标签:
WinMain
Callback:LRESULT CLoginProcess::DefMainWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
case WM_PAINT:
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m_Progress == PRG_PATCH
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RenderPatch(0);
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VOID CLoginProcess::RenderPatch(int nLoopTime)
// Windowed BPP16
g_xMainWnd.ResetDXG(640, 480, _SCREEN_BPP, _DXG_SCREENMODE_WINDOW, _DXG_DEVICEMODE_PRIMARY|_DXG_DEVICEMODE_D3D);
// Full Screen
//g_xMainWnd.ResetDXG(640, 480, _SCREEN_BPP, _DXG_SCREENMODE_FULLSCREEN, _DXG_DEVICEMODE_PRIMARY|_DXG_DEVICEMODE_D3D);
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原文地址:http://www.cnblogs.com/faeriesoft/p/4234544.html