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cocos2dx实现拾取注意事项

时间:2015-01-14 22:39:51      阅读:148      评论:0      收藏:0      [点我收藏+]

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用的是cocos2dx 3.x,如果是真机测试,glview = cocos2d::GLViewImpl::createWithRect(...)和glview->setDesignResolutionSize(...)都得传设备的分辨率,才能使拾取的结果正确。

 

 

bool AppDelegate::applicationDidFinishLaunching()

{

    // initialize director

    auto director = Director::getInstance();

    auto glview = director->getOpenGLView();

#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32||CC_TARGET_PLATFORM == CC_PLATFORM_MAC)

    auto size = CCSize(1136,640);

#else

    auto size = glview->getVisibleSize();

#endif

    

    if(!glview) {

        glview = cocos2d::GLViewImpl::createWithRect("HelloWorld", Rect(0,0,size.width,size.height));//Rect(0,0,900,640));

        director->setOpenGLView(glview);

    }

    

    // set FPS. the default value is 1.0/60 if you don‘t call this

    director->setAnimationInterval(1.0 / 60);

    glview->setDesignResolutionSize(size.width,

                                    size.height,

                                    kResolutionShowAll);

 

    director->runWithScene(HelloWorld::scene());

    return true;

}

 

cocos2dx实现拾取注意事项

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原文地址:http://www.cnblogs.com/wantnon/p/4224961.html

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