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折叠菜单,用过jqury accordion的同学都知道是啥玩艺儿~,图片效果就是介样:
cocos2dx不带有此控件,因此我们动手来实现一个。
原理很简单,展开的时候往listview里insertCustomItem,收起的时候从listview里removeItem。下面给出一个功能丰富的折叠菜单控件。
先看控件主类:
--[[ 二级折叠菜单组 构造: local groupData = { { title = ‘分类1‘, items = { { id = 1, count = 20, lv = 19 }, { id = 2, count = 21, lv = 21 }, { id = 3, count = 22, lv = 23 }, } }, { title = ‘图腾‘, items = { { id = 500001, count = 32, lv = 19 }, { id = 500002, count = 21, lv = 65 }, { id = 500003, count = 22, lv = 27 }, } }, { title = ‘武器‘, items = { { id = 101002, count = 20, lv = 45 }, { id = 101003, count = 21, lv = 34 }, } }, } self._goodsCateList = gm.Common.UIMenuList.new( cc.size( 310, 510 ), groupData ) -- 必须设置标题类型和内容类型,重写可改变样式 self._goodsCateList:setClass( gm.Market.MarketMenuTitle, gm.Market.MarketMenuItem ) -- 可选参数,是否可同时展开多个分组,默认false self._goodsCateList.showMulti = true -- 可选参数,是否默认选中组中第一个item self._goodsCateList.autoSelectFirstItem = true -- 可选参数,选中的title索引,默认为1 self._goodsCateList.defaultGroup = 1 -- 可选参数,选中的item索引,默认为1 self._goodsCateList.defaultItem = 1 加入舞台: self._goodsCateList:addToParent( self._bg, { x = 0, y = 0 } ) @author cc --]] gm = gm or {} rm = rm or {} local gm = gm local rm = rm gm.Common = gm.Common or {} gm.Common.UIMenuList = class( "Common.UIMenuList" ) gm.Common.UIMenuList._name = "Common.UIMenuList" local g = gm.Common.UIMenuList --------------------------------------------------------------------------------- -- -- -- 以下定义私有部分 -- -- -- --------------------------------------------------------------------------------- local function log( ... ) print( ‘>>>>gm.Common.UIMenuList<<<<:‘, ...) end -- 点击标题项 function g:_onTouchTitle( sender ) local titleInst = sender._inst -- 收缩点击项 if titleInst.selected then self:_unSelectTitleInst( titleInst ) return end -- 如果同时只展开一个分组,则隐藏上次展开的 if not self._showMulti and self._selectedTitle then self:_unSelectTitleInst( self._selectedTitle ) end -- 展开点击项 local index = self._listView:getIndex( sender ) local group = titleInst.data local itemInst for itemIdx, itemData in ipairs( group.items ) do itemInst = self:_createItemInst( itemData ) self._listView:insertCustomItem( itemInst.ui, index + itemIdx ) -- 将第一项设置为当前选中的内容项 if self._autoSelectFirstItem and itemIdx == 1 then self.selectedItem = itemInst end end -- 设置当前选中的标题项 self.selectedTitle = titleInst end -- 点击内容项 function g:_onTouchItem( sender, eventType ) if eventType == ccui.TouchEventType.ended then self.selectedItem = sender._inst end if self._itemClickFunc then self._itemClickFunc( sender, eventType ) end end -- 收起标题项对应的分组 function g:_unSelectTitleInst( titleInst ) local index = self._listView:getIndex( titleInst.ui ) local group = titleInst.data local itemInst for i = 1, #group.items do -- 析构删除项 itemInst = self._listView:getItem( index + 1 )._inst itemInst:finalize() -- 选中项被删除 if self._selectedItem and self._selectedItem == itemInst then self._selectedItem = nil end self._listView:removeItem( index + 1 ) end titleInst.selected = false if titleInst == self._selectedTitle then self._selectedTitle = nil end end -- 创建标题项 function g:_createTitleInst( data ) if not self._titleCls then log( ‘没有设置标题类型!‘ ) return end local titleInst = self._titleCls.new( ) titleInst.data = data titleInst.ui._inst = titleInst makeTouchHandle( self, titleInst.ui, self._onTouchTitle ) return titleInst end -- 创建内容项 function g:_createItemInst( data ) if not self._itemCls then log( ‘没有设置内容类型!‘ ) return end local itemInst = self._itemCls.new( ) itemInst.data = data itemInst.ui._inst = itemInst makeTouchHandle2( self, itemInst.ui, self._onTouchItem ) return itemInst end -- 初始化 function g:_initialize( ) self._listView = ccui.ListView:create() self._listView:setBounceEnabled( true ) self._listView:setDirection( ccui.ScrollViewDir.vertical ) self._listView:setSize( self._size ) if not self._groupData then log( ‘分组数据为空!‘ ) return end local titleInst, itemInst self._titleInstList = {} for groupIdx, group in ipairs( self._groupData ) do titleInst = self:_createTitleInst( group ) self._listView:pushBackCustomItem( titleInst.ui ) table.insert( self._titleInstList, titleInst ) -- 展开默认分组 if self._defaultGroupIdx and groupIdx == self._defaultGroupIdx then self.selectedTitle = titleInst for itemIdx, itemData in ipairs( group.items ) do itemInst = self:_createItemInst( itemData ) self._listView:pushBackCustomItem( itemInst.ui ) -- 选中默认项 if self._defaultItemIdx and itemIdx == self._defaultItemIdx then self.selectedItem = itemInst end end end end end --------------------------------------------------------------------------------- -- -- -- 以下定义set, get 部分函数 -- -- -- --------------------------------------------------------------------------------- function g:_getUi( ) return self._listView end -- 是否同时展开多个组 function g:_setShowMulti( value ) self._showMulti = value end -- 获取数据 function g:_getGroupData( ) return self._groupData end function g:_setGroupData( value ) self._groupData = value end -- 设置默认展开的分组索引 -- @i value function g:_setDefaultGroup( value ) self._defaultGroupIdx = value end -- 设置默认选中的item索引 --@i value function g:_setDefaultItem( value ) self._defaultItemIdx = value end -- 获取选中的标题项 function g:_getSelectedTitle( ) return self._selectedTitle end function g:_setSelectedTitle( value ) value.selected = true self._selectedTitle = value rm.BindManager.propertyChanged( self, "selectedTitle" ) end -- 获取选中的内容项 function g:_getSelectedItem( ) return self._selectedItem end function g:_setSelectedItem( value ) if self._selectedItem then self._selectedItem.selected = false end value.selected = true self._selectedItem = value rm.BindManager.propertyChanged( self, "selectedItem" ) end -- 设置点击item项的回调函数 function g:_setItemClickFunc( value ) self._itemClickFunc = value end -- 设置是否自动选中组中第一个item function g:_setAutoSelectFirstItem( value ) self._autoSelectFirstItem = value end --------------------------------------------------------------------------------- -- -- -- 以下定义公共部分 -- -- -- --------------------------------------------------------------------------------- -- 构造 -- @t size cc.size类型 -- @t groupData 分组数据,结构如{ { title = tData, items = { iData1, iData2 } }, ... } function g:ctor( size, groupData ) self._size = size or cc.size( 200, 200 ) self._groupData = groupData self._titleInstList = nil self._defaultGroupIdx = nil self._defaultItemIdx = nil self._selectedTitle = nil self._selectedItem = nil self._titleCls = nil self._itemCls = nil self._showMulti = false self._autoSelectFirstItem = false self._itemClickFunc = nil end -- 设置标题项和内容项类型 -- @t titleClass 继承自gm.Common.UIMenuItem,重写可改变样式 -- @t itemClass 继承自gm.Common.UIMenuItem,重写可改变样式 function g:setClass( titleClass, itemClass ) self._titleCls = titleClass self._itemCls = itemClass end -- 添加到舞台 -- @widget parent 父显示对象 -- @t pos 位置,{ x = , y = } -- @i zOrder 层级 function g:addToParent( parent, pos, zOrder ) if not parent then log( ‘父显示对象不可为空!‘ ) return end self:_initialize() zOrder = zOrder or 1 pos = pos or cc.p( 0, 0 ) self._listView:setPosition( pos ) parent:addChild( self._listView, zOrder ) end -- 刷新当前展开的分组,只可在互斥(showMulti = false)模式下使用 -- @t group 数据,结构如{ title = tData, items = { iData1, iData2 } } function g:refreshSelectedTitle( group ) if not self._selectedTitle then return end self:refreshTitle( self._selectedTitle, group ) end -- 刷新指定位置的分组 -- @i titleIndex 分组索引 -- @t group 组数据 function g:refreshTitleAtIndex( titleIndex, group ) local title = self._titleInstList( titleIndex ) self:refreshTitle( title, group ) end -- 刷新指定分组 -- @t 某个分组 -- @t group 组数据 function g:refreshTitle( title, group ) local index = self._listView:getIndex( title.ui ) local prevNumItems = title.selected and #title.data.items or 0 local currNumItems = #group.items local deltaNum = prevNumItems - currNumItems local itemInst -- 设置title数据 title:_setData( group ) self._groupData[ table.indexOf( self._titleInstList, title ) ] = group -- title没展开,以下无需执行 if not title.selected then return end -- 设置item数据 for itemIdx, itemData in ipairs( group.items ) do if itemIdx <= prevNumItems then itemInst = self._listView:getItem( index + itemIdx )._inst itemInst:_setData( itemData ) else itemInst = self:_createItemInst( itemData ) self._listView:insertCustomItem( itemInst.ui, index + itemIdx ) end end -- 旧数量比当前数量多,需要删除多余的item if deltaNum > 0 then for i = 1, deltaNum do itemInst = self._listView:getItem( index + currNumItems + 1 )._inst itemInst:finalize() -- 选中项被删除 if self._selectedItem and self._selectedItem == itemInst then self._selectedItem = nil end self._listView:removeItem( index + currNumItems + 1 ) end end end -- 刷新整个控件 -- @t 控件数据,结构如构造函数同名参数所示 function g:refresh( groupData ) self._groupData = groupData if not self._groupData then log( ‘分组数据为空!‘ ) return end local prevNumTitles = #self._titleInstList local currNumTitles = #groupData local deltaNum = prevNumTitles - currNumTitles local titleInst -- 刷新所有分组 for groupIdx, group in ipairs( groupData ) do if groupIdx <= prevNumTitles then titleInst = self._titleInstList[ groupIdx ] self:refreshTitle( titleInst, group ) else titleInst = self:_createTitleInst( group ) self._listView:pushBackCustomItem( titleInst.ui ) table.insert( self._titleInstList, titleInst ) end end -- 新分组比旧分组少,需要删除多余的title if deltaNum > 0 then local numListItems = #self._listView:getItems() -- 清空全部 if currNumTitles == 0 then for i = numListItems - 1, 0, -1 do titleInst = self._listView:getItem( i )._inst titleInst:finalize() end self._listView:removeAllItems() self._titleInstList = {} self._selectedTitle = nil self._selectedItem = nil return end local lastTitleInst = self._titleInstList[ currNumTitles ] local index = self._listView:getIndex( lastTitleInst.ui ) + ( lastTitleInst.selected and #lastTitleInst.data.items or 0 ) for i = numListItems - 1, index + 1, -1 do -- 析构被删除的title titleInst = self._listView:getItem( i )._inst titleInst:finalize() -- 选中title被删除 if self._selectedTitle and self._selectedTitle == titleInst then self._selectedTitle = nil end -- 选中项被删除 if self._selectedItem and self._selectedItem == titleInst then self._selectedItem = nil end self._listView:removeItem( i ) end -- 从title列表中移除 for i = prevNumTitles, currNumTitles + 1, -1 do table.remove( self._titleInstList, i ) end end end -- 析构 function g:finalize() if self._listView then self._listView:removeFromParent() self._listView = nil end self._titleInstList = nil self._groupData = nil self._itemClickFunc = nil end
我们把折叠菜单抽象成标题项(title)和内容项(item),title即指标题项,展开标题项显示出来的内容项叫item。title和item均从uimenuitem派生而来,这们做的好处是我们可以方便的更改折叠菜单标题项和内容项的样式。
下面来看看uimenuitem.lua:
--[[ 折叠菜单项 @author cc --]] gm = gm or {} rm = rm or {} local gm = gm local rm = rm gm.Common = gm.Common or {} gm.Common.UIMenuItem = class( "Common.UIMenuItem" ) gm.Common.UIMenuItem._name = "Common.UIMenuItem" local g = gm.Common.UIMenuItem --------------------------------------------------------------------------------- -- -- -- 以下定义私有部分 -- -- -- --------------------------------------------------------------------------------- --------------------------------------------------------------------------------- -- -- -- 以下定义set, get 部分函数 -- -- -- --------------------------------------------------------------------------------- -- 获取显示对象 function g:_getUi( ) return self._ui end function g:_getData( ) return self._data end -- 设置数据 function g:_setData( value ) self._data = value end function g:_getSelected( ) return self._selected end -- 设置选中状态 function g:_setSelected( value ) self._selected = value end --------------------------------------------------------------------------------- -- -- -- 以下定义公共部分 -- -- -- --------------------------------------------------------------------------------- -- 构造 function g:ctor( ) self._selected = false self._data = nil self:initialize() end -- 初始化 function g:initialize( ) self._ui = nil end -- 析构 function g:finalize( ) if self._ui then self._ui:removeFromParent( ) self._ui = nil end end
下面举个简单的使用例子,
local groupData = { { title = { cate = 1, cate_desc = ‘技能书‘ }, items = { { sub_cate = 1, sub_cate_desc = ‘一级技能书‘, }, { sub_cate = 2, sub_cate_desc = ‘二级技能书‘, }, { sub_cate = 3, sub_cate_desc = ‘三级技能书‘, } } }, { title = { cate = 2, cate_desc = ‘宝石‘ }, items = { { sub_cate = 1, sub_cate_desc = ‘攻击宝石‘, }, { sub_cate = 2, sub_cate_desc = ‘暴击宝石‘, } } }, { title = { cate = 3, cate_desc = ‘月石‘ }, items = { { sub_cate = 1, sub_cate_desc = ‘很好的月石‘, } } }, } self._goodsCateList = gm.Common.UIMenuList.new( cc.size( 204, 482 ), groupData ) self._goodsCateList:setClass( gm.Market.MarketMenuTitle, gm.Market.MarketMenuItem ) self._goodsCateList.showMulti = true self._goodsCateList.defaultGroup = 1 self._goodsCateList.defaultItem = 1 self._goodsCateList:addToParent( self._bg, cc.p( 15, 24 ) )
这里方便演示手写了分类数据,但一般情况下是用遍历生成的。通过上面这段代码,我们生成了一个折叠菜单,效果即本文首部的演示图片。
这里用到的两个类gm.Market.MarketMenuTitle和gm.Market.MarketMenuItem即是用来自定义折叠菜单样式的,代码也一块贴出:
--[[ 市场折叠菜单标题项 @author cc --]] gm = gm or {} rm = rm or {} local gm = gm local rm = rm gm.Market = gm.Market or {} gm.Market.MarketMenuTitle = class( "Market.MarketMenuTitle", gm.Common.UIMenuItem ) gm.Market.MarketMenuTitle._name = "Market.MarketMenuTitle" local g = gm.Market.MarketMenuTitle --------------------------------------------------------------------------------- -- -- -- 以下定义私有部分 -- -- -- --------------------------------------------------------------------------------- --------------------------------------------------------------------------------- -- -- -- 以下定义set, get 部分函数 -- -- -- --------------------------------------------------------------------------------- -- 设置数据 function g:_setData( value ) self._data = value self._labelName:setText( value.title.cate_desc ) end -- 设置选中状态 function g:_setSelected( value ) self._selected = value local texture = value and ‘tab_btn_4.png‘ or ‘tab_btn_3.png‘ self._imgBg:loadTexture( texture, ccui.TextureResType.plistType ) end --------------------------------------------------------------------------------- -- -- -- 以下定义公共部分 -- -- -- --------------------------------------------------------------------------------- -- -- 构造 -- function g:ctor( ) -- g.super.ctor( self ) -- end -- 初始化 function g:initialize( ) g.super.initialize( self ) self._ui = ccs.GUIReader:getInstance():widgetFromJsonFile(‘ui/new_market_menu_title.json‘) self._labelName = self._ui:getChildByName(‘LabName‘) self._imgBg = self._ui:getChildByName(‘ImgBg‘) end -- -- 析构 -- function g:finalize( ) -- g.super.finalize( self ) -- end
--[[ 市场折叠菜单内容项 @author cc --]] gm = gm or {} rm = rm or {} local gm = gm local rm = rm gm.Market = gm.Market or {} gm.Market.MarketMenuItem = class( "Market.MarketMenuItem", gm.Common.UIMenuItem ) gm.Market.MarketMenuItem._name = "Market.MarketMenuItem" local g = gm.Market.MarketMenuItem --------------------------------------------------------------------------------- -- -- -- 以下定义私有部分 -- -- -- --------------------------------------------------------------------------------- --------------------------------------------------------------------------------- -- -- -- 以下定义set, get 部分函数 -- -- -- --------------------------------------------------------------------------------- -- 设置数据 function g:_setData( value ) self._data = value self._labelName:setText( value.sub_cate_desc ) end -- 设置选中状态 function g:_setSelected( value ) self._selected = value self._imgSelected:setVisible( value ) end --------------------------------------------------------------------------------- -- -- -- 以下定义公共部分 -- -- -- --------------------------------------------------------------------------------- -- 构造 function g:ctor( ) g.super.ctor( self ) end -- 初始化 function g:initialize( ) g.super.initialize( self ) self._ui = ccs.GUIReader:getInstance():widgetFromJsonFile(‘ui/new_market_menu_item.json‘) self._labelName = self._ui:getChildByName(‘LabName‘) self._imgSelected = self._ui:getChildByName(‘ImgSelected‘) end -- 析构 function g:finalize( ) g.super.finalize( self ) end
cocos2dx-lua使用UIListView制作二级折叠菜单
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原文地址:http://www.cnblogs.com/tudas/p/cocos2dx_perform_a_accordion_with_uilistview.html