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redis源码学习(客户端)

时间:2015-01-27 23:35:08      阅读:1166      评论:0      收藏:0      [点我收藏+]

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大概介绍

redis 客户端设计主要是存储客户的链接,请求,请求解析的命令,执行结果。先看server的结构和client的结构,server里面有多个client,相当于一个服务端可以连多个客户端,服务端根据事件触发模式依次处理客户端的请求。

server结构

struct redisServer {

    /* General */

    // 配置文件的绝对路径
    char *configfile;           /* Absolute config file path, or NULL */

    // serverCron() 每秒调用的次数
    int hz;                     /* serverCron() calls frequency in hertz */

    // 数据库
    redisDb *db;

    // 命令表(受到 rename 配置选项的作用)
    dict *commands;             /* Command table */
    // 命令表(无 rename 配置选项的作用)
    dict *orig_commands;        /* Command table before command renaming. */

    // 事件状态
    aeEventLoop *el;

    // 最近一次使用时钟
    unsigned lruclock:REDIS_LRU_BITS; /* Clock for LRU eviction */

    // 关闭服务器的标识
    int shutdown_asap;          /* SHUTDOWN needed ASAP */

    // 在执行 serverCron() 时进行渐进式 rehash
    int activerehashing;        /* Incremental rehash in serverCron() */

    // 是否设置了密码
    char *requirepass;          /* Pass for AUTH command, or NULL */

    // PID 文件
    char *pidfile;              /* PID file path */

    // 架构类型
    int arch_bits;              /* 32 or 64 depending on sizeof(long) */

    // serverCron() 函数的运行次数计数器
    int cronloops;              /* Number of times the cron function run */

    // 本服务器的 RUN ID
    char runid[REDIS_RUN_ID_SIZE+1];  /* ID always different at every exec. */

    // 服务器是否运行在 SENTINEL 模式
    int sentinel_mode;          /* True if this instance is a Sentinel. */


    /* Networking */

    // TCP 监听端口
    int port;                   /* TCP listening port */

    int tcp_backlog;            /* TCP listen() backlog */

    // 地址
    char *bindaddr[REDIS_BINDADDR_MAX]; /* Addresses we should bind to */
    // 地址数量
    int bindaddr_count;         /* Number of addresses in server.bindaddr[] */

    // UNIX 套接字
    char *unixsocket;           /* UNIX socket path */
    mode_t unixsocketperm;      /* UNIX socket permission */

    // 描述符
    int ipfd[REDIS_BINDADDR_MAX]; /* TCP socket file descriptors */
    // 描述符数量
    int ipfd_count;             /* Used slots in ipfd[] */

    // UNIX 套接字文件描述符
    int sofd;                   /* Unix socket file descriptor */

    int cfd[REDIS_BINDADDR_MAX];/* Cluster bus listening socket */
    int cfd_count;              /* Used slots in cfd[] */

    // 一个链表,保存了所有客户端状态结构
    list *clients;              /* List of active clients */
    // 链表,保存了所有待关闭的客户端
    list *clients_to_close;     /* Clients to close asynchronously */

    // 链表,保存了所有从服务器,以及所有监视器
    list *slaves, *monitors;    /* List of slaves and MONITORs */

    // 服务器的当前客户端,仅用于崩溃报告
    redisClient *current_client; /* Current client, only used on crash report */

    int clients_paused;         /* True if clients are currently paused */
    mstime_t clients_pause_end_time; /* Time when we undo clients_paused */

    // 网络错误
    char neterr[ANET_ERR_LEN];   /* Error buffer for anet.c */

    // MIGRATE 缓存
    dict *migrate_cached_sockets;/* MIGRATE cached sockets */


    /* RDB / AOF loading information */

    // 这个值为真时,表示服务器正在进行载入
    int loading;                /* We are loading data from disk if true */

    // 正在载入的数据的大小
    off_t loading_total_bytes;

    // 已载入数据的大小
    off_t loading_loaded_bytes;

    // 开始进行载入的时间
    time_t loading_start_time;
    off_t loading_process_events_interval_bytes;

    /* Fast pointers to often looked up command */
    // 常用命令的快捷连接
    struct redisCommand *delCommand, *multiCommand, *lpushCommand, *lpopCommand,
                        *rpopCommand;


    /* Fields used only for stats */

    // 服务器启动时间
    time_t stat_starttime;          /* Server start time */

    // 已处理命令的数量
    long long stat_numcommands;     /* Number of processed commands */

    // 服务器接到的连接请求数量
    long long stat_numconnections;  /* Number of connections received */

    // 已过期的键数量
    long long stat_expiredkeys;     /* Number of expired keys */

    // 因为回收内存而被释放的过期键的数量
    long long stat_evictedkeys;     /* Number of evicted keys (maxmemory) */

    // 成功查找键的次数
    long long stat_keyspace_hits;   /* Number of successful lookups of keys */

    // 查找键失败的次数
    long long stat_keyspace_misses; /* Number of failed lookups of keys */

    // 已使用内存峰值
    size_t stat_peak_memory;        /* Max used memory record */

    // 最后一次执行 fork() 时消耗的时间
    long long stat_fork_time;       /* Time needed to perform latest fork() */

    // 服务器因为客户端数量过多而拒绝客户端连接的次数
    long long stat_rejected_conn;   /* Clients rejected because of maxclients */

    // 执行 full sync 的次数
    long long stat_sync_full;       /* Number of full resyncs with slaves. */

    // PSYNC 成功执行的次数
    long long stat_sync_partial_ok; /* Number of accepted PSYNC requests. */

    // PSYNC 执行失败的次数
    long long stat_sync_partial_err;/* Number of unaccepted PSYNC requests. */


    /* slowlog */

    // 保存了所有慢查询日志的链表
    list *slowlog;                  /* SLOWLOG list of commands */

    // 下一条慢查询日志的 ID
    long long slowlog_entry_id;     /* SLOWLOG current entry ID */

    // 服务器配置 slowlog-log-slower-than 选项的值
    long long slowlog_log_slower_than; /* SLOWLOG time limit (to get logged) */

    // 服务器配置 slowlog-max-len 选项的值
    unsigned long slowlog_max_len;     /* SLOWLOG max number of items logged */
    size_t resident_set_size;       /* RSS sampled in serverCron(). */
    /* The following two are used to track instantaneous "load" in terms
     * of operations per second. */
    // 最后一次进行抽样的时间
    long long ops_sec_last_sample_time; /* Timestamp of last sample (in ms) */
    // 最后一次抽样时,服务器已执行命令的数量
    long long ops_sec_last_sample_ops;  /* numcommands in last sample */
    // 抽样结果
    long long ops_sec_samples[REDIS_OPS_SEC_SAMPLES];
    // 数组索引,用于保存抽样结果,并在需要时回绕到 0
    int ops_sec_idx;


    /* Configuration */

    // 日志可见性
    int verbosity;                  /* Loglevel in redis.conf */

    // 客户端最大空转时间
    int maxidletime;                /* Client timeout in seconds */

    // 是否开启 SO_KEEPALIVE 选项
    int tcpkeepalive;               /* Set SO_KEEPALIVE if non-zero. */
    int active_expire_enabled;      /* Can be disabled for testing purposes. */
    size_t client_max_querybuf_len; /* Limit for client query buffer length */
    int dbnum;                      /* Total number of configured DBs */
    int daemonize;                  /* True if running as a daemon */
    // 客户端输出缓冲区大小限制
    // 数组的元素有 REDIS_CLIENT_LIMIT_NUM_CLASSES 个
    // 每个代表一类客户端:普通、从服务器、pubsub,诸如此类
    clientBufferLimitsConfig client_obuf_limits[REDIS_CLIENT_LIMIT_NUM_CLASSES];


    /* AOF persistence */

    // AOF 状态(开启/关闭/可写)
    int aof_state;                  /* REDIS_AOF_(ON|OFF|WAIT_REWRITE) */

    // 所使用的 fsync 策略(每个写入/每秒/从不)
    int aof_fsync;                  /* Kind of fsync() policy */
    char *aof_filename;             /* Name of the AOF file */
    int aof_no_fsync_on_rewrite;    /* Don't fsync if a rewrite is in prog. */
    int aof_rewrite_perc;           /* Rewrite AOF if % growth is > M and... */
    off_t aof_rewrite_min_size;     /* the AOF file is at least N bytes. */

    // 最后一次执行 BGREWRITEAOF 时, AOF 文件的大小
    off_t aof_rewrite_base_size;    /* AOF size on latest startup or rewrite. */

    // AOF 文件的当前字节大小
    off_t aof_current_size;         /* AOF current size. */
    int aof_rewrite_scheduled;      /* Rewrite once BGSAVE terminates. */

    // 负责进行 AOF 重写的子进程 ID
    pid_t aof_child_pid;            /* PID if rewriting process */

    // AOF 重写缓存链表,链接着多个缓存块
    list *aof_rewrite_buf_blocks;   /* Hold changes during an AOF rewrite. */

    // AOF 缓冲区
    sds aof_buf;      /* AOF buffer, written before entering the event loop */

    // AOF 文件的描述符
    int aof_fd;       /* File descriptor of currently selected AOF file */

    // AOF 的当前目标数据库
    int aof_selected_db; /* Currently selected DB in AOF */

    // 推迟 write 操作的时间
    time_t aof_flush_postponed_start; /* UNIX time of postponed AOF flush */

    // 最后一直执行 fsync 的时间
    time_t aof_last_fsync;            /* UNIX time of last fsync() */
    time_t aof_rewrite_time_last;   /* Time used by last AOF rewrite run. */

    // AOF 重写的开始时间
    time_t aof_rewrite_time_start;  /* Current AOF rewrite start time. */

    // 最后一次执行 BGREWRITEAOF 的结果
    int aof_lastbgrewrite_status;   /* REDIS_OK or REDIS_ERR */

    // 记录 AOF 的 write 操作被推迟了多少次
    unsigned long aof_delayed_fsync;  /* delayed AOF fsync() counter */

    // 指示是否需要每写入一定量的数据,就主动执行一次 fsync()
    int aof_rewrite_incremental_fsync;/* fsync incrementally while rewriting? */
    int aof_last_write_status;      /* REDIS_OK or REDIS_ERR */
    int aof_last_write_errno;       /* Valid if aof_last_write_status is ERR */
    /* RDB persistence */

    // 自从上次 SAVE 执行以来,数据库被修改的次数
    long long dirty;                /* Changes to DB from the last save */

    // BGSAVE 执行前的数据库被修改次数
    long long dirty_before_bgsave;  /* Used to restore dirty on failed BGSAVE */

    // 负责执行 BGSAVE 的子进程的 ID
    // 没在执行 BGSAVE 时,设为 -1
    pid_t rdb_child_pid;            /* PID of RDB saving child */
    struct saveparam *saveparams;   /* Save points array for RDB */
    int saveparamslen;              /* Number of saving points */
    char *rdb_filename;             /* Name of RDB file */
    int rdb_compression;            /* Use compression in RDB? */
    int rdb_checksum;               /* Use RDB checksum? */

    // 最后一次完成 SAVE 的时间
    time_t lastsave;                /* Unix time of last successful save */

    // 最后一次尝试执行 BGSAVE 的时间
    time_t lastbgsave_try;          /* Unix time of last attempted bgsave */

    // 最近一次 BGSAVE 执行耗费的时间
    time_t rdb_save_time_last;      /* Time used by last RDB save run. */

    // 数据库最近一次开始执行 BGSAVE 的时间
    time_t rdb_save_time_start;     /* Current RDB save start time. */

    // 最后一次执行 SAVE 的状态
    int lastbgsave_status;          /* REDIS_OK or REDIS_ERR */
    int stop_writes_on_bgsave_err;  /* Don't allow writes if can't BGSAVE */


    /* Propagation of commands in AOF / replication */
    redisOpArray also_propagate;    /* Additional command to propagate. */


    /* Logging */
    char *logfile;                  /* Path of log file */
    int syslog_enabled;             /* Is syslog enabled? */
    char *syslog_ident;             /* Syslog ident */
    int syslog_facility;            /* Syslog facility */


    /* Replication (master) */
    int slaveseldb;                 /* Last SELECTed DB in replication output */
    // 全局复制偏移量(一个累计值)
    long long master_repl_offset;   /* Global replication offset */
    // 主服务器发送 PING 的频率
    int repl_ping_slave_period;     /* Master pings the slave every N seconds */

    // backlog 本身
    char *repl_backlog;             /* Replication backlog for partial syncs */
    // backlog 的长度
    long long repl_backlog_size;    /* Backlog circular buffer size */
    // backlog 中数据的长度
    long long repl_backlog_histlen; /* Backlog actual data length */
    // backlog 的当前索引
    long long repl_backlog_idx;     /* Backlog circular buffer current offset */
    // backlog 中可以被还原的第一个字节的偏移量
    long long repl_backlog_off;     /* Replication offset of first byte in the
                                       backlog buffer. */
    // backlog 的过期时间
    time_t repl_backlog_time_limit; /* Time without slaves after the backlog
                                       gets released. */

    // 距离上一次有从服务器的时间
    time_t repl_no_slaves_since;    /* We have no slaves since that time.
                                       Only valid if server.slaves len is 0. */

    // 是否开启最小数量从服务器写入功能
    int repl_min_slaves_to_write;   /* Min number of slaves to write. */
    // 定义最小数量从服务器的最大延迟值
    int repl_min_slaves_max_lag;    /* Max lag of <count> slaves to write. */
    // 延迟良好的从服务器的数量
    int repl_good_slaves_count;     /* Number of slaves with lag <= max_lag. */


    /* Replication (slave) */
    // 主服务器的验证密码
    char *masterauth;               /* AUTH with this password with master */
    // 主服务器的地址
    char *masterhost;               /* Hostname of master */
    // 主服务器的端口
    int masterport;                 /* Port of master */
    // 超时时间
    int repl_timeout;               /* Timeout after N seconds of master idle */
    // 主服务器所对应的客户端
    redisClient *master;     /* Client that is master for this slave */
    // 被缓存的主服务器,PSYNC 时使用
    redisClient *cached_master; /* Cached master to be reused for PSYNC. */
    int repl_syncio_timeout; /* Timeout for synchronous I/O calls */
    // 复制的状态(服务器是从服务器时使用)
    int repl_state;          /* Replication status if the instance is a slave */
    // RDB 文件的大小
    off_t repl_transfer_size; /* Size of RDB to read from master during sync. */
    // 已读 RDB 文件内容的字节数
    off_t repl_transfer_read; /* Amount of RDB read from master during sync. */
    // 最近一次执行 fsync 时的偏移量
    // 用于 sync_file_range 函数
    off_t repl_transfer_last_fsync_off; /* Offset when we fsync-ed last time. */
    // 主服务器的套接字
    int repl_transfer_s;     /* Slave -> Master SYNC socket */
    // 保存 RDB 文件的临时文件的描述符
    int repl_transfer_fd;    /* Slave -> Master SYNC temp file descriptor */
    // 保存 RDB 文件的临时文件名字
    char *repl_transfer_tmpfile; /* Slave-> master SYNC temp file name */
    // 最近一次读入 RDB 内容的时间
    time_t repl_transfer_lastio; /* Unix time of the latest read, for timeout */
    int repl_serve_stale_data; /* Serve stale data when link is down? */
    // 是否只读从服务器?
    int repl_slave_ro;          /* Slave is read only? */
    // 连接断开的时长
    time_t repl_down_since; /* Unix time at which link with master went down */
    // 是否要在 SYNC 之后关闭 NODELAY ?
    int repl_disable_tcp_nodelay;   /* Disable TCP_NODELAY after SYNC? */
    // 从服务器优先级
    int slave_priority;             /* Reported in INFO and used by Sentinel. */
    // 本服务器(从服务器)当前主服务器的 RUN ID
    char repl_master_runid[REDIS_RUN_ID_SIZE+1];  /* Master run id for PSYNC. */
    // 初始化偏移量
    long long repl_master_initial_offset;         /* Master PSYNC offset. */


    /* Replication script cache. */
    // 复制脚本缓存
    // 字典
    dict *repl_scriptcache_dict;        /* SHA1 all slaves are aware of. */
    // FIFO 队列
    list *repl_scriptcache_fifo;        /* First in, first out LRU eviction. */
    // 缓存的大小
    int repl_scriptcache_size;          /* Max number of elements. */

    /* Synchronous replication. */
    list *clients_waiting_acks;         /* Clients waiting in WAIT command. */
    int get_ack_from_slaves;            /* If true we send REPLCONF GETACK. */
    /* Limits */
    int maxclients;                 /* Max number of simultaneous clients */
    unsigned long long maxmemory;   /* Max number of memory bytes to use */
    int maxmemory_policy;           /* Policy for key eviction */
    int maxmemory_samples;          /* Pricision of random sampling */


    /* Blocked clients */
    unsigned int bpop_blocked_clients; /* Number of clients blocked by lists */
    list *unblocked_clients; /* list of clients to unblock before next loop */
    list *ready_keys;        /* List of readyList structures for BLPOP & co */


    /* Sort parameters - qsort_r() is only available under BSD so we
     * have to take this state global, in order to pass it to sortCompare() */
    int sort_desc;
    int sort_alpha;
    int sort_bypattern;
    int sort_store;


    /* Zip structure config, see redis.conf for more information  */
    size_t hash_max_ziplist_entries;
    size_t hash_max_ziplist_value;
    size_t list_max_ziplist_entries;
    size_t list_max_ziplist_value;
    size_t set_max_intset_entries;
    size_t zset_max_ziplist_entries;
    size_t zset_max_ziplist_value;
    size_t hll_sparse_max_bytes;
    time_t unixtime;        /* Unix time sampled every cron cycle. */
    long long mstime;       /* Like 'unixtime' but with milliseconds resolution. */


    /* Pubsub */
    // 字典,键为频道,值为链表
    // 链表中保存了所有订阅某个频道的客户端
    // 新客户端总是被添加到链表的表尾
    dict *pubsub_channels;  /* Map channels to list of subscribed clients */

    // 这个链表记录了客户端订阅的所有模式的名字
    list *pubsub_patterns;  /* A list of pubsub_patterns */

    int notify_keyspace_events; /* Events to propagate via Pub/Sub. This is an
                                   xor of REDIS_NOTIFY... flags. */


    /* Cluster */

    int cluster_enabled;      /* Is cluster enabled? */
    mstime_t cluster_node_timeout; /* Cluster node timeout. */
    char *cluster_configfile; /* Cluster auto-generated config file name. */
    struct clusterState *cluster;  /* State of the cluster */

    int cluster_migration_barrier; /* Cluster replicas migration barrier. */
    /* Scripting */

    // Lua 环境
    lua_State *lua; /* The Lua interpreter. We use just one for all clients */
    
    // 复制执行 Lua 脚本中的 Redis 命令的伪客户端
    redisClient *lua_client;   /* The "fake client" to query Redis from Lua */

    // 当前正在执行 EVAL 命令的客户端,如果没有就是 NULL
    redisClient *lua_caller;   /* The client running EVAL right now, or NULL */

    // 一个字典,值为 Lua 脚本,键为脚本的 SHA1 校验和
    dict *lua_scripts;         /* A dictionary of SHA1 -> Lua scripts */
    // Lua 脚本的执行时限
    mstime_t lua_time_limit;  /* Script timeout in milliseconds */
    // 脚本开始执行的时间
    mstime_t lua_time_start;  /* Start time of script, milliseconds time */

    // 脚本是否执行过写命令
    int lua_write_dirty;  /* True if a write command was called during the
                             execution of the current script. */

    // 脚本是否执行过带有随机性质的命令
    int lua_random_dirty; /* True if a random command was called during the
                             execution of the current script. */

    // 脚本是否超时
    int lua_timedout;     /* True if we reached the time limit for script
                             execution. */

    // 是否要杀死脚本
    int lua_kill;         /* Kill the script if true. */


    /* Assert & bug reporting */

    char *assert_failed;
    char *assert_file;
    int assert_line;
    int bug_report_start; /* True if bug report header was already logged. */
    int watchdog_period;  /* Software watchdog period in ms. 0 = off */
};

client 结构

typedef struct redisClient {

    // 套接字描述符
    int fd;

    // 当前正在使用的数据库
    redisDb *db;

    // 当前正在使用的数据库的 id (号码)
    int dictid;

    // 客户端的名字
    robj *name;             /* As set by CLIENT SETNAME */

    // 查询缓冲区
    sds querybuf;

    // 查询缓冲区长度峰值
    size_t querybuf_peak;   /* Recent (100ms or more) peak of querybuf size */

    // 参数数量
    int argc;

    // 参数对象数组
    robj **argv;

    // 记录被客户端执行的命令
    struct redisCommand *cmd, *lastcmd;

    // 请求的类型:内联命令还是多条命令
    int reqtype;

    // 剩余未读取的命令内容数量
    int multibulklen;       /* number of multi bulk arguments left to read */

    // 命令内容的长度
    long bulklen;           /* length of bulk argument in multi bulk request */

    // 回复链表
    list *reply;

    // 回复链表中对象的总大小
    unsigned long reply_bytes; /* Tot bytes of objects in reply list */

    // 已发送字节,处理 short write 用
    int sentlen;            /* Amount of bytes already sent in the current
                               buffer or object being sent. */

    // 创建客户端的时间
    time_t ctime;           /* Client creation time */

    // 客户端最后一次和服务器互动的时间
    time_t lastinteraction; /* time of the last interaction, used for timeout */

    // 客户端的输出缓冲区超过软性限制的时间
    time_t obuf_soft_limit_reached_time;

    // 客户端状态标志
    int flags;              /* REDIS_SLAVE | REDIS_MONITOR | REDIS_MULTI ... */

    // 当 server.requirepass 不为 NULL 时
    // 代表认证的状态
    // 0 代表未认证, 1 代表已认证
    int authenticated;      /* when requirepass is non-NULL */

    // 复制状态
    int replstate;          /* replication state if this is a slave */
    // 用于保存主服务器传来的 RDB 文件的文件描述符
    int repldbfd;           /* replication DB file descriptor */

    // 读取主服务器传来的 RDB 文件的偏移量
    off_t repldboff;        /* replication DB file offset */
    // 主服务器传来的 RDB 文件的大小
    off_t repldbsize;       /* replication DB file size */
    
    sds replpreamble;       /* replication DB preamble. */

    // 主服务器的复制偏移量
    long long reploff;      /* replication offset if this is our master */
    // 从服务器最后一次发送 REPLCONF ACK 时的偏移量
    long long repl_ack_off; /* replication ack offset, if this is a slave */
    // 从服务器最后一次发送 REPLCONF ACK 的时间
    long long repl_ack_time;/* replication ack time, if this is a slave */
    // 主服务器的 master run ID
    // 保存在客户端,用于执行部分重同步
    char replrunid[REDIS_RUN_ID_SIZE+1]; /* master run id if this is a master */
    // 从服务器的监听端口号
    int slave_listening_port; /* As configured with: SLAVECONF listening-port */

    // 事务状态
    multiState mstate;      /* MULTI/EXEC state */

    // 阻塞类型
    int btype;              /* Type of blocking op if REDIS_BLOCKED. */
    // 阻塞状态
    blockingState bpop;     /* blocking state */

    // 最后被写入的全局复制偏移量
    long long woff;         /* Last write global replication offset. */

    // 被监视的键
    list *watched_keys;     /* Keys WATCHED for MULTI/EXEC CAS */

    // 这个字典记录了客户端所有订阅的频道
    // 键为频道名字,值为 NULL
    // 也即是,一个频道的集合
    dict *pubsub_channels;  /* channels a client is interested in (SUBSCRIBE) */

    // 链表,包含多个 pubsubPattern 结构
    // 记录了所有订阅频道的客户端的信息
    // 新 pubsubPattern 结构总是被添加到表尾
    list *pubsub_patterns;  /* patterns a client is interested in (SUBSCRIBE) */
    sds peerid;             /* Cached peer ID. */

    /* Response buffer */
    // 回复偏移量
    int bufpos;
    // 回复缓冲区
    char buf[REDIS_REPLY_CHUNK_BYTES];

} redisClient;

客户端的请求过程剖析

客户端连接server,请求命令,返回结果的整个过程

整个server都是有事件控制,client请求连接,发送请求,server接收,解析,执行,返回结果都是有事件控制。
先从事件创建,触发,到连接,客户端创建说起。
1)int main()里面的initServer函数
2)initServer函数
// 为 TCP 连接关联连接应答(accept)处理器
    // 用于接受并应答客户端的 connect() 调用
    for (j = 0; j < server.ipfd_count; j++) {
        if (aeCreateFileEvent(server.el, server.ipfd[j], AE_READABLE,
            acceptTcpHandler,NULL) == AE_ERR)
            {
                redisPanic(
                    "Unrecoverable error creating server.ipfd file event.");
            }
    }
ipfd_count是服务监听端口的个数,为不同的监听端口创建不同的server fd 
再使用各个不同的server fd创建文件事件,触发的函数为acceptTcpHandler(一旦有连接连接此其中一个监听端口,就会触发对应的event,就会触发acceptTcpHandler函数)
3)acceptTcpHandler函数
/* 
 * 创建一个 TCP 连接处理器
 */
void acceptTcpHandler(aeEventLoop *el, int fd, void *privdata, int mask) {
    int cport, cfd, max = MAX_ACCEPTS_PER_CALL;
    char cip[REDIS_IP_STR_LEN];
    REDIS_NOTUSED(el);
    REDIS_NOTUSED(mask);
    REDIS_NOTUSED(privdata);

    while(max--) {
        // accept 客户端连接
        cfd = anetTcpAccept(server.neterr, fd, cip, sizeof(cip), &cport);
        if (cfd == ANET_ERR) {
            if (errno != EWOULDBLOCK)
                redisLog(REDIS_WARNING,
                    "Accepting client connection: %s", server.neterr);
            return;
        }
        redisLog(REDIS_VERBOSE,"Accepted %s:%d", cip, cport);
        // 为客户端创建客户端状态(redisClient)
        acceptCommonHandler(cfd,0);
    }
}
4)请求连接,创建客户端:
networking.c: acceptCommonHandler函数
/*
 * TCP 连接 accept 处理器
 */
#define MAX_ACCEPTS_PER_CALL 1000
static void acceptCommonHandler(int fd, int flags) {

    // 创建客户端
    redisClient *c;
    if ((c = createClient(fd)) == NULL) {
        redisLog(REDIS_WARNING,
            "Error registering fd event for the new client: %s (fd=%d)",
            strerror(errno),fd);
        close(fd); /* May be already closed, just ignore errors */
        return;
    }

    /* If maxclient directive is set and this is one client more... close the
     * connection. Note that we create the client instead to check before
     * for this condition, since now the socket is already set in non-blocking
     * mode and we can send an error for free using the Kernel I/O */
    // 如果新添加的客户端令服务器的最大客户端数量达到了
    // 那么向新客户端写入错误信息,并关闭新客户端
    // 先创建客户端,再进行数量检查是为了方便地进行错误信息写入
    if (listLength(server.clients) > server.maxclients) {
        char *err = "-ERR max number of clients reached\r\n";

        /* That's a best effort error message, don't check write errors */
        if (write(c->fd,err,strlen(err)) == -1) {
            /* Nothing to do, Just to avoid the warning... */
        }
        // 更新拒绝连接数
        server.stat_rejected_conn++;
        freeClient(c);
        return;
    }

    // 更新连接次数
    server.stat_numconnections++;

    // 设置 FLAG
    c->flags |= flags;
}

5)命令请求处理器

networking.c:readQueryFromClient

redisClient *createClient(int fd) {

    // 分配空间
    redisClient *c = zmalloc(sizeof(redisClient));

    /* passing -1 as fd it is possible to create a non connected client.
     * This is useful since all the Redis commands needs to be executed
     * in the context of a client. When commands are executed in other
     * contexts (for instance a Lua script) we need a non connected client. */
    // 当 fd 不为 -1 时,创建带网络连接的客户端
    // 如果 fd 为 -1 ,那么创建无网络连接的伪客户端
    // 因为 Redis 的命令必须在客户端的上下文中使用,所以在执行 Lua 环境中的命令时
    // 需要用到这种伪终端
    if (fd != -1) {
        // 非阻塞
        anetNonBlock(NULL,fd);
        // 禁用 Nagle 算法
        anetEnableTcpNoDelay(NULL,fd);
        // 设置 keep alive
        if (server.tcpkeepalive)
            anetKeepAlive(NULL,fd,server.tcpkeepalive);
        // 绑定读事件到事件 loop (开始接收命令请求)
        if (aeCreateFileEvent(server.el,fd,AE_READABLE,
            readQueryFromClient, c) == AE_ERR)
        {
            close(fd);
            zfree(c);
            return NULL;
        }
    }
//......
}
createclient创建了一个请求可读的事件,事件的触发函数是readQueryFromClient,它就是命令请求处理器,下面可以看看它的功能:

/*
 * 读取客户端的查询缓冲区内容
 */
void readQueryFromClient(aeEventLoop *el, int fd, void *privdata, int mask) {
    redisClient *c = (redisClient*) privdata;
    int nread, readlen;
    size_t qblen;
    REDIS_NOTUSED(el);
    REDIS_NOTUSED(mask);

    // 设置服务器的当前客户端
    server.current_client = c;
    
    // 读入长度(默认为 16 MB)
    readlen = REDIS_IOBUF_LEN;

    /* If this is a multi bulk request, and we are processing a bulk reply
     * that is large enough, try to maximize the probability that the query
     * buffer contains exactly the SDS string representing the object, even
     * at the risk of requiring more read(2) calls. This way the function
     * processMultiBulkBuffer() can avoid copying buffers to create the
     * Redis Object representing the argument. */
    if (c->reqtype == REDIS_REQ_MULTIBULK && c->multibulklen && c->bulklen != -1
        && c->bulklen >= REDIS_MBULK_BIG_ARG)
    {
        int remaining = (unsigned)(c->bulklen+2)-sdslen(c->querybuf);

        if (remaining < readlen) readlen = remaining;
    }

    // 获取查询缓冲区当前内容的长度
    // 如果读取出现 short read ,那么可能会有内容滞留在读取缓冲区里面
    // 这些滞留内容也许不能完整构成一个符合协议的命令,
    qblen = sdslen(c->querybuf);
    // 如果有需要,更新缓冲区内容长度的峰值(peak)
    if (c->querybuf_peak < qblen) c->querybuf_peak = qblen;
    // 为查询缓冲区分配空间
    c->querybuf = sdsMakeRoomFor(c->querybuf, readlen);
    // 读入内容到查询缓存
    nread = read(fd, c->querybuf+qblen, readlen);

    // 读入出错
    if (nread == -1) {
        if (errno == EAGAIN) {
            nread = 0;
        } else {
            redisLog(REDIS_VERBOSE, "Reading from client: %s",strerror(errno));
            freeClient(c);
            return;
        }
    // 遇到 EOF
    } else if (nread == 0) {
        redisLog(REDIS_VERBOSE, "Client closed connection");
        freeClient(c);
        return;
    }

    if (nread) {
        // 根据内容,更新查询缓冲区(SDS) free 和 len 属性
        // 并将 '\0' 正确地放到内容的最后
        sdsIncrLen(c->querybuf,nread);
        // 记录服务器和客户端最后一次互动的时间
        c->lastinteraction = server.unixtime;
        // 如果客户端是 master 的话,更新它的复制偏移量
        if (c->flags & REDIS_MASTER) c->reploff += nread;
    } else {
        // 在 nread == -1 且 errno == EAGAIN 时运行
        server.current_client = NULL;
        return;
    }

    // 查询缓冲区长度超出服务器最大缓冲区长度
    // 清空缓冲区并释放客户端
    if (sdslen(c->querybuf) > server.client_max_querybuf_len) {
        sds ci = catClientInfoString(sdsempty(),c), bytes = sdsempty();

        bytes = sdscatrepr(bytes,c->querybuf,64);
        redisLog(REDIS_WARNING,"Closing client that reached max query buffer length: %s (qbuf initial bytes: %s)", ci, bytes);
        sdsfree(ci);
        sdsfree(bytes);
        freeClient(c);
        return;
    }

    // 从查询缓存重读取内容,创建参数,并执行命令
    // 函数会执行到缓存中的所有内容都被处理完为止
    processInputBuffer(c);

    server.current_client = NULL;
}
6)命令解析器

把数据read到client的querybuf,根据querybuf信息,解析成命令

// 处理客户端输入的命令内容
void processInputBuffer(redisClient *c) {

    /* Keep processing while there is something in the input buffer */
    // 尽可能地处理查询缓冲区中的内容
    // 如果读取出现 short read ,那么可能会有内容滞留在读取缓冲区里面
    // 这些滞留内容也许不能完整构成一个符合协议的命令,
    // 需要等待下次读事件的就绪
    while(sdslen(c->querybuf)) {

        /* Return if clients are paused. */
        // 如果客户端正处于暂停状态,那么直接返回
        if (!(c->flags & REDIS_SLAVE) && clientsArePaused()) return;

        /* Immediately abort if the client is in the middle of something. */
        // REDIS_BLOCKED 状态表示客户端正在被阻塞
        if (c->flags & REDIS_BLOCKED) return;

        /* REDIS_CLOSE_AFTER_REPLY closes the connection once the reply is
         * written to the client. Make sure to not let the reply grow after
         * this flag has been set (i.e. don't process more commands). */
        // 客户端已经设置了关闭 FLAG ,没有必要处理命令了
        if (c->flags & REDIS_CLOSE_AFTER_REPLY) return;

        /* Determine request type when unknown. */
        // 判断请求的类型
        // 两种类型的区别可以在 Redis 的通讯协议上查到:
        // http://redis.readthedocs.org/en/latest/topic/protocol.html
        // 简单来说,多条查询是一般客户端发送来的,
        // 而内联查询则是 TELNET 发送来的
        if (!c->reqtype) {
            if (c->querybuf[0] == '*') {
                // 多条查询
                c->reqtype = REDIS_REQ_MULTIBULK;
            } else {
                // 内联查询
                c->reqtype = REDIS_REQ_INLINE;
            }
        }

        // 将缓冲区中的内容转换成命令,以及命令参数
        if (c->reqtype == REDIS_REQ_INLINE) {
            if (processInlineBuffer(c) != REDIS_OK) break;
        } else if (c->reqtype == REDIS_REQ_MULTIBULK) {
            if (processMultibulkBuffer(c) != REDIS_OK) break;
        } else {
            redisPanic("Unknown request type");
        }

        /* Multibulk processing could see a <= 0 length. */
        if (c->argc == 0) {
            resetClient(c);
        } else {
            /* Only reset the client when the command was executed. */
            // 执行命令,并重置客户端
            if (processCommand(c) == REDIS_OK)
                resetClient(c);
        }
    }
}

7)命令处理器:

/* If this function gets called we already read a whole
 * command, arguments are in the client argv/argc fields.
 * processCommand() execute the command or prepare the
 * server for a bulk read from the client.
 *
 * 这个函数执行时,我们已经读入了一个完整的命令到客户端,
 * 这个函数负责执行这个命令,
 * 或者服务器准备从客户端中进行一次读取。
 *
 * If 1 is returned the client is still alive and valid and
 * other operations can be performed by the caller. Otherwise
 * if 0 is returned the client was destroyed (i.e. after QUIT). 
 *
 * 如果这个函数返回 1 ,那么表示客户端在执行命令之后仍然存在,
 * 调用者可以继续执行其他操作。
 * 否则,如果这个函数返回 0 ,那么表示客户端已经被销毁。
 */
int processCommand(redisClient *c) {
    /* The QUIT command is handled separately. Normal command procs will
     * go through checking for replication and QUIT will cause trouble
     * when FORCE_REPLICATION is enabled and would be implemented in
     * a regular command proc. */
    // 特别处理 quit 命令
    if (!strcasecmp(c->argv[0]->ptr,"quit")) {
        addReply(c,shared.ok);
        c->flags |= REDIS_CLOSE_AFTER_REPLY;
        return REDIS_ERR;
    }

    /* Now lookup the command and check ASAP about trivial error conditions
     * such as wrong arity, bad command name and so forth. */
    // 查找命令,并进行命令合法性检查,以及命令参数个数检查
    c->cmd = c->lastcmd = lookupCommand(c->argv[0]->ptr);
    if (!c->cmd) {
        // 没找到指定的命令
        flagTransaction(c);
        addReplyErrorFormat(c,"unknown command '%s'",
            (char*)c->argv[0]->ptr);
        return REDIS_OK;
    } else if ((c->cmd->arity > 0 && c->cmd->arity != c->argc) ||
               (c->argc < -c->cmd->arity)) {
        // 参数个数错误
        flagTransaction(c);
        addReplyErrorFormat(c,"wrong number of arguments for '%s' command",
            c->cmd->name);
        return REDIS_OK;
    }

    /* Check if the user is authenticated */
    // 检查认证信息
    if (server.requirepass && !c->authenticated && c->cmd->proc != authCommand)
    {
        flagTransaction(c);
        addReply(c,shared.noautherr);
        return REDIS_OK;
    }

    /* If cluster is enabled perform the cluster redirection here.
     *
     * 如果开启了集群模式,那么在这里进行转向操作。
     *
     * However we don't perform the redirection if:
     *
     * 不过,如果有以下情况出现,那么节点不进行转向:
     *
     * 1) The sender of this command is our master.
     *    命令的发送者是本节点的主节点
     *
     * 2) The command has no key arguments. 
     *    命令没有 key 参数
     */
    if (server.cluster_enabled &&
        !(c->flags & REDIS_MASTER) &&
        !(c->cmd->getkeys_proc == NULL && c->cmd->firstkey == 0))
    {
        int hashslot;

        // 集群已下线
        if (server.cluster->state != REDIS_CLUSTER_OK) {
            flagTransaction(c);
            addReplySds(c,sdsnew("-CLUSTERDOWN The cluster is down. Use CLUSTER INFO for more information\r\n"));
            return REDIS_OK;

        // 集群运作正常
        } else {
            int error_code;
            clusterNode *n = getNodeByQuery(c,c->cmd,c->argv,c->argc,&hashslot,&error_code);
            // 不能执行多键处理命令
            if (n == NULL) {
                flagTransaction(c);
                if (error_code == REDIS_CLUSTER_REDIR_CROSS_SLOT) {
                    addReplySds(c,sdsnew("-CROSSSLOT Keys in request don't hash to the same slot\r\n"));
                } else if (error_code == REDIS_CLUSTER_REDIR_UNSTABLE) {
                    /* The request spawns mutliple keys in the same slot,
                     * but the slot is not "stable" currently as there is
                     * a migration or import in progress. */
                    addReplySds(c,sdsnew("-TRYAGAIN Multiple keys request during rehashing of slot\r\n"));
                } else {
                    redisPanic("getNodeByQuery() unknown error.");
                }
                return REDIS_OK;

            // 命令针对的槽和键不是本节点处理的,进行转向
            } else if (n != server.cluster->myself) {
                flagTransaction(c);
                // -<ASK or MOVED> <slot> <ip>:<port>
                // 例如 -ASK 10086 127.0.0.1:12345
                addReplySds(c,sdscatprintf(sdsempty(),
                    "-%s %d %s:%d\r\n",
                    (error_code == REDIS_CLUSTER_REDIR_ASK) ? "ASK" : "MOVED",
                    hashslot,n->ip,n->port));

                return REDIS_OK;
            }

            // 如果执行到这里,说明键 key 所在的槽由本节点处理
            // 或者客户端执行的是无参数命令
        }
    }

    /* Handle the maxmemory directive.
     *
     * First we try to free some memory if possible (if there are volatile
     * keys in the dataset). If there are not the only thing we can do
     * is returning an error. */
    // 如果设置了最大内存,那么检查内存是否超过限制,并做相应的操作
    if (server.maxmemory) {
        // 如果内存已超过限制,那么尝试通过删除过期键来释放内存
        int retval = freeMemoryIfNeeded();
        // 如果即将要执行的命令可能占用大量内存(REDIS_CMD_DENYOOM)
        // 并且前面的内存释放失败的话
        // 那么向客户端返回内存错误
        if ((c->cmd->flags & REDIS_CMD_DENYOOM) && retval == REDIS_ERR) {
            flagTransaction(c);
            addReply(c, shared.oomerr);
            return REDIS_OK;
        }
    }

    /* Don't accept write commands if there are problems persisting on disk
     * and if this is a master instance. */
    // 如果这是一个主服务器,并且这个服务器之前执行 BGSAVE 时发生了错误
    // 那么不执行写命令
    if (((server.stop_writes_on_bgsave_err &&
          server.saveparamslen > 0 &&
          server.lastbgsave_status == REDIS_ERR) ||
          server.aof_last_write_status == REDIS_ERR) &&
        server.masterhost == NULL &&
        (c->cmd->flags & REDIS_CMD_WRITE ||
         c->cmd->proc == pingCommand))
    {
        flagTransaction(c);
        if (server.aof_last_write_status == REDIS_OK)
            addReply(c, shared.bgsaveerr);
        else
            addReplySds(c,
                sdscatprintf(sdsempty(),
                "-MISCONF Errors writing to the AOF file: %s\r\n",
                strerror(server.aof_last_write_errno)));
        return REDIS_OK;
    }

    /* Don't accept write commands if there are not enough good slaves and
     * user configured the min-slaves-to-write option. */
    // 如果服务器没有足够多的状态良好服务器
    // 并且 min-slaves-to-write 选项已打开
    if (server.repl_min_slaves_to_write &&
        server.repl_min_slaves_max_lag &&
        c->cmd->flags & REDIS_CMD_WRITE &&
        server.repl_good_slaves_count < server.repl_min_slaves_to_write)
    {
        flagTransaction(c);
        addReply(c, shared.noreplicaserr);
        return REDIS_OK;
    }

    /* Don't accept write commands if this is a read only slave. But
     * accept write commands if this is our master. */
    // 如果这个服务器是一个只读 slave 的话,那么拒绝执行写命令
    if (server.masterhost && server.repl_slave_ro &&
        !(c->flags & REDIS_MASTER) &&
        c->cmd->flags & REDIS_CMD_WRITE)
    {
        addReply(c, shared.roslaveerr);
        return REDIS_OK;
    }

    /* Only allow SUBSCRIBE and UNSUBSCRIBE in the context of Pub/Sub */
    // 在订阅于发布模式的上下文中,只能执行订阅和退订相关的命令
    if ((dictSize(c->pubsub_channels) > 0 || listLength(c->pubsub_patterns) > 0)
        &&
        c->cmd->proc != subscribeCommand &&
        c->cmd->proc != unsubscribeCommand &&
        c->cmd->proc != psubscribeCommand &&
        c->cmd->proc != punsubscribeCommand) {
        addReplyError(c,"only (P)SUBSCRIBE / (P)UNSUBSCRIBE / QUIT allowed in this context");
        return REDIS_OK;
    }

    /* Only allow INFO and SLAVEOF when slave-serve-stale-data is no and
     * we are a slave with a broken link with master. */
    if (server.masterhost && server.repl_state != REDIS_REPL_CONNECTED &&
        server.repl_serve_stale_data == 0 &&
        !(c->cmd->flags & REDIS_CMD_STALE))
    {
        flagTransaction(c);
        addReply(c, shared.masterdownerr);
        return REDIS_OK;
    }

    /* Loading DB? Return an error if the command has not the
     * REDIS_CMD_LOADING flag. */
    // 如果服务器正在载入数据到数据库,那么只执行带有 REDIS_CMD_LOADING
    // 标识的命令,否则将出错
    if (server.loading && !(c->cmd->flags & REDIS_CMD_LOADING)) {
        addReply(c, shared.loadingerr);
        return REDIS_OK;
    }

    /* Lua script too slow? Only allow a limited number of commands. */
    // Lua 脚本超时,只允许执行限定的操作,比如 SHUTDOWN 和 SCRIPT KILL
    if (server.lua_timedout &&
          c->cmd->proc != authCommand &&
          c->cmd->proc != replconfCommand &&
        !(c->cmd->proc == shutdownCommand &&
          c->argc == 2 &&
          tolower(((char*)c->argv[1]->ptr)[0]) == 'n') &&
        !(c->cmd->proc == scriptCommand &&
          c->argc == 2 &&
          tolower(((char*)c->argv[1]->ptr)[0]) == 'k'))
    {
        flagTransaction(c);
        addReply(c, shared.slowscripterr);
        return REDIS_OK;
    }

    /* Exec the command */
    if (c->flags & REDIS_MULTI &&
        c->cmd->proc != execCommand && c->cmd->proc != discardCommand &&
        c->cmd->proc != multiCommand && c->cmd->proc != watchCommand)
    {
        // 在事务上下文中
        // 除 EXEC 、 DISCARD 、 MULTI 和 WATCH 命令之外
        // 其他所有命令都会被入队到事务队列中
        queueMultiCommand(c);
        addReply(c,shared.queued);
    } else {
        // 执行命令
        call(c,REDIS_CALL_FULL);

        c->woff = server.master_repl_offset;
        // 处理那些解除了阻塞的键
        if (listLength(server.ready_keys))
            handleClientsBlockedOnLists();
    }

    return REDIS_OK;
}
8)命令回复器

networking.c/sendReplyToClient函数:

/*
 * 负责传送命令回复的写处理器
 */
void sendReplyToClient(aeEventLoop *el, int fd, void *privdata, int mask) {
    redisClient *c = privdata;
    int nwritten = 0, totwritten = 0, objlen;
    size_t objmem;
    robj *o;
    REDIS_NOTUSED(el);
    REDIS_NOTUSED(mask);

    // 一直循环,直到回复缓冲区为空
    // 或者指定条件满足为止
    while(c->bufpos > 0 || listLength(c->reply)) {

        if (c->bufpos > 0) {

            // c->bufpos > 0

            // 写入内容到套接字
            // c->sentlen 是用来处理 short write 的
            // 当出现 short write ,导致写入未能一次完成时,
            // c->buf+c->sentlen 就会偏移到正确(未写入)内容的位置上。
            nwritten = write(fd,c->buf+c->sentlen,c->bufpos-c->sentlen);
            // 出错则跳出
            if (nwritten <= 0) break;
            // 成功写入则更新写入计数器变量
            c->sentlen += nwritten;
            totwritten += nwritten;

            /* If the buffer was sent, set bufpos to zero to continue with
             * the remainder of the reply. */
            // 如果缓冲区中的内容已经全部写入完毕
            // 那么清空客户端的两个计数器变量
            if (c->sentlen == c->bufpos) {
                c->bufpos = 0;
                c->sentlen = 0;
            }
        } else {

            // listLength(c->reply) != 0

            // 取出位于链表最前面的对象
            o = listNodeValue(listFirst(c->reply));
            objlen = sdslen(o->ptr);
            objmem = getStringObjectSdsUsedMemory(o);

            // 略过空对象
            if (objlen == 0) {
                listDelNode(c->reply,listFirst(c->reply));
                c->reply_bytes -= objmem;
                continue;
            }

            // 写入内容到套接字
            // c->sentlen 是用来处理 short write 的
            // 当出现 short write ,导致写入未能一次完成时,
            // c->buf+c->sentlen 就会偏移到正确(未写入)内容的位置上。
            nwritten = write(fd, ((char*)o->ptr)+c->sentlen,objlen-c->sentlen);
            // 写入出错则跳出
            if (nwritten <= 0) break;
            // 成功写入则更新写入计数器变量
            c->sentlen += nwritten;
            totwritten += nwritten;

            /* If we fully sent the object on head go to the next one */
            // 如果缓冲区内容全部写入完毕,那么删除已写入完毕的节点
            if (c->sentlen == objlen) {
                listDelNode(c->reply,listFirst(c->reply));
                c->sentlen = 0;
                c->reply_bytes -= objmem;
            }
        }
        /* Note that we avoid to send more than REDIS_MAX_WRITE_PER_EVENT
         * bytes, in a single threaded server it's a good idea to serve
         * other clients as well, even if a very large request comes from
         * super fast link that is always able to accept data (in real world
         * scenario think about 'KEYS *' against the loopback interface).
         *
         * 为了避免一个非常大的回复独占服务器,
         * 当写入的总数量大于 REDIS_MAX_WRITE_PER_EVENT ,
         * 临时中断写入,将处理时间让给其他客户端,
         * 剩余的内容等下次写入就绪再继续写入
         *
         * However if we are over the maxmemory limit we ignore that and
         * just deliver as much data as it is possible to deliver. 
         *
         * 不过,如果服务器的内存占用已经超过了限制,
         * 那么为了将回复缓冲区中的内容尽快写入给客户端,
         * 然后释放回复缓冲区的空间来回收内存,
         * 这时即使写入量超过了 REDIS_MAX_WRITE_PER_EVENT ,
         * 程序也继续进行写入
         */
        if (totwritten > REDIS_MAX_WRITE_PER_EVENT &&
            (server.maxmemory == 0 ||
             zmalloc_used_memory() < server.maxmemory)) break;
    }

    // 写入出错检查
    if (nwritten == -1) {
        if (errno == EAGAIN) {
            nwritten = 0;
        } else {
            redisLog(REDIS_VERBOSE,
                "Error writing to client: %s", strerror(errno));
            freeClient(c);
            return;
        }
    }

    if (totwritten > 0) {
        /* For clients representing masters we don't count sending data
         * as an interaction, since we always send REPLCONF ACK commands
         * that take some time to just fill the socket output buffer.
         * We just rely on data / pings received for timeout detection. */
        if (!(c->flags & REDIS_MASTER)) c->lastinteraction = server.unixtime;
    }
    if (c->bufpos == 0 && listLength(c->reply) == 0) {
        c->sentlen = 0;

        // 删除 write handler
        aeDeleteFileEvent(server.el,c->fd,AE_WRITABLE);

        /* Close connection after entire reply has been sent. */
        // 如果指定了写入之后关闭客户端 FLAG ,那么关闭客户端
        if (c->flags & REDIS_CLOSE_AFTER_REPLY) freeClient(c);
    }
}




redis源码学习(客户端)

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原文地址:http://blog.csdn.net/hhh3h/article/details/43197227

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