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ChangeTextureImportSettingsUnity3 for Unity3.x
程序代码 csharp 代码
using UnityEngine; using UnityEditor;
//
/////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Batch Texture import settings modifier.
//
// Modifies all selected textures in the project window and applies the requested modification on the
// textures. Idea was to have the same choices for multiple files as you would have if you open the // import settings of a single texture. Put this into Assets/Editor and once compiled by Unity you find
// the new functionality in Custom -> Texture. Enjoy! :-)
//
// Based on the great work of benblo in this thread:
// http://forum.unity3d.com/viewtopic.php?t=16079&start=0&postdays=0&postorder=asc&highlight=textureimporter
//
// Developed by Martin Schultz, Decane in August 2009
// e-mail: ms@decane.net
//
// Updated for Unity 3.0 by col000r in August 2010 // http://col000r.blogspot.com
//
//
/////////////////////////////////////////////////////////////////////////////////////////////////////////
public class ChangeTextureImportSettingsUnity3 : ScriptableObject {
[MenuItem ("Custom/Texture/Change Texture Format/Auto Compressed")]
static void ChangeTextureFormat_AutoCompressed() {
SelectedChangeTextureFormatSettings(TextureImporterFormat.AutomaticCompressed);
}
[MenuItem ("Custom/Texture/Change
Texture Format/Auto 16bit")]
static void ChangeTextureFormat_Auto16Bit() {
SelectedChangeTextureFormatSettings(TextureImporterFormat.Automatic16bit);
}
[MenuItem
("Custom/Texture/Change Texture Format/Auto Truecolor")]
static void ChangeTextureFormat_AutoTruecolor() {
SelectedChangeTextureFormatSettings(TextureImporterFormat.AutomaticTruecolor);
}
[MenuItem ("Custom/Texture/Change Texture Format/RGB Compressed DXT1")]
static void ChangeTextureFormat_RGB_DXT1() {
SelectedChangeTextureFormatSettings(TextureImporterFormat.DXT1);
}
[MenuItem ("Custom/Texture/Change Texture Format/RGB Compressed DXT5")]
static void ChangeTextureFormat_RGB_DXT5() {
SelectedChangeTextureFormatSettings(TextureImporterFormat.DXT5);
}
[MenuItem ("Custom/Texture/Change Texture Format/RGB 16 bit")]
static void ChangeTextureFormat_RGB_16bit() {
SelectedChangeTextureFormatSettings(TextureImporterFormat.RGB16);
}
[MenuItem ("Custom/Texture/Change Texture Format/RGB 24 bit")]
static void ChangeTextureFormat_RGB_24bit() {
SelectedChangeTextureFormatSettings(TextureImporterFormat.RGB24);
}
[MenuItem ("Custom/Texture/Change Texture Format/Alpha 8 bit")]
static void ChangeTextureFormat_Alpha_8bit() {
SelectedChangeTextureFormatSettings(TextureImporterFormat.Alpha8);
}
[MenuItem ("Custom/Texture/Change Texture Format/ARGB 16 bit")]
static void ChangeTextureFormat_RGBA_16bit() {
SelectedChangeTextureFormatSettings(TextureImporterFormat.ARGB16);
}
[MenuItem ("Custom/Texture/Change Texture Format/RGBA 32 bit")]
static void ChangeTextureFormat_RGBA_32bit() {
SelectedChangeTextureFormatSettings(TextureImporterFormat.RGBA32);
}
[MenuItem
("Custom/Texture/Change Texture Format/ARGB 32 bit")]
static void ChangeTextureFormat_ARGB_32bit() {
SelectedChangeTextureFormatSettings(TextureImporterFormat.ARGB32);
}
[MenuItem ("Custom/Texture/Change
Texture Format/RGB PVRTC 2bit")]
static void ChangeTextureFormat_RGB_PVRTC_2bit() {
SelectedChangeTextureFormatSettings(TextureImporterFormat.PVRTC_RGB2);
}
[MenuItem ("Custom/Texture/Change Texture Format/RGBA PVRTC 2bit")]
static void ChangeTextureFormat_RGBA_PVRTC_2bit() {
SelectedChangeTextureFormatSettings(TextureImporterFormat.PVRTC_RGBA2);
}
[MenuItem
("Custom/Texture/Change Texture Format/RGB PVRTC 4bit")]
static void ChangeTextureFormat_RGB_PVRTC_4bit() {
SelectedChangeTextureFormatSettings(TextureImporterFormat.PVRTC_RGB4);
}
[MenuItem ("Custom/Texture/Change Texture Format/RGBA PVRTC 4bit")]
static void ChangeTextureFormat_RGBA_PVRTC_4bit() {
SelectedChangeTextureFormatSettings(TextureImporterFormat.PVRTC_RGBA4);
}
// ----------------------------------------------------------------------------
[MenuItem ("Custom/Texture/Change Texture Size/Change Max Texture Size/32")]
static void ChangeTextureSize_32() {
SelectedChangeMaxTextureSize(32);
}
[MenuItem ("Custom/Texture/Change Texture Size/Change Max Texture Size/64")]
static void ChangeTextureSize_64() {
SelectedChangeMaxTextureSize(64);
}
[MenuItem ("Custom/Texture/Change Texture Size/Change Max Texture Size/128")]
static void ChangeTextureSize_128() {
SelectedChangeMaxTextureSize(128);
}
[MenuItem ("Custom/Texture/Change Texture Size/Change Max Texture Size/256")]
static void ChangeTextureSize_256() {
SelectedChangeMaxTextureSize(256);
}
[MenuItem ("Custom/Texture/Change Texture Size/Change Max Texture Size/512")]
static void ChangeTextureSize_512() {
SelectedChangeMaxTextureSize(512);
}
[MenuItem ("Custom/Texture/Change Texture Size/Change Max Texture Size/1024")]
static void ChangeTextureSize_1024() {
SelectedChangeMaxTextureSize(1024);
}
[MenuItem ("Custom/Texture/Change Texture Size/Change Max Texture Size/2048")]
static void ChangeTextureSize_2048() {
SelectedChangeMaxTextureSize(2048);
}
// ----------------------------------------------------------------------------
[MenuItem ("Custom/Texture/Change MipMap/Enable MipMap")]
static void ChangeMipMap_On() {
SelectedChangeMimMap(true);
}
[MenuItem ("Custom/Texture/Change MipMap/Disable MipMap")]
static void ChangeMipMap_Off() {
SelectedChangeMimMap(false);
}
//
----------------------------------------------------------------------------
[MenuItem
("Custom/Texture/Change Non Power of 2/None")]
static void ChangeNPOT_None() {
SelectedChangeNonPowerOf2(TextureImporterNPOTScale.None);
}
[MenuItem ("Custom/Texture/Change Non Power of 2/ToNearest")]
static void ChangeNPOT_ToNearest() {
SelectedChangeNonPowerOf2(TextureImporterNPOTScale.ToNearest);
}
[MenuItem ("Custom/Texture/Change Non Power of 2/ToLarger")]
static void ChangeNPOT_ToLarger() {
SelectedChangeNonPowerOf2(TextureImporterNPOTScale.ToLarger);
}
[MenuItem
("Custom/Texture/Change Non Power of 2/ToSmaller")]
static void ChangeNPOT_ToSmaller() {
SelectedChangeNonPowerOf2(TextureImporterNPOTScale.ToSmaller);
}
//
----------------------------------------------------------------------------
[MenuItem
("Custom/Texture/Change Is Readable/Enable")]
static void ChangeIsReadable_Yes() {
SelectedChangeIsReadable(true);
}
[MenuItem ("Custom/Texture/Change Is Readable/Disable")]
static void ChangeIsReadable_No() {
SelectedChangeIsReadable(false);
}
//
----------------------------------------------------------------------------
static void
SelectedChangeIsReadable(bool enabled) {
Object[] textures = GetSelectedTextures();
Selection.objects = new Object[0];
foreach (Texture2D texture in textures) {
string path = AssetDatabase.GetAssetPath(texture);
TextureImporter textureImporter = AssetImporter.GetAtPath(path) as TextureImporter;
textureImporter.isReadable = enabled;
AssetDatabase.ImportAsset(path);
}
}
static void
SelectedChangeNonPowerOf2(TextureImporterNPOTScale npot) {
Object[] textures = GetSelectedTextures();
Selection.objects = new Object[0];
foreach (Texture2D texture in textures) {
string path = AssetDatabase.GetAssetPath(texture);
TextureImporter textureImporter = AssetImporter.GetAtPath(path) as TextureImporter;
textureImporter.npotScale = npot;
AssetDatabase.ImportAsset(path);
}
}
static void SelectedChangeMimMap(bool enabled) {
Object[] textures = GetSelectedTextures();
Selection.objects = new Object[0];
foreach (Texture2D texture in textures) {
string path = AssetDatabase.GetAssetPath(texture);
TextureImporter textureImporter = AssetImporter.GetAtPath(path) as TextureImporter;
textureImporter.mipmapEnabled = enabled;
AssetDatabase.ImportAsset(path);
}
}
static void SelectedChangeMaxTextureSize(int size) {
Object[] textures = GetSelectedTextures();
Selection.objects = new Object[0];
foreach (Texture2D texture in textures) {
string path = AssetDatabase.GetAssetPath(texture);
TextureImporter textureImporter = AssetImporter.GetAtPath(path) as TextureImporter;
textureImporter.maxTextureSize = size;
AssetDatabase.ImportAsset(path);
}
}
static void SelectedChangeTextureFormatSettings(TextureImporterFormat newFormat) {
Object[] textures = GetSelectedTextures();
Selection.objects = new Object[0];
foreach (Texture2D texture in textures) {
string path = AssetDatabase.GetAssetPath(texture);
//Debug.Log("path: " + path);
TextureImporter textureImporter = AssetImporter.GetAtPath(path) as TextureImporter;
textureImporter.textureFormat = newFormat;
AssetDatabase.ImportAsset(path);
}
}
static Object[] GetSelectedTextures() {
return Selection.GetFiltered(typeof(Texture2D), SelectionMode.DeepAssets);
}
}
标签:style c class blog tar http
原文地址:http://www.cnblogs.com/softimagewht/p/3754702.html