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#define MAX_FILE_PATH 260 void CControlDlg::OnBnClickedBtnGamepath() { // TODO: 在此添加控件通知处理程序代码 CFileDialog CBinFileDlg(FALSE, NULL, NULL, 0, _T("Exe File (*.exe)|*.exe|All File (*.*)|*.*||") , NULL); CBinFileDlg.DoModal(); m_csMainPath = CBinFileDlg.GetPathName(); SetDlgItemText(IDC_EDIT_GAME_PATH, m_csMainPath); SaveBaseInfo(); } void CControlDlg::SaveBaseInfo() { CString csConfigPath = m_csDirPath + _T("//data//config.ini"); WritePrivateProfileString(_T("BaseInfo"), _T("GamePath"), m_csMainPath.GetBuffer(), csConfigPath); } void CControlDlg::OnInitConfigInfo() { TCHAR szModulePath[MAX_FILE_PATH+1] = {0}; TCHAR szDriverPath[MAX_FILE_PATH+1] = {0}; TCHAR szDirPath[MAX_FILE_PATH+1] = {0}; TCHAR szFilePath[MAX_FILE_PATH+1] = {0}; TCHAR szExtPath[MAX_FILE_PATH+1] = {0}; GetModuleFileName(NULL, szModulePath, MAX_FILE_PATH); _tsplitpath(szModulePath, szDriverPath, szDirPath, szFilePath,szExtPath); m_csDirPath.Format(_T("%s%s"), szDriverPath, szDirPath) ; //初始化账号信息 //InitAccountInfo(); CString csConfigPath = m_csDirPath + _T("//data//config.ini"); TCHAR szMainPath[MAX_FILE_PATH+1] = {0}; if (!PathFileExists(csConfigPath)) { return ; } GetPrivateProfileString(_T("BaseInfo"), _T("GamePath"),_T(""), szMainPath , MAX_FILE_PATH,csConfigPath); m_csMainPath = szMainPath; SetDlgItemText(IDC_EDIT_GAME_PATH, m_csMainPath); UpdateData(FALSE); }
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原文地址:http://www.cnblogs.com/wumac/p/4300735.html