标签:
1.首先头文件定义事件处理的函数原型
private: bool onTouchBegan(Touch* tTouch,Event* eEvent);//手指按下事件 void onTouchMoved(Touch* tTouch,Event* eEvent);//手指移动事件 void onTouchEnded(Touch* tTouch,Event* eEvent);//手指离开事件
2.实现原型
bool ShopItem::onTouchBegan(Touch* tTouch,Event* eEvent){ if (sprite->getBoundingBox().containsPoint(tTouch->getLocation())){//判断触摸点是否在目标的范围内 /**这里为事件内容**/ return true; }else return false; } } void ShopItem::onTouchMoved(Touch* tTouch,Event* eEvent){ /**这里为事件内容**/ } void ShopItem::onTouchEnded(Touch* tTouch,Event* eEvent){ /**这里为事件内容**/ }
3.绑定事件
auto listener = EventListenerTouchOneByOne::create(); listener->onTouchBegan = CC_CALLBACK_2(ShopItem::onTouchBegan, this); listener->onTouchMoved = CC_CALLBACK_2(ShopItem::onTouchMoved, this); listener->onTouchEnded = CC_CALLBACK_2(ShopItem::onTouchEnded, this); this->getEventDispatcher()->addEventListenerWithSceneGraphPriority(listener, sprite);
标签:
原文地址:http://www.cnblogs.com/xyida/p/4309387.html