标签:android android ndk opengl es opengl
02-06 10:00:51.318: E/libEGL(4458): call to OpenGL ES API with no current context (logged once per thread)
Since this method is called at the beginning of rendering, as well as every time the EGL context is lost, this method is a convenient place to put code to create resources that need to be created when the rendering starts, and that need to be recreated when the EGL context is lost. Textures are an example of a resource that you might want to create here.
标签:android android ndk opengl es opengl
原文地址:http://blog.csdn.net/ryfdizuo/article/details/43795267