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jquery.roundabout.js文件
/** * jQuery Roundabout - v2.4.2 * http://fredhq.com/projects/roundabout * * Moves list-items of enabled ordered and unordered lists long * a chosen path. Includes the default "lazySusan" path, that * moves items long a spinning turntable. * * Terms of Use // jQuery Roundabout * * Open source under the BSD license * * Copyright (c) 2011-2012, Fred LeBlanc * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * - Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * - Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following * disclaimer in the documentation and/or other materials provided * with the distribution. * - Neither the name of the author nor the names of its contributors * may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ (function($) { "use strict"; var defaults, internalData, methods; // add default shape $.extend({ roundaboutShapes: { def: "lazySusan", lazySusan: function (r, a, t) { return { x: Math.sin(r + a), y: (Math.sin(r + 3 * Math.PI / 2 + a) / 8) * t, z: (Math.cos(r + a) + 1) / 2, scale: (Math.sin(r + Math.PI / 2 + a) / 2) + 0.5 }; } } }); defaults = { bearing: 0.0, tilt: 0.0, minZ: 100, maxZ: 280, minOpacity: 0.4, maxOpacity: 1.0, minScale: 0.4, maxScale: 1.0, duration: 600, btnNext: null, btnNextCallback: function() {}, btnPrev: null, btnPrevCallback: function() {}, btnToggleAutoplay: null, btnStartAutoplay: null, btnStopAutoplay: null, easing: "swing", clickToFocus: true, clickToFocusCallback: function() {}, focusBearing: 0.0, shape: "lazySusan", debug: false, childSelector: "li", startingChild: null, reflect: false, floatComparisonThreshold: 0.001, autoplay: false, autoplayDuration: 1000, autoplayPauseOnHover: false, autoplayCallback: function() {}, autoplayInitialDelay: 0, enableDrag: false, dropDuration: 600, dropEasing: "swing", dropAnimateTo: "nearest", dropCallback: function() {}, dragAxis: "x", dragFactor: 4, triggerFocusEvents: true, triggerBlurEvents: true, responsive: false }; internalData = { autoplayInterval: null, autoplayIsRunning: false, autoplayStartTimeout: null, animating: false, childInFocus: -1, touchMoveStartPosition: null, stopAnimation: false, lastAnimationStep: false }; methods = { // starters // ----------------------------------------------------------------------- // init // starts up roundabout init: function(options, callback, relayout) { var settings, now = (new Date()).getTime(); options = (typeof options === "object") ? options : {}; callback = ($.isFunction(callback)) ? callback : function() {}; callback = ($.isFunction(options)) ? options : callback; settings = $.extend({}, defaults, options, internalData); return this .each(function() { // make options var self = $(this), childCount = self.children(settings.childSelector).length, period = 360.0 / childCount, startingChild = (settings.startingChild && settings.startingChild > (childCount - 1)) ? (childCount - 1) : settings.startingChild, startBearing = (settings.startingChild === null) ? settings.bearing : 360 - (startingChild * period), holderCSSPosition = (self.css("position") !== "static") ? self.css("position") : "relative"; self .css({ // starting styles padding: 0, position: holderCSSPosition }) .addClass("roundabout-holder") .data( // starting options "roundabout", $.extend( {}, settings, { startingChild: startingChild, bearing: startBearing, oppositeOfFocusBearing: methods.normalize.apply(null, [settings.focusBearing - 180]), dragBearing: startBearing, period: period } ) ); // unbind any events that we set if we‘re relaying out if (relayout) { self .unbind(".roundabout") .children(settings.childSelector) .unbind(".roundabout"); } else { // bind responsive action if (settings.responsive) { $(window).bind("resize", function() { methods.stopAutoplay.apply(self); methods.relayoutChildren.apply(self); }); } } // bind click-to-focus if (settings.clickToFocus) { self .children(settings.childSelector) .each(function(i) { $(this) .bind("click.roundabout", function() { var degrees = methods.getPlacement.apply(self, [i]); if (!methods.isInFocus.apply(self, [degrees])) { methods.stopAnimation.apply($(this)); if (!self.data("roundabout").animating) { methods.animateBearingToFocus.apply(self, [degrees, self.data("roundabout").clickToFocusCallback]); } return false; } }); }); } // bind next buttons if (settings.btnNext) { $(settings.btnNext) .bind("click.roundabout", function() { if (!self.data("roundabout").animating) { methods.animateToNextChild.apply(self, [self.data("roundabout").btnNextCallback]); } return false; }); } // bind previous buttons if (settings.btnPrev) { $(settings.btnPrev) .bind("click.roundabout", function() { methods.animateToPreviousChild.apply(self, [self.data("roundabout").btnPrevCallback]); return false; }); } // bind toggle autoplay buttons if (settings.btnToggleAutoplay) { $(settings.btnToggleAutoplay) .bind("click.roundabout", function() { methods.toggleAutoplay.apply(self); return false; }); } // bind start autoplay buttons if (settings.btnStartAutoplay) { $(settings.btnStartAutoplay) .bind("click.roundabout", function() { methods.startAutoplay.apply(self); return false; }); } // bind stop autoplay buttons if (settings.btnStopAutoplay) { $(settings.btnStopAutoplay) .bind("click.roundabout", function() { methods.stopAutoplay.apply(self); return false; }); } // autoplay pause on hover if (settings.autoplayPauseOnHover) { self .bind("mouseenter.roundabout.autoplay", function() { methods.stopAutoplay.apply(self, [true]); }) .bind("mouseleave.roundabout.autoplay", function() { methods.startAutoplay.apply(self); }); } // drag and drop if (settings.enableDrag) { // on screen if (!$.isFunction(self.drag)) { if (settings.debug) { alert("You do not have the drag plugin loaded."); } } else if (!$.isFunction(self.drop)) { if (settings.debug) { alert("You do not have the drop plugin loaded."); } } else { self .drag(function(e, properties) { var data = self.data("roundabout"), delta = (data.dragAxis.toLowerCase() === "x") ? "deltaX" : "deltaY"; methods.stopAnimation.apply(self); methods.setBearing.apply(self, [data.dragBearing + properties[delta] / data.dragFactor]); }) .drop(function(e) { var data = self.data("roundabout"), method = methods.getAnimateToMethod(data.dropAnimateTo); methods.allowAnimation.apply(self); methods[method].apply(self, [data.dropDuration, data.dropEasing, data.dropCallback]); data.dragBearing = data.period * methods.getNearestChild.apply(self); }); } // on mobile self .each(function() { var element = $(this).get(0), data = $(this).data("roundabout"), page = (data.dragAxis.toLowerCase() === "x") ? "pageX" : "pageY", method = methods.getAnimateToMethod(data.dropAnimateTo); // some versions of IE don‘t like this if (element.addEventListener) { element.addEventListener("touchstart", function(e) { data.touchMoveStartPosition = e.touches[0][page]; }, false); element.addEventListener("touchmove", function(e) { var delta = (e.touches[0][page] - data.touchMoveStartPosition) / data.dragFactor; e.preventDefault(); methods.stopAnimation.apply($(this)); methods.setBearing.apply($(this), [data.dragBearing + delta]); }, false); element.addEventListener("touchend", function(e) { e.preventDefault(); methods.allowAnimation.apply($(this)); method = methods.getAnimateToMethod(data.dropAnimateTo); methods[method].apply($(this), [data.dropDuration, data.dropEasing, data.dropCallback]); data.dragBearing = data.period * methods.getNearestChild.apply($(this)); }, false); } }); } // start children methods.initChildren.apply(self, [callback, relayout]); }); }, // initChildren // applys settings to child elements, starts roundabout initChildren: function(callback, relayout) { var self = $(this), data = self.data("roundabout"); callback = callback || function() {}; self.children(data.childSelector).each(function(i) { var startWidth, startHeight, startFontSize, degrees = methods.getPlacement.apply(self, [i]); // on relayout, grab these values from current data if (relayout && $(this).data("roundabout")) { startWidth = $(this).data("roundabout").startWidth; startHeight = $(this).data("roundabout").startHeight; startFontSize = $(this).data("roundabout").startFontSize; } // apply classes and css first $(this) .addClass("roundabout-moveable-item") .css("position", "absolute"); // now measure $(this) .data( "roundabout", { startWidth: startWidth || $(this).width(), startHeight: startHeight || $(this).height(), startFontSize: startFontSize || parseInt($(this).css("font-size"), 10), degrees: degrees, backDegrees: methods.normalize.apply(null, [degrees - 180]), childNumber: i, currentScale: 1, parent: self } ); }); methods.updateChildren.apply(self); // start autoplay if necessary if (data.autoplay) { data.autoplayStartTimeout = setTimeout(function() { methods.startAutoplay.apply(self); }, data.autoplayInitialDelay); } self.trigger(‘ready‘); callback.apply(self); return self; }, // positioning // ----------------------------------------------------------------------- // updateChildren // move children elements into their proper locations updateChildren: function() { return this .each(function() { var self = $(this), data = self.data("roundabout"), inFocus = -1, info = { bearing: data.bearing, tilt: data.tilt, stage: { width: Math.floor($(this).width() * 0.9), height: Math.floor($(this).height() * 0.9) }, animating: data.animating, inFocus: data.childInFocus, focusBearingRadian: methods.degToRad.apply(null, [data.focusBearing]), shape: $.roundaboutShapes[data.shape] || $.roundaboutShapes[$.roundaboutShapes.def] }; // calculations info.midStage = { width: info.stage.width / 2, height: info.stage.height / 2 }; info.nudge = { width: info.midStage.width + (info.stage.width * 0.05), height: info.midStage.height + (info.stage.height * 0.05) }; info.zValues = { min: data.minZ, max: data.maxZ, diff: data.maxZ - data.minZ }; info.opacity = { min: data.minOpacity, max: data.maxOpacity, diff: data.maxOpacity - data.minOpacity }; info.scale = { min: data.minScale, max: data.maxScale, diff: data.maxScale - data.minScale }; // update child positions self.children(data.childSelector) .each(function(i) { if (methods.updateChild.apply(self, [$(this), info, i, function() { $(this).trigger(‘ready‘); }]) && (!info.animating || data.lastAnimationStep)) { inFocus = i; $(this).addClass("roundabout-in-focus"); } else { $(this).removeClass("roundabout-in-focus"); } }); if (inFocus !== info.inFocus) { // blur old child if (data.triggerBlurEvents) { self.children(data.childSelector) .eq(info.inFocus) .trigger("blur"); } data.childInFocus = inFocus; if (data.triggerFocusEvents && inFocus !== -1) { // focus new child self.children(data.childSelector) .eq(inFocus) .trigger("focus"); } } self.trigger("childrenUpdated"); }); }, // updateChild // repositions a child element into its new position updateChild: function(childElement, info, childPos, callback) { var factors, self = this, child = $(childElement), data = child.data("roundabout"), out = [], rad = methods.degToRad.apply(null, [(360.0 - data.degrees) + info.bearing]); callback = callback || function() {}; // adjust radians to be between 0 and Math.PI * 2 rad = methods.normalizeRad.apply(null, [rad]); // get factors from shape factors = info.shape(rad, info.focusBearingRadian, info.tilt); // correct factors.scale = (factors.scale > 1) ? 1 : factors.scale; factors.adjustedScale = (info.scale.min + (info.scale.diff * factors.scale)).toFixed(4); factors.width = (factors.adjustedScale * data.startWidth).toFixed(4); factors.height = (factors.adjustedScale * data.startHeight).toFixed(4); // update item child .css({ left: ((factors.x * info.midStage.width + info.nudge.width) - factors.width / 2.0).toFixed(0) + "px", top: ((factors.y * info.midStage.height + info.nudge.height) - factors.height / 2.0).toFixed(0) + "px", width: factors.width + "px", height: factors.height + "px", opacity: (info.opacity.min + (info.opacity.diff * factors.scale)).toFixed(2), zIndex: Math.round(info.zValues.min + (info.zValues.diff * factors.z)), fontSize: (factors.adjustedScale * data.startFontSize).toFixed(1) + "px" }); data.currentScale = factors.adjustedScale; // for debugging purposes if (self.data("roundabout").debug) { out.push("<div style=\"font-weight: normal; font-size: 10px; padding: 2px; width: " + child.css("width") + "; background-color: #ffc;\">"); out.push("<strong style=\"font-size: 12px; white-space: nowrap;\">Child " + childPos + "</strong><br />"); out.push("<strong>left:</strong> " + child.css("left") + "<br />"); out.push("<strong>top:</strong> " + child.css("top") + "<br />"); out.push("<strong>width:</strong> " + child.css("width") + "<br />"); out.push("<strong>opacity:</strong> " + child.css("opacity") + "<br />"); out.push("<strong>height:</strong> " + child.css("height") + "<br />"); out.push("<strong>z-index:</strong> " + child.css("z-index") + "<br />"); out.push("<strong>font-size:</strong> " + child.css("font-size") + "<br />"); out.push("<strong>scale:</strong> " + child.data("roundabout").currentScale); out.push("</div>"); child.html(out.join("")); } // trigger event child.trigger("reposition"); // callback callback.apply(self); return methods.isInFocus.apply(self, [data.degrees]); }, // manipulation // ----------------------------------------------------------------------- // setBearing // changes the bearing of the roundabout setBearing: function(bearing, callback) { callback = callback || function() {}; bearing = methods.normalize.apply(null, [bearing]); this .each(function() { var diff, lowerValue, higherValue, self = $(this), data = self.data("roundabout"), oldBearing = data.bearing; // set bearing data.bearing = bearing; self.trigger("bearingSet"); methods.updateChildren.apply(self); // not animating? we‘re done here diff = Math.abs(oldBearing - bearing); if (!data.animating || diff > 180) { return; } // check to see if any of the children went through the back diff = Math.abs(oldBearing - bearing); self.children(data.childSelector).each(function(i) { var eventType; if (methods.isChildBackDegreesBetween.apply($(this), [bearing, oldBearing])) { eventType = (oldBearing > bearing) ? "Clockwise" : "Counterclockwise"; $(this).trigger("move" + eventType + "ThroughBack"); } }); }); // call callback if one was given callback.apply(this); return this; }, // adjustBearing // change the bearing of the roundabout by a given degree adjustBearing: function(delta, callback) { callback = callback || function() {}; if (delta === 0) { return this; } this .each(function() { methods.setBearing.apply($(this), [$(this).data("roundabout").bearing + delta]); }); callback.apply(this); return this; }, // setTilt // changes the tilt of the roundabout setTilt: function(tilt, callback) { callback = callback || function() {}; this .each(function() { $(this).data("roundabout").tilt = tilt; methods.updateChildren.apply($(this)); }); // call callback if one was given callback.apply(this); return this; }, // adjustTilt // changes the tilt of the roundabout adjustTilt: function(delta, callback) { callback = callback || function() {}; this .each(function() { methods.setTilt.apply($(this), [$(this).data("roundabout").tilt + delta]); }); callback.apply(this); return this; }, // animation // ----------------------------------------------------------------------- // animateToBearing // animates the roundabout to a given bearing, all animations come through here animateToBearing: function(bearing, duration, easing, passedData, callback) { var now = (new Date()).getTime(); callback = callback || function() {}; // find callback function in arguments if ($.isFunction(passedData)) { callback = passedData; passedData = null; } else if ($.isFunction(easing)) { callback = easing; easing = null; } else if ($.isFunction(duration)) { callback = duration; duration = null; } this .each(function() { var timer, easingFn, newBearing, self = $(this), data = self.data("roundabout"), thisDuration = (!duration) ? data.duration : duration, thisEasingType = (easing) ? easing : data.easing || "swing"; // is this your first time? if (!passedData) { passedData = { timerStart: now, start: data.bearing, totalTime: thisDuration }; } // update the timer timer = now - passedData.timerStart; if (data.stopAnimation) { methods.allowAnimation.apply(self); data.animating = false; return; } // we need to animate more if (timer < thisDuration) { if (!data.animating) { self.trigger("animationStart"); } data.animating = true; if (typeof $.easing.def === "string") { easingFn = $.easing[thisEasingType] || $.easing[$.easing.def]; newBearing = easingFn(null, timer, passedData.start, bearing - passedData.start, passedData.totalTime); } else { newBearing = $.easing[thisEasingType]((timer / passedData.totalTime), timer, passedData.start, bearing - passedData.start, passedData.totalTime); } // fixes issue #24, animation changed as of jQuery 1.7.2 // also addresses issue #29, using easing breaks "linear" if (methods.compareVersions.apply(null, [$().jquery, "1.7.2"]) >= 0 && !($.easing["easeOutBack"])) { newBearing = passedData.start + ((bearing - passedData.start) * newBearing); } newBearing = methods.normalize.apply(null, [newBearing]); data.dragBearing = newBearing; methods.setBearing.apply(self, [newBearing, function() { setTimeout(function() { // done with a timeout so that each step is displayed methods.animateToBearing.apply(self, [bearing, thisDuration, thisEasingType, passedData, callback]); }, 0); }]); // we‘re done animating } else { data.lastAnimationStep = true; bearing = methods.normalize.apply(null, [bearing]); methods.setBearing.apply(self, [bearing, function() { self.trigger("animationEnd"); }]); data.animating = false; data.lastAnimationStep = false; data.dragBearing = bearing; callback.apply(self); } }); return this; }, // animateToNearbyChild // animates roundabout to a nearby child animateToNearbyChild: function(passedArgs, which) { var duration = passedArgs[0], easing = passedArgs[1], callback = passedArgs[2] || function() {}; // find callback if ($.isFunction(easing)) { callback = easing; easing = null; } else if ($.isFunction(duration)) { callback = duration; duration = null; } return this .each(function() { var j, range, self = $(this), data = self.data("roundabout"), bearing = (!data.reflect) ? data.bearing % 360 : data.bearing, length = self.children(data.childSelector).length; if (!data.animating) { // reflecting, not moving to previous || not reflecting, moving to next if ((data.reflect && which === "previous") || (!data.reflect && which === "next")) { // slightly adjust for rounding issues bearing = (Math.abs(bearing) < data.floatComparisonThreshold) ? 360 : bearing; // clockwise for (j = 0; j < length; j += 1) { range = { lower: (data.period * j), upper: (data.period * (j + 1)) }; range.upper = (j === length - 1) ? 360 : range.upper; if (bearing <= Math.ceil(range.upper) && bearing >= Math.floor(range.lower)) { if (length === 2 && bearing === 360) { methods.animateToDelta.apply(self, [-180, duration, easing, callback]); } else { methods.animateBearingToFocus.apply(self, [range.lower, duration, easing, callback]); } break; } } } else { // slightly adjust for rounding issues bearing = (Math.abs(bearing) < data.floatComparisonThreshold || 360 - Math.abs(bearing) < data.floatComparisonThreshold) ? 0 : bearing; // counterclockwise for (j = length - 1; j >= 0; j -= 1) { range = { lower: data.period * j, upper: data.period * (j + 1) }; range.upper = (j === length - 1) ? 360 : range.upper; if (bearing >= Math.floor(range.lower) && bearing < Math.ceil(range.upper)) { if (length === 2 && bearing === 360) { methods.animateToDelta.apply(self, [180, duration, easing, callback]); } else { methods.animateBearingToFocus.apply(self, [range.upper, duration, easing, callback]); } break; } } } } }); }, // animateToNearestChild // animates roundabout to the nearest child animateToNearestChild: function(duration, easing, callback) { callback = callback || function() {}; // find callback if ($.isFunction(easing)) { callback = easing; easing = null; } else if ($.isFunction(duration)) { callback = duration; duration = null; } return this .each(function() { var nearest = methods.getNearestChild.apply($(this)); methods.animateToChild.apply($(this), [nearest, duration, easing, callback]); }); }, // animateToChild // animates roundabout to a given child position animateToChild: function(childPosition, duration, easing, callback) { callback = callback || function() {}; // find callback if ($.isFunction(easing)) { callback = easing; easing = null; } else if ($.isFunction(duration)) { callback = duration; duration = null; } return this .each(function() { var child, self = $(this), data = self.data("roundabout"); if (data.childInFocus !== childPosition && !data.animating) { child = self.children(data.childSelector).eq(childPosition); methods.animateBearingToFocus.apply(self, [child.data("roundabout").degrees, duration, easing, callback]); } }); }, // animateToNextChild // animates roundabout to the next child animateToNextChild: function(duration, easing, callback) { return methods.animateToNearbyChild.apply(this, [arguments, "next"]); }, // animateToPreviousChild // animates roundabout to the preious child animateToPreviousChild: function(duration, easing, callback) { return methods.animateToNearbyChild.apply(this, [arguments, "previous"]); }, // animateToDelta // animates roundabout to a given delta (in degrees) animateToDelta: function(degrees, duration, easing, callback) { callback = callback || function() {}; // find callback if ($.isFunction(easing)) { callback = easing; easing = null; } else if ($.isFunction(duration)) { callback = duration; duration = null; } return this .each(function() { var delta = $(this).data("roundabout").bearing + degrees; methods.animateToBearing.apply($(this), [delta, duration, easing, callback]); }); }, // animateBearingToFocus // animates roundabout to bring a given angle into focus animateBearingToFocus: function(degrees, duration, easing, callback) { callback = callback || function() {}; // find callback if ($.isFunction(easing)) { callback = easing; easing = null; } else if ($.isFunction(duration)) { callback = duration; duration = null; } return this .each(function() { var delta = $(this).data("roundabout").bearing - degrees; delta = (Math.abs(360 - delta) < Math.abs(delta)) ? 360 - delta : -delta; delta = (delta > 180) ? -(360 - delta) : delta; if (delta !== 0) { methods.animateToDelta.apply($(this), [delta, duration, easing, callback]); } }); }, // stopAnimation // if an animation is currently in progress, stop it stopAnimation: function() { return this .each(function() { $(this).data("roundabout").stopAnimation = true; }); }, // allowAnimation // clears the stop-animation hold placed by stopAnimation allowAnimation: function() { return this .each(function() { $(this).data("roundabout").stopAnimation = false; }); }, // autoplay // ----------------------------------------------------------------------- // startAutoplay // starts autoplaying this roundabout startAutoplay: function(callback) { return this .each(function() { var self = $(this), data = self.data("roundabout"); callback = callback || data.autoplayCallback || function() {}; clearInterval(data.autoplayInterval); data.autoplayInterval = setInterval(function() { methods.animateToNextChild.apply(self, [callback]); }, data.autoplayDuration); data.autoplayIsRunning = true; self.trigger("autoplayStart"); }); }, // stopAutoplay // stops autoplaying this roundabout stopAutoplay: function(keepAutoplayBindings) { return this .each(function() { clearInterval($(this).data("roundabout").autoplayInterval); $(this).data("roundabout").autoplayInterval = null; $(this).data("roundabout").autoplayIsRunning = false; // this will prevent autoplayPauseOnHover from restarting autoplay if (!keepAutoplayBindings) { $(this).unbind(".autoplay"); } $(this).trigger("autoplayStop"); }); }, // toggleAutoplay // toggles autoplay pause/resume toggleAutoplay: function(callback) { return this .each(function() { var self = $(this), data = self.data("roundabout"); callback = callback || data.autoplayCallback || function() {}; if (!methods.isAutoplaying.apply($(this))) { methods.startAutoplay.apply($(this), [callback]); } else { methods.stopAutoplay.apply($(this), [callback]); } }); }, // isAutoplaying // is this roundabout currently autoplaying? isAutoplaying: function() { return (this.data("roundabout").autoplayIsRunning); }, // changeAutoplayDuration // stops the autoplay, changes the duration, restarts autoplay changeAutoplayDuration: function(duration) { return this .each(function() { var self = $(this), data = self.data("roundabout"); data.autoplayDuration = duration; if (methods.isAutoplaying.apply(self)) { methods.stopAutoplay.apply(self); setTimeout(function() { methods.startAutoplay.apply(self); }, 10); } }); }, // helpers // ----------------------------------------------------------------------- // normalize // regulates degrees to be >= 0.0 and < 360 normalize: function(degrees) { var inRange = degrees % 360.0; return (inRange < 0) ? 360 + inRange : inRange; }, // normalizeRad // regulates radians to be >= 0 and < Math.PI * 2 normalizeRad: function(radians) { while (radians < 0) { radians += (Math.PI * 2); } while (radians > (Math.PI * 2)) { radians -= (Math.PI * 2); } return radians; }, // isChildBackDegreesBetween // checks that a given child‘s backDegrees is between two values isChildBackDegreesBetween: function(value1, value2) { var backDegrees = $(this).data("roundabout").backDegrees; if (value1 > value2) { return (backDegrees >= value2 && backDegrees < value1); } else { return (backDegrees < value2 && backDegrees >= value1); } }, // getAnimateToMethod // takes a user-entered option and maps it to an animation method getAnimateToMethod: function(effect) { effect = effect.toLowerCase(); if (effect === "next") { return "animateToNextChild"; } else if (effect === "previous") { return "animateToPreviousChild"; } // default selection return "animateToNearestChild"; }, // relayoutChildren // lays out children again with new contextual information relayoutChildren: function() { return this .each(function() { var self = $(this), settings = $.extend({}, self.data("roundabout")); settings.startingChild = self.data("roundabout").childInFocus; methods.init.apply(self, [settings, null, true]); }); }, // getNearestChild // gets the nearest child from the current bearing getNearestChild: function() { var self = $(this), data = self.data("roundabout"), length = self.children(data.childSelector).length; if (!data.reflect) { return ((length) - (Math.round(data.bearing / data.period) % length)) % length; } else { return (Math.round(data.bearing / data.period) % length); } }, // degToRad // converts degrees to radians degToRad: function(degrees) { return methods.normalize.apply(null, [degrees]) * Math.PI / 180.0; }, // getPlacement // returns the starting degree for a given child getPlacement: function(child) { var data = this.data("roundabout"); return (!data.reflect) ? 360.0 - (data.period * child) : data.period * child; }, // isInFocus // is this roundabout currently in focus? isInFocus: function(degrees) { var diff, self = this, data = self.data("roundabout"), bearing = methods.normalize.apply(null, [data.bearing]); degrees = methods.normalize.apply(null, [degrees]); diff = Math.abs(bearing - degrees); // this calculation gives a bit of room for javascript float rounding // errors, it looks on both 0deg and 360deg ends of the spectrum return (diff <= data.floatComparisonThreshold || diff >= 360 - data.floatComparisonThreshold); }, // getChildInFocus // returns the current child in focus, or false if none are in focus getChildInFocus: function() { var data = $(this).data("roundabout"); return (data.childInFocus > -1) ? data.childInFocus : false; }, // compareVersions // compares a given version string with another compareVersions: function(baseVersion, compareVersion) { var i, base = baseVersion.split(/\./i), compare = compareVersion.split(/\./i), maxVersionSegmentLength = (base.length > compare.length) ? base.length : compare.length; for (i = 0; i <= maxVersionSegmentLength; i++) { if (base[i] && !compare[i] && parseInt(base[i], 10) !== 0) { // base is higher return 1; } else if (compare[i] && !base[i] && parseInt(compare[i], 10) !== 0) { // compare is higher return -1; } else if (base[i] === compare[i]) { // these are the same, next continue; } if (base[i] && compare[i]) { if (parseInt(base[i], 10) > parseInt(compare[i], 10)) { // base is higher return 1; } else { // compare is higher return -1; } } } // nothing was triggered, versions are the same return 0; } }; // start the plugin $.fn.roundabout = function(method) { if (methods[method]) { return methods[method].apply(this, Array.prototype.slice.call(arguments, 1)); } else if (typeof method === "object" || $.isFunction(method) || !method) { return methods.init.apply(this, arguments); } else { $.error("Method " + method + " does not exist for jQuery.roundabout."); } }; })(jQuery);
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<title>jQuery左右旋转幻灯片特效 - 【科e互联】</title> | |
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原文地址:http://www.cnblogs.com/liuwenbohhh/p/4347774.html