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auto listener = EventListenerTouchOneByOne::create();// listener->onTouchBegan = CC_CALLBACK_2(GameMenuScene::touchBegin,this); _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
bool GameMenuScene::touchBegin(CCTouch * touch,CCEvent *event)
{
CCPoint pt = touch->getLocationInView();
pt = Director::getInstance()->convertToGL(pt);
if(sprite->getBoundingBox().containsPoint(pt))
{
CCLog("CLick");
}
return true;
}
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原文地址:http://www.cnblogs.com/xyida/p/4305947.html