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local scheduler = require(cc.PACKAGE_NAME .. ".scheduler") local MainScene = class("MainScene", function() return display.newScene("MainScene") end) function MainScene:ctor() --add Plist display.addSpriteFrames("bandit.plist","bandit.png") display.addSpriteFrames("gun/guns.plist","gun/guns.png") display.addSpriteFrames("fx/fx.plist","fx/fx.png") display.addSpriteFrames("projectiles/projectiles.plist","projectiles/projectiles.png") display.addSpriteFrames("pickups/pickups.plist","pickups/pickups.png") local hero=display.newSprite("#player_idle1.png",display.cx,display.cy):addTo(self) local heroPosX,heroPosY=hero:getPosition() hero.CollionRect={x=-15,y=-28,width=30,height=38} local heroBox={ x=heroPosX+hero.CollionRect.x, y=heroPosY+hero.CollionRect.y, width=hero.CollionRect.width, height=hero.CollionRect.height } display.newSprite("res/test/mark.png",heroBox.x,heroBox.y):addTo(self) display.newSprite("res/test/mark.png",heroBox.x,heroBox.y+heroBox.height):addTo(self) display.newSprite("res/test/mark.png",heroBox.x+heroBox.width,heroBox.y):addTo(self) display.newSprite("res/test/mark.png",heroBox.x+heroBox.width,heroBox.y+heroBox.height):addTo(self) local coin=display.newSprite("#silver_coin1.png",display.cx-23,display.cy+20):addTo(self) local coinPosX,coinPosY=coin:getPosition() coin.CollionRect={x=-8,y=-12,width=16,height=15} local coinBox={ x=coinPosX+coin.CollionRect.x, y=coinPosY+coin.CollionRect.y, width=coin.CollionRect.width, height=coin.CollionRect.height } display.newSprite("res/test/mark.png",coinBox.x,coinBox.y):addTo(self) display.newSprite("res/test/mark.png",coinBox.x,coinBox.y+coinBox.height):addTo(self) display.newSprite("res/test/mark.png",coinBox.x+coinBox.width,coinBox.y):addTo(self) display.newSprite("res/test/mark.png",coinBox.x+coinBox.width,coinBox.y+coinBox.height):addTo(self) print(cc.rectIntersectsRect(heroBox,coinBox)) end return MainScene
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原文地址:http://www.cnblogs.com/yufenghou/p/4323354.html