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using UnityEngine; using System.Collections; public class AniSprite : MonoBehaviour { private float myTime = 0; private bool isPlay = true; //anisprit.Sprite(4, 6, 0, 0, 20, 24, 1f);的意思是:改图是一个4列6行的动画图,图以坐标(0,0)开始,总帧数给定20帧,帧速率24,总用时1秒 public bool Sprite(int columnSize,int rowSize, float colFrameStart, float rowFrameStart, int totalFrames, int framesPerSecond, float totalTime) { myTime += Time.deltaTime; if (totalTime != 0 && myTime > totalTime) { isPlay = false; myTime = 0; return isPlay; } int index = (int)(Time.time * framesPerSecond)% totalFrames; Vector2 size = new Vector2(1.0f/columnSize,1.0f/rowSize); int u = index % columnSize; int v = index / columnSize; Vector2 offset = new Vector2((u + colFrameStart) * size.x, (1.0f - size.y) - (v + rowFrameStart) * size.y); renderer.material.mainTextureScale = size; renderer.material.mainTextureOffset = offset; return true; } }
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原文地址:http://www.cnblogs.com/ershiqibeijiu/p/4318647.html