标签:openfire消息处理 openfire离线消息处理 openfire+nosql openfire消息优化 openfir
这一篇紧接着上面继续了。
基于redis的消息回执。主要流程分为下面几个步骤:
1)将消息暂存储与redis中,设置好消息的过期时间
2)客户端回执消息id来消灭暂存的消息
3)开通单独线程论坛在第1)步中的消息。根据消息的时间重新发送消息。如果消息第一次存放的时间大雨有效期(自定义10秒),解析消息中的to查找用户是否还在线。如果在则T掉(因为它长时间不理会服务的重要命令),如果不在线则将消息放置离线表。
OK,先来看看消息的存储格式吧。
1.MESSAGE消息 用户集合
SADD SOGU:[username] [VALUE(messageID)] [VALUE(messageID)] ...
2.已读消息设备集合
SADD RT:[terminalid] [VALUE(messageID)] [VALUE(messageID)] ...
3.消息内容
HMSET OGM:[messageID] CREATIONDATE [VALUE] UPDATEDATE [VALUE] STANZA [VALUE]
4.用户、设备关联
SADD URT:[USERNAME] [VALUE(terminalid)] .......
(先根据消息id查找时间,在java中排序后 查找stanza)
MESSAGE
--离线表
ZADD OFOFFLINE:[username] [INDEX(时间戳)] [VALUE(messageID)] 、[VALUE]、[VALUE]...... [VALUE]
HMSET OFOFFLINE:[messageID] STANZA[VALUE]
CREATIONDATE [VALUE] MESSAGESIZ[VALUE]
将消息暂时消息存储:
public void storeMessage(String username, Packet packet) { Jedis jedis = XMPPServer.getInstance().getGroupRedisManager().getJedis(); String packetID = ""; if (packet instanceof Message) packetID = ((Message)packet).getID(); else if (packet instanceof IQ) packetID = ((IQ)packet).getID(); else return; try { jedis.sadd("SOGU:" + username, packetID); Map<String, String> hash = new HashMap<String, String>(); hash.put("STANZA", packet.toXML()); hash.put("CREATIONDATE", StringUtils.dateToMillis(new Date())); jedis.hmset("OGM:" + packetID, hash); } finally { XMPPServer.getInstance().getGroupRedisManager().returnRes(jedis); } htp.execute(addMessagesToDB(packet)); } private Runnable addMessagesToDB(final Packet packet) { return new Runnable() { @Override public void run() { MyDBopt.insertMessage(packet); }
客户端收到消息来回执服务端的操作
private void handle(IQ packet) { JID recipientJID = packet.getTo(); if (IQ.Type.crs != packet.getType()) { // Check if the packet was sent to the server hostname if (recipientJID != null && recipientJID.getNode() == null && recipientJID.getResource() == null && serverName.equals(recipientJID.getDomain())) { Element childElement = packet.getChildElement(); if (childElement != null && childElement.element("addresses") != null) { // to route this packet multicastRouter.route(packet); return; } } } if (IQ.Type.crs == packet.getType()) { String username = packet.getFrom().getNode(); String terminal = packet.getFrom().getTerminal(); String msgId = packet.getID(); if (username == null || msgId == null || "".equals(msgId)) { return ; } if (terminal == null) {terminal = username + "_" + System.currentTimeMillis()%1000000; } Jedis jedis = XMPPServer.getInstance().getGroupRedisManager().getJedis(); try { jedis.sadd("URT:" + username, terminal); jedis.sadd("RT:" + terminal, packet.getID()); } finally { XMPPServer.getInstance().getGroupRedisManager().returnRes(jedis); } threadPool.execute(createTask(msgId, username, terminal)); return; } if (packet.getID() != null && (IQ.Type.result == packet.getType() || IQ.Type.error == packet.getType())) { // The server got an answer to an IQ packet that was sent from the server IQResultListener iqResultListener = resultListeners.remove(packet.getID()); if (iqResultListener != null) { resultTimeout.remove(packet.getID()); if (iqResultListener != null) { try { iqResultListener.receivedAnswer(packet); } catch (Exception e) { Log.error( "Error processing answer of remote entity. Answer: " + packet.toXML(), e); } return; } } } try { // Check for registered components, services or remote servers if (recipientJID != null && (routingTable.hasComponentRoute(recipientJID) || routingTable.hasServerRoute(recipientJID))) { // A component/service/remote server was found that can handle the Packet routingTable.routePacket(recipientJID, packet, false); return; } if (isLocalServer(recipientJID)) { // Let the server handle the Packet Element childElement = packet.getChildElement(); String namespace = null; if (childElement != null) { namespace = childElement.getNamespaceURI(); } if (namespace == null) { if (packet.getType() != IQ.Type.result && packet.getType() != IQ.Type.error) { // Do nothing. We can't handle queries outside of a valid namespace Log.warn("Unknown packet " + packet.toXML()); } } else { // Check if communication to local users is allowed if (recipientJID != null && userManager.isRegisteredUser(recipientJID.getNode())) { PrivacyList list = PrivacyListManager.getInstance().getDefaultPrivacyList(recipientJID.getNode()); if (list != null && list.shouldBlockPacket(packet)) { // Communication is blocked if (IQ.Type.set == packet.getType() || IQ.Type.get == packet.getType()) { // Answer that the service is unavailable sendErrorPacket(packet, PacketError.Condition.service_unavailable); } return; } } IQHandler handler = getHandler(namespace); if (handler == null) { if (recipientJID == null) { // Answer an error since the server can't handle the requested namespace sendErrorPacket(packet, PacketError.Condition.service_unavailable); } else if (recipientJID.getNode() == null || "".equals(recipientJID.getNode())) { // Answer an error if JID is of the form <domain> sendErrorPacket(packet, PacketError.Condition.feature_not_implemented); } else { // JID is of the form <node@domain> // Answer an error since the server can't handle packets sent to a node sendErrorPacket(packet, PacketError.Condition.service_unavailable); } } else { handler.process(packet); } } } else { // JID is of the form <node@domain/resource> or belongs to a remote server // or to an uninstalled component routingTable.routePacket(recipientJID, packet, false); } } catch (Exception e) { ...... } }
离线消息的优化。
同样可以拓展XMPP。比如
客户端获取离线消息,可以这么通讯。
1)先向服务器询问,我总的离线消息的基本状况(有多大,有多少条)
<iq id="BfI3V-47" to="8ntmorv1ep4wgcy" type="get" from="test@8ntmorv1ep4wgcy"> <query xmlns="http://jabber.org/protocol/offmsg#bif"/> </iq>
2)服务端返回
<iq type="result" id="BfI3V-47" from="8ntmorv1ep4wgcy" to="test@8ntmorv1ep4wgcy"> <query xmlns="http://jabber.org/protocol/offmsg#bifs"> <size>1024b</> <count>128</> <idset>1001,1002...</> </query> </iq>
3)客户端发送分批获取命令,一次给我发10条发完为止。
<iq id="BfI3V-47" to="8ntmorv1ep4wgcy" type="get" from="test@8ntmorv1ep4wgcy"> <query xmlns="http://jabber.org/protocol/offmsg#start"/> <pagesize>10</> </iq>
4)服务端开始发送消息
<iq type="result" id="BfI3V-47" from="8ntmorv1ep4wgcy" to="test@8ntmorv1ep4wgcy"> ...... </iq> <iq type="result" id="BfI3V-47" from="8ntmorv1ep4wgcy" to="test@8ntmorv1ep4wgcy"> ...... </iq> .....
5)告诉客户端我都发完了
<iq type="result" id="BfI3V-47" from="8ntmorv1ep4wgcy" to="test@8ntmorv1ep4wgcy"> <query xmlns="http://jabber.org/protocol/offmsg#end"/> </iq>
6)客户端本地校验,回执已经接收到的消息
<message id="BfI3V-47" to="8ntmorv1ep4wgcy" from="test1@8ntmorv1ep4wgcy/Spark 2.6.3" type="crs"/>
这里本人只是做了一个简单的示意想法。如果需要更加精准的不妨在仔细想想消息处理与格式。
离线消息存储。
将消息存储到redis中:
public void addMessageToRedis(Message message) { if (message == null) { return; } JID recipient = message.getTo(); String username = recipient.getNode(); // If the username is null (such as when an anonymous user), don't store. if (username == null || !UserManager.getInstance().isRegisteredUser(recipient)) { return; } else if (!XMPPServer.getInstance().getServerInfo().getXMPPDomain().equals(recipient.getDomain())) { // Do not store messages sent to users of remote servers return; } String msgXML = message.getElement().asXML(); Jedis jedis = XMPPServer.getInstance().getChatMessageJedisPoolManager().getJedis(); try { String newDate = StringUtils.dateToMillis(new java.util.Date()); String id = MessageIdTactics.mid(username); jedis.zadd("OFOFFLINE:" + username, Long.valueOf(newDate), id Map<String, String> hash = new HashMap<String, String>(); hash.put("STANZA", msgXML); hash.put("MESSAGESIZ", String.valueOf(msgXML.length())); hash.put("CREATIONDATE", newDate); jedis.hmset("OFOFFLINE:" + id, hash); } finally { XMPPServer.getInstance().getChatMessageJedisPoolManager().returnRes(jedis); } if (sizeCache.containsKey(username)) { int size = sizeCache.get(username); size += msgXML.length(); sizeCache.put(username, size); } htp.execute(addMessageToDB(message)); }
Redis优化这块就到这啦。主要要做的就是:
第一:存储用户或者MUC、Group等这些都需要设置消息存储的生命周期。当用户不处于活跃状态或者长时间不登陆的。要从redis中提出。免得浪费资源。当用户重新加载的时候再将他放置redis中
第二:将需要回执消息和离线消息分开。需要回执的消息需要设置他的生命周期。离线表最好做个定时器。轮询消息。将超时出现范围内的消息(比如周期为一周)的消息同步至关系表中。这里的离线消息需要将用户的设备分开来。
这里要考虑不同的设备终端等很多不同场景,问题会比较绕口。欢迎大家和我邮件交流。
标签:openfire消息处理 openfire离线消息处理 openfire+nosql openfire消息优化 openfir
原文地址:http://blog.csdn.net/huwenfeng_2011/article/details/43459401