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自定义的方法
Poly.h
1 // 2 // Poly.h 3 // L01DrawingAPI 4 // 5 // Created by Mac OS 10.9.3 on 15-3-30. 6 // 7 // 8 9 #ifndef __L01DrawingAPI__Poly__ 10 #define __L01DrawingAPI__Poly__ 11 12 #include <iostream> 13 #include <cocos2d.h> 14 15 using namespace cocos2d; 16 17 namespace bobo{ 18 class Poly:public Node { 19 20 private: 21 Point ps[3];//定义一个三个点的点数组 22 23 public: 24 25 virtual bool init(); 26 virtual void draw(); 27 CREATE_FUNC(Poly); 28 }; 29 } 30 31 #endif /* defined(__L01DrawingAPI__Poly__) */
Poly.cpp
1 // 2 // Poly.cpp 3 // L01DrawingAPI 4 // 5 // Created by Mac OS 10.9.3 on 15-3-30. 6 // 7 // 8 9 #include "Poly.h" 10 11 namespace bobo { 12 13 bool Poly::init(){ 14 //定义各个定点 15 ps[0] = Point(0, 0); 16 ps[1] = Point(100, 0); 17 ps[2] = Point(200, 100); 18 19 20 return true; 21 } 22 23 void Poly::draw(){ 24 25 //绘制一个不规则的多边形(定点,定点的个数,多边形是否是闭合的) 26 //DrawPrimitives::drawPoly(const cocos2d::Point *vertices, 27 // unsigned int numOfVertices, bool closePolygon); 28 DrawPrimitives::drawPoly(ps, 3, true); 29 30 } 31 }
bool HelloWorld::init()
auto p = bobo::Poly::create();
p->setPosition(Point(100, 300));
addChild(p);
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原文地址:http://www.cnblogs.com/dudu580231/p/4377083.html