s = new ConcreteSubject();
	s->Attach(new ConcreteObserver(s, "x"));
	s->Attach(new ConcreteObserver(s, "y"));
	s->SubjectState = "老板回来了";
	s->Notify();
	getchar();
	return 0;
}
标签:c++ 设计模式
原文地址:http://blog.csdn.net/wwwdongzi/article/details/26813805