延迟标记像极了线段树,不再多说。
区间反转在树伸展到位之后,也变成了简单的递归交换左右儿子。
愈发感觉到伸展树简直太漂亮了,伸展操作更是诱惑到不行 ,总之数据结构太有魅力了。
比较简单,就直接上模板了。
#include <algorithm> #include <iostream> #include <cstring> #include <cstdlib> #include <cstdio> #include <queue> #include <cmath> #include <stack> #include <map> #pragma comment(linker, "/STACK:1024000000"); #define EPS (1e-8) #define LL long long #define ULL unsigned long long #define _LL __int64 #define _INF 0x3f3f3f3f #define Mod 9999991 using namespace std; const int MAXN = 100100; struct N { //info int son[2],pre,data; //data bool mark; int ls,rs,s; } st[MAXN]; int Top; struct W { int data,site; } num[MAXN],tnum[MAXN]; bool cmp(W a1,W a2) { if(a1.data < a2.data) return true; if(a1.data == a2.data && a1.site < a2.site) return true; return false; } void Push_Down(int root) { if(st[root].mark == 1) { st[root].mark = 0; if(st[root].son[0] != -1) st[st[root].son[0]].mark ^= 1; if(st[root].son[1] != -1) st[st[root].son[1]].mark ^= 1; int temp; temp = st[root].son[0]; st[root].son[0] = st[root].son[1]; st[root].son[1] = temp; temp = st[root].ls; st[root].ls = st[root].rs; st[root].rs = temp; } } void Updata(int root) { st[root].ls = st[root].son[0] == -1 ? 0 : st[st[root].son[0]].s; st[root].rs = st[root].son[1] == -1 ? 0 : st[st[root].son[1]].s; st[root].s = st[root].ls + st[root].rs + 1; } void Init(int &root,int s,int e,int pre) { if(s > e) return ; int mid = (s+e)>>1; root = Top++; st[root].son[0] = -1; st[root].son[1] = -1; st[root].pre = pre; st[root].data = num[mid].data; st[root].mark = 0; num[mid].site = root; Init(st[root].son[0],s,mid-1,root); Init(st[root].son[1],mid+1,e,root); Updata(root); } void Rotate(int root,int dir) { st[st[root].pre].son[dir] = st[root].son[1^dir]; st[root].son[1^dir] = st[root].pre; if(st[st[st[root].pre].pre].son[0] == st[root].pre) st[st[st[root].pre].pre].son[0] = root; else st[st[st[root].pre].pre].son[1] = root; int temp = st[root].pre; st[root].pre = st[st[root].pre].pre; st[temp].pre = root; if(st[temp].son[dir] != -1) st[st[temp].son[dir]].pre = temp; Updata(temp); Updata(root); } void Updata_Lazy(int root,int goal) { if(st[root].pre != goal) { Updata_Lazy(st[root].pre,goal); } Push_Down(root); } int Splay(int root,int goal) { Updata_Lazy(root,goal); while(st[root].pre != goal) { Rotate(root,(st[st[root].pre].son[0] == root ? 0 : 1)); } return root; } int Search_Site(int root,int site) { do { Push_Down(root); if(st[root].ls + 1 == site) return root; if(st[root].ls + 1 < site) { site = site - st[root].ls - 1; root = st[root].son[1]; } else root = st[root].son[0]; }while(1); } int main() { int n; int i; int root,lsite,rsite; while(scanf("%d",&n) && n) { for(i = 2; i <= n+1; ++i) { scanf("%d",&tnum[i].data); num[i].site = i; tnum[i].site = i; } sort(tnum+2,tnum+n+2,cmp); num[1].data = 1,num[1].site = 1; num[n+2].data = n+2,num[n+2].site = n+2; for(i = 2; i <= n+1; ++i) { num[tnum[i].site].data = i; } root = -1,Top = 1; Init(root,1,n+2,0); st[0].son[0] = root,st[0].son[1] = -1;//虚拟父节点 for(i = 2; i <= n+1; ++i) { root = Splay(num[tnum[i].site].site,0); printf("%d",st[root].ls); if(i == n+1) printf("\n"); else printf(" "); lsite = min(st[root].ls+1,num[tnum[i].site].data)-1; rsite = max(st[root].ls+1,num[tnum[i].site].data)+1; lsite = Search_Site(root,lsite); rsite = Search_Site(root,rsite); root = Splay(rsite,0); root = Splay(lsite,0); st[st[st[root].son[1]].son[0]].mark ^= 1; } } return 0; }
HDU 1890 Robotic Sort 伸展树的区间反转与延迟标记,布布扣,bubuko.com
HDU 1890 Robotic Sort 伸展树的区间反转与延迟标记
原文地址:http://blog.csdn.net/zmx354/article/details/27371603