标签:flash actionscript 播放 推流 rtmp
本文记录一些基于Flash的流媒体处理的例子。Flash平台最常见的流媒体协议是RTMP。此前记录的一些基于C/C++的RTMP播放器/推流器,但是没有记录过基于Flash中的ActionScript的RTMP播放器/推流器。其实基于Flash的RTMP播放器/推流器才能算得上是RTMP技术中的“正规军”。RTMP本身设计出来就是用于Flash平台之间通信的,而且RTMP最大的优势——“无插件直播”,也是得益于广泛安装在客户端的Flash Player。因此本文分别记录一个基于ActionScript的RTMP播放器和基于ActionScript的RTMP推流器。基于C/C++的RTMP流媒体处理的例子可以参考下面几个。
发布
最简单的基于librtmp的示例:发布H.264(H.264通过RTMP发布)
最简单的基于librtmp的示例:发布(FLV通过RTMP发布)
接收
最简单的基于librtmp的示例:接收(RTMP保存为FLV)
最简单的基于FFMPEG+SDL的视频播放器 ver2 (采用SDL2.0)
相比于使用C/C++处理RTMP而言,使用ActionScript处理RTMP非常的简单。RTMP建立连接的方法都已经封装好了,只需要调用现成的接口函数就可以了。但是使用ActionScript处理RTMP的劣势也十分明显——可供自己开发的地方很少。由于Flash本身不开源,所以我们无法得到它的底层代码,因而也不能对编解码底层的参数进行调整。总而言之,ActionScript处理RTMP可以概括为几个字:“简单但是不灵活”。
ActionScript播放RTMP流媒体的流程如下图所示。
从图中可以看出,流程可以分成两部分:播放和显示。
播放分成3步:
(1)建立NetConnection前2步分别建立了RTMP规范中的两个逻辑结构:NetConnection和NetStream。NetConnection代表服务器端应用程序和客户端之间基础的连通关系。NetStream代表了发送多媒体数据的通道。服务器和客户端之间只能建立一个NetConnection,但是基于该连接可以创建很多NetStream。这两个结构的结构如下图所示。
显示部分将播放的视频显示在“舞台”上。这一部分通过创建一个Video对象实现。
ActionScript推送RTMP流媒体的流程如下图所示。
本文附件中包含以下2个ActionScript工程:
simplest as3 rtmp player,最简单的RTMP播放器,其中包含3个独立的子工程:
simplest_as3_rtmp_player:最简单的RTMP播放器。simplest_as3_local_player:最简单的本地文件播放器。simplest_as3_rtmp_player_multiscreen:最简单的RTMP多屏播放器。
simplest_as3_rtmp_streamer,最简单的RTMP推流器下面看一下上述几个工程的源代码。
simplest_as3_rtmp_player
simplest_as3_rtmp_player是最简单的RTMP播放器,代码如下所示。
/** * 最简单的基于ActionScript的RTMP播放器 * Simplest AS3 RTMP Player * * 雷霄骅 Lei Xiaohua * leixiaohua1020@126.com * 中国传媒大学/数字电视技术 * Communication University of China / Digital TV Technology * http://blog.csdn.net/leixiaohua1020 * * 本程序使用ActionScript3语言完成,播放RTMP服务器上的流媒体 * 是最简单的基于ActionScript3的播放器。 * * This software is written in Actionscript3, it plays stream * on RTMP server * It‘s the simplest RTMP player based on ActionScript3. * */ package { import flash.display.Sprite; import flash.net.NetConnection; import flash.events.NetStatusEvent; import flash.events.AsyncErrorEvent; import flash.net.NetStream; import flash.media.Video; public class simplest_as3_rtmp_player extends Sprite { var nc:NetConnection; var ns:NetStream; var video:Video; public function simplest_as3_rtmp_player() { nc = new NetConnection(); nc.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler); nc.connect("rtmp://localhost/live"); } private function netStatusHandler(event:NetStatusEvent):void { trace("event.info.level: " + event.info.level + "\n", "event.info.code: " + event.info.code); switch (event.info.code) { case "NetConnection.Connect.Success": doVideo(nc); break; case "NetConnection.Connect.Failed": break; case "NetConnection.Connect.Rejected": break; case "NetStream.Play.Stop": break; case "NetStream.Play.StreamNotFound": break; } } // play a recorded stream on the server private function doVideo(nc:NetConnection):void { ns = new NetStream(nc); ns.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler); video = new Video(640,480); video.attachNetStream(ns); ns.play("myCamera"); addChild(video); } // create a playlist on the server /* private function doPlaylist(nc:NetConnection):void { ns = new NetStream(nc); ns.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler); video = new Video(); video.attachNetStream(ns); // Play the first 3 seconds of the video ns.play( "bikes", 0, 3, true ); // Play from 20 seconds on ns.play( "bikes", 20, -1, false); // End on frame 5 ns.play( "bikes", 5, 0, false ); addChild(video); } */ } }
simplest_as3_local_player
simplest_as3_local_player用于播放本地FLV文件。ActionScript中播放本地视频(*.flv)和播放RTMP流程是一样的:先创建NetConnection,再创建NetStream。它们最大的不同在于,播放本地文件建立NetConnection的时候,是不传地址的。例如播放RTMP的时候代码如下:
nc.connect("rtmp://localhost/live");播放本地文件的时候代码如下:
nc.connect(null);调用play()的时候,RTMP传递服务器上的路径,如下所示。
ns.play("myCamera");本地文件直接传递本地路径,如下所示。
ns.play("sintel.flv");
simplest_as3_rtmp_player_multiscreen
simplest_as3_rtmp_player_multiscreen是一个多屏播放的简单例子。实现了2x2网格播放4路视频。不再过多记录。
simplest_as3_rtmp_streamer
simplest_as3_rtmp_player是最简单的RTMP推流器,代码如下所示。
/** * 最简单的基于ActionScript的RTMP推流器 * Simplest AS3 RTMP Streamer * * 雷霄骅 Lei Xiaohua * leixiaohua1020@126.com * 中国传媒大学/数字电视技术 * Communication University of China / Digital TV Technology * http://blog.csdn.net/leixiaohua1020 * * 本程序使用ActionScript3语言完成,推送本地摄像头的数据至RTMP流媒体服务器, * 是最简单的基于ActionScript3的推流器。 * * This software is written in Actionscript3, it streams camera‘s video to * RTMP server. * It‘s the simplest RTMP streamer based on ActionScript3. * */ package { import flash.display.MovieClip; import flash.net.NetConnection; import flash.events.NetStatusEvent; import flash.net.NetStream; import flash.media.Video; import flash.media.Camera; import flash.media.Microphone; //import flash.media.H264Profile; //import flash.media.H264VideoStreamSettings; public class simplest_as3_rtmp_streamer extends MovieClip { var nc:NetConnection; var ns:NetStream; var nsPlayer:NetStream; var vid:Video; var vidPlayer:Video; var cam:Camera; var mic:Microphone; var screen_w:int=320; var screen_h:int=240; public function simplest_as3_rtmp_streamer() { nc = new NetConnection(); nc.addEventListener(NetStatusEvent.NET_STATUS, onNetStatus); nc.connect("rtmp://localhost/live"); } private function onNetStatus(event:NetStatusEvent):void{ trace(event.info.code); if(event.info.code == "NetConnection.Connect.Success"){ publishCamera(); displayPublishingVideo(); displayPlaybackVideo(); } } private function publishCamera() { //Cam cam = Camera.getCamera(); /** * public function setMode(width:int, height:int, fps:Number, favorArea:Boolean = true):void * width:int — The requested capture width, in pixels. The default value is 160. * height:int — The requested capture height, in pixels. The default value is 120. * fps:Number — The requested capture frame rate, in frames per second. The default value is 15. */ cam.setMode(640, 480, 15); /** * public function setKeyFrameInterval(keyFrameInterval:int):void * The number of video frames transmitted in full (called keyframes) instead of being interpolated by the video compression algorithm. * The default value is 15, which means that every 15th frame is a keyframe. A value of 1 means that every frame is a keyframe. * The allowed values are 1 through 300. */ cam.setKeyFrameInterval(25); /** * public function setQuality(bandwidth:int, quality:int):void * bandwidth:int — Specifies the maximum amount of bandwidth that the current outgoing video feed can use, in bytes per second (bps). * To specify that the video can use as much bandwidth as needed to maintain the value of quality, pass 0 for bandwidth. * The default value is 16384. * quality:int — An integer that specifies the required level of picture quality, as determined by the amount of compression * being applied to each video frame. Acceptable values range from 1 (lowest quality, maximum compression) to 100 * (highest quality, no compression). To specify that picture quality can vary as needed to avoid exceeding bandwidth, * pass 0 for quality. */ cam.setQuality(200000, 90); /** * public function setProfileLevel(profile:String, level:String):void * Set profile and level for video encoding. * Possible values for profile are H264Profile.BASELINE and H264Profile.MAIN. Default value is H264Profile.BASELINE. * Other values are ignored and results in an error. * Supported levels are 1, 1b, 1.1, 1.2, 1.3, 2, 2.1, 2.2, 3, 3.1, 3.2, 4, 4.1, 4.2, 5, and 5.1. * Level may be increased if required by resolution and frame rate. */ //var h264setting:H264VideoStreamSettings = new H264VideoStreamSettings(); // h264setting.setProfileLevel(H264Profile.MAIN, 4); //Mic mic = Microphone.getMicrophone(); /* * The encoded speech quality when using the Speex codec. Possible values are from 0 to 10. The default value is 6. * Higher numbers represent higher quality but require more bandwidth, as shown in the following table. * The bit rate values that are listed represent net bit rates and do not include packetization overhead. * ------------------------------------------ * Quality value | Required bit rate (kbps) *------------------------------------------- * 0 | 3.95 * 1 | 5.75 * 2 | 7.75 * 3 | 9.80 * 4 | 12.8 * 5 | 16.8 * 6 | 20.6 * 7 | 23.8 * 8 | 27.8 * 9 | 34.2 * 10 | 42.2 *------------------------------------------- */ mic.encodeQuality = 9; /* The rate at which the microphone is capturing sound, in kHz. Acceptable values are 5, 8, 11, 22, and 44. The default value is 8 kHz * if your sound capture device supports this value. Otherwise, the default value is the next available capture level above 8 kHz that * your sound capture device supports, usually 11 kHz. * */ mic.rate = 44; ns = new NetStream(nc); //H.264 Setting //ns.videoStreamSettings = h264setting; ns.attachCamera(cam); ns.attachAudio(mic); ns.publish("myCamera", "live"); } private function displayPublishingVideo():void { vid = new Video(screen_w, screen_h); vid.x = 10; vid.y = 10; vid.attachCamera(cam); addChild(vid); } private function displayPlaybackVideo():void{ nsPlayer = new NetStream(nc); nsPlayer.play("myCamera"); vidPlayer = new Video(screen_w, screen_h); vidPlayer.x = screen_w + 20; vidPlayer.y = 10; vidPlayer.attachNetStream(nsPlayer); addChild(vidPlayer); } } }
程序运行后的结果如下图所示。
运行结果如下图所示。
运行结果如下图所示。
运行结果如下图所示。
SourceForge:https://sourceforge.net/projects/simplestflashmediaexample/
Github:https://github.com/leixiaohua1020/simplest_flashmedia_example
开源中国:http://git.oschina.net/leixiaohua1020/simplest_flashmedia_example
CSDN下载:http://download.csdn.net/detail/leixiaohua1020/8456441
最简单的基于Flash的流媒体示例:RTMP推送和接收(ActionScript)
标签:flash actionscript 播放 推流 rtmp
原文地址:http://blog.csdn.net/leixiaohua1020/article/details/43936141