标签:
AtNodeIterator* it = AiUniverseGetNodeIterator(AI_NODE_LIGHT); while (!AiNodeIteratorFinished(it)) { AtNode* light = AiNodeIteratorGetNext(it); data->lightGroups[light] = AiNodeGetInt(light, "lightGroup") - 1; } AiNodeIteratorDestroy(it);
zsjstandard 会不会因为有些 指针用完以后没有destroy 而出现内存使用问题??
标签:
原文地址:http://my.oschina.net/zsjasper/blog/382088