void Tetris::keyPressEvent(QKeyEvent *event) { if(event->key() == Qt::Key_0) onPause(); if(event->key() == Qt::Key_Right) activeBrick->shiftRight(bin); else if(event->key() == Qt::Key_Left) activeBrick->shiftLeft(bin); else if(event->key() == Qt::Key_Up) activeBrick->rotateClockwise(bin); else if(event->key() == Qt::Key_Down) activeBrick->shiftDown(bin); if(event->key() == Qt::Key_6) activeBrick2->shiftRight(bin2); else if(event->key() == Qt::Key_4) activeBrick2->shiftLeft(bin2); else if(event->key() == Qt::Key_8) activeBrick2->rotateClockwise(bin2); else if(event->key() == Qt::Key_5) activeBrick2->shiftDown(bin2); }
void Tetris::paintEvent(QPaintEvent *event) { QPainter painter(this); unsigned int width,i,j; unsigned int height,width1,height1; unsigned int height2,width2,height3,width3; width=bin->getWidth(); //左边主显示面板宽度与高度的获取 height=bin->getHeight(); width1=bin1->getWidth();//左边预测面板的宽度与高度的获取 height1=bin1->getHeight(); width2=bin2->getWidth();//右边主显示面板宽度与高度的获取 height2=bin2->getHeight(); width3=bin3->getWidth();//右边预测面板的宽度与高度的获取 height3=bin3->getHeight(); int nSize=20; QRect rect(0,0,860,500); QImage imageBack; imageBack.load(":/images/background.png"); QBrush brushBack(imageBack); painter.setBrush(brushBack); painter.drawRect(rect); //右边玩家分数的输出 QRect re; //pDC->FillSolidRect(re,RGB(210,255,255)); char buf[100]; // sprintf(buf," %d ",numLines*10); // pDC->TextOut(330,90,buf); ui->label_scorel->setText(QString::number(numLines*10)); ui->label_scorel_2->setText(QString::number(numLines1*10)); //左边玩家分数的输出 QRect re1; // pDC->FillSolidRect(re1,RGB(230,255,100)); // char buf1[100]; if(GameModal==2) { // sprintf(buf1," %d ",numLines1*10); // pDC->TextOut(440,90,buf1); } QRect rc,rc1,rc2,rc3; QString str[] = {":/images/blue.png", ":/images/red.png", ":/images/green.png", ":/images/blue.png", ":/images/ya.png", ":/images/yello.png" ":/images/green.png", ":/images/green.png"}; int b,b1,b2; for(i=0;i<height1;i++) { for(j=0;j<width1;j++) { rc1=QRect(j*nSize+300,i*nSize,nSize,nSize); //矩形的区域 if(image1[i][j]!=0) { b=image1[i][j]; // qDebug()<<str[b]; QImage img; img.load(":/images/red.png"); // img.load(str[b]); QBrush brush(img); painter.setBrush(brush); painter.fillRect(rc1,brush); // painter.setBrush(Qt::green); // painter.drawRect(rc1); } } } for(i=0;i<height;i++) { for(j=0;j<width;j++) { rc=QRect(j*nSize+80,i*nSize,nSize,nSize); if(image[i][j]!=0) { b=image[i][j]; //左边玩家主面板砖块的位图填充 // qDebug()<<str[b]; QImage img; img.load(":/images/red.png"); // img.load(str[b]); QBrush brush(img); painter.setBrush(brush); painter.fillRect(rc,brush); } } } ///////////////////////////////////////// if(GameModal==2) { for(i=0;i<height3;i++) { for(j=0;j<width3;j++) { rc3=QRect(j*nSize+420,i*nSize,nSize,nSize); if(image3[i][j]!=0) { b=image3[i][j];//右边玩家预测砖块的位图填充 // qDebug()<<str[b]; QImage img; img.load(":/images/green.png"); // img.load(str[b]); QBrush brush(img); painter.setBrush(brush); painter.fillRect(rc3,brush); } } } for(i=0;i<height2;i++) { for(j=0;j<width2;j++) { rc2=QRect(j*nSize+540,i*nSize,nSize,nSize); if(image2[i][j]!=0) { b=image2[i][j];//右边玩家主面板砖块的位图填充 // qDebug()<<str[b]; QImage img; img.load(":/images/green.png"); // img.load(str[b]); QBrush brush(img); painter.setBrush(brush); painter.fillRect(rc2,brush); } } } } }其他的都和VC下的一样。
原文地址:http://blog.csdn.net/u012027907/article/details/43972499