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//OSG 3.2版本 osg::Group *root = new osg::Group(); osg::Geode *pyramidGeode = new osg::Geode(); deprecated_osg::Geometry *pyramidGeometry = new deprecated_osg::Geometry(); //注意,用deprecated_osg,某些功能以后可能去掉 pyramidGeode->addDrawable( pyramidGeometry ); root->addChild( pyramidGeode ); //定义点 osg::Vec3Array *pyramidVertices = new osg::Vec3Array(); pyramidVertices->push_back( osg::Vec3(0,0,0) ); //左前 pyramidVertices->push_back( osg::Vec3(10,0,0) ); //右前 pyramidVertices->push_back( osg::Vec3(10,10,0) ); //右后 pyramidVertices->push_back( osg::Vec3(0,10,0) ); //左后 pyramidVertices->push_back( osg::Vec3(5,5,10) ); //塔尖 pyramidGeometry->setVertexArray( pyramidVertices ); //定义面 osg::DrawElementsUInt *pyramidBase = new osg::DrawElementsUInt( osg::PrimitiveSet::QUADS, 0 ); pyramidBase->push_back(3); pyramidBase->push_back(2); pyramidBase->push_back(1); pyramidBase->push_back(0); pyramidGeometry->addPrimitiveSet( pyramidBase ); osg::DrawElementsUInt *pyramidFaceOne = new osg::DrawElementsUInt( osg::PrimitiveSet::TRIANGLES, 0 ); pyramidFaceOne->push_back(0); pyramidFaceOne->push_back(1); pyramidFaceOne->push_back(4); pyramidGeometry->addPrimitiveSet( pyramidFaceOne ); osg::DrawElementsUInt *pyramidFaceTwo = new osg::DrawElementsUInt( osg::PrimitiveSet::TRIANGLES, 0 ); pyramidFaceTwo->push_back(1); pyramidFaceTwo->push_back(2); pyramidFaceTwo->push_back(4); pyramidGeometry->addPrimitiveSet( pyramidFaceTwo ); osg::DrawElementsUInt *pyramidFaceThree = new osg::DrawElementsUInt( osg::PrimitiveSet::TRIANGLES, 0 ); pyramidFaceThree->push_back(2); pyramidFaceThree->push_back(3); pyramidFaceThree->push_back(4); pyramidGeometry->addPrimitiveSet( pyramidFaceThree ); osg::DrawElementsUInt *pyramidFaceFour = new osg::DrawElementsUInt( osg::PrimitiveSet::TRIANGLES, 0 ); pyramidFaceFour->push_back(3); pyramidFaceFour->push_back(0); pyramidFaceFour->push_back(4); pyramidGeometry->addPrimitiveSet( pyramidFaceFour ); //定义颜色 osg::Vec4Array *colors = new osg::Vec4Array; colors->push_back( osg::Vec4(1.0f, 0.0f, 0.0f, 1.0f) ); //红色 colors->push_back( osg::Vec4(0.0f, 1.0f, 0.0f, 1.0f) ); //绿色 colors->push_back( osg::Vec4(0.0f, 0.0f, 1.0f, 1.0f) ); //蓝色 colors->push_back( osg::Vec4(1.0f, 1.0f, 1.0f, 1.0f) ); //白色 osg::TemplateIndexArray< unsigned int, osg::Array::UIntArrayType, 4, 4 > *colorIndexArray; colorIndexArray = new osg::TemplateIndexArray< unsigned int, osg::Array::UIntArrayType, 4, 4 >; colorIndexArray->push_back(0); colorIndexArray->push_back(1); colorIndexArray->push_back(2); colorIndexArray->push_back(3); colorIndexArray->push_back(0); pyramidGeometry->setColorArray( colors ); pyramidGeometry->setColorIndices( colorIndexArray ); pyramidGeometry->setColorBinding( deprecated_osg::Geometry::BIND_PER_VERTEX ); osg::Vec2Array *texcoords = new osg::Vec2Array(5); (*texcoords)[0].set(0.00f,0.0f); (*texcoords)[1].set(0.25f,0.0f); (*texcoords)[2].set(0.50f,0.0f); (*texcoords)[3].set(0.75f,0.0f); (*texcoords)[4].set(0.50f,1.0f); pyramidGeometry->setTexCoordArray(0, texcoords); //必须加 osgUtil::Optimizer optimizer ; optimizer.optimize(root) ; osgViewer::Viewer viewer; viewer.setSceneData(root); //初始化并创建窗口 //viewer.realize(); viewer.run();
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原文地址:http://blog.csdn.net/morbi/article/details/43156013