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UIImageView *imageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"bg.png"]]; imageView.layer.anchorPoint = CGPointMake(0.5, 1.0); |
这个是把旋转点设置为底部中间。记住是在QuartzCore.framework中才得到支持。
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NSString *errorDesc; //用来存放错误信息 NSMutableDictionary *rootObj = [NSMutableDictionary dictionaryWithCapacity:4]; //NSDictionary, NSData等文件可以直接转化为plist文件 NSDictionary *innerDict; NSString *name; Player *player; NSInteger saveIndex; for(int i = 0; i < [playerArray count]; i++) { player = nil; player = [playerArray objectAtIndex:i]; if(player == nil) break; name = player.playerName;// This “Player1″ denotes the player name could also be the computer name innerDict = [self getAllNodeInfoToDictionary:player]; [rootObj setObject:innerDict forKey:name]; // This “Player1″ denotes the person who start this game } player = nil; NSData *plistData = [NSPropertyListSerialization dataFromPropertyList:(id)rootObj format:NSPropertyListXMLFormat_v1_0 errorDescription:&errorDesc]; |
最后2行可以忽略,只是给rootObj添加一点内容。这个plistData为创建好的plist文件,用其writeToFile方法就可以写成文件。下面是代码:
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/*得到移动设备上的文件存放位置*/ NSString *documentsPath = [self getDocumentsDirectory]; NSString *savePath = [documentsPath stringByAppendingPathComponent:@"save.plist"]; /*存文件*/ if (plistData) { [plistData writeToFile:savePath atomically:YES]; } else { NSLog(errorDesc); [errorDesc release]; } - (NSString *)getDocumentsDirectory { NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); return [paths objectAtIndex:0]; } |
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NSString *documentsPath = [self getDocumentsDirectory]; NSString *fullPath = [documentsPath stringByAppendingPathComponent:@"save.plist"]; NSMutableDictionary* plistDict = [[NSMutableDictionary alloc] initWithContentsOfFile:fullPath]; |
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NSString *tmp; NSArray *lines; /*将文件转化为一行一行的*/lines = [[NSString stringWithContentsOfFile:@"testFileReadLines.txt"] componentsSeparatedByString:@”\n”]; NSEnumerator *nse = [lines objectEnumerator]; // 读取<>里的内容 while(tmp = [nse nextObject]) { NSString *stringBetweenBrackets = nil; NSScanner *scanner = [NSScanner scannerWithString:tmp]; [scanner scanUpToString:@"<" intoString:nil]; [scanner scanString:@"<" intoString:nil]; [scanner scanUpToString:@">" intoString:&stringBetweenBrackets]; NSLog([stringBetweenBrackets description]); } |
对于读写文件,还有补充,暂时到此。随机数和文件读写在游戏开发中经常用到。所以把部分内容放在这,以便和大家分享,也当记录,便于查找。
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原文地址:http://www.cnblogs.com/haolianxue/p/4307225.html