标签:设计模式
适配器模式:Adapter适配器模式类图:
以下程序模拟鸭子和火鸡的叫和飞的动作。假设你缺少鸭子对象,则将一个火鸡适配成一个鸭子,用火鸡冒充鸭子来使用。
1.定义鸭子接口
package net.dp.adapter.ducks;
public interface Duck {
public void quack();
public void fly();
}package net.dp.adapter.ducks;
public interface Turkey {
public void gobble();
public void fly();
}package net.dp.adapter.ducks;
public class WildTurkey implements Turkey {
public void gobble() {
System.out.println("Gobble gobble");
}
public void fly() {
System.out.println("I'm flying a short distance");
}
}4.实现火鸡的适配器
package net.dp.adapter.ducks;
public class TurkeyAdapter implements Duck {
Turkey turkey;
public TurkeyAdapter(Turkey turkey) {
this.turkey = turkey;
}
public void quack() {
turkey.gobble();
}
public void fly() {
for (int i = 0; i < 5; i++) {
turkey.fly();
}
}
}5.测试类
package net.dp.adapter.ducks;
public class DuckTestDrive {
public static void main(String[] args) {
WildTurkey turkey = new WildTurkey();
Duck turkeyAdapter = new TurkeyAdapter(turkey);
testDuck(turkeyAdapter);
}
static void testDuck(Duck duck) {
duck.quack();
duck.fly();
}
}标签:设计模式
原文地址:http://blog.csdn.net/liuchangqing123/article/details/43938595