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1、在cocos2dx 点击事件分析(2)中,我们已经从java端分析了,单手触摸和多手触摸屏幕。 num --- 1,不论单点触摸还是多点触摸,这个值都是1 ids[] --- 触摸事件的ID void CCEGLViewProtocol::handleTouchesBegin(int num, int ids[], float xs[], float ys[]) { CCSet set; for (int i = 0; i < num; ++i) { int id = ids[i]; float x = xs[i]; float y = ys[i]; //static CCDictionary s_TouchesIntergerDict 存放手指触摸ID,每多一只手,就会产生一个新的ID CCInteger* pIndex = (CCInteger*)s_TouchesIntergerDict.objectForKey(id); int nUnusedIndex = 0; // it is a new touch if (pIndex == NULL) { nUnusedIndex = getUnUsedIndex(); // The touches is more than MAX_TOUCHES ? if (nUnusedIndex == -1) { CCLOG("The touches is more than MAX_TOUCHES, nUnusedIndex = %d", nUnusedIndex); continue; } //s_pTouches 存放触摸信息,CCTouch类中,有一个m_nId的成员变量,和这里就对应nUnusedIndex //就对应起来了 CCTouch* pTouch = s_pTouches[nUnusedIndex] = new CCTouch(); pTouch->setTouchInfo(nUnusedIndex, (x - m_obViewPortRect.origin.x) / m_fScaleX, (y - m_obViewPortRect.origin.y) / m_fScaleY); //CCLOG("x = %f y = %f", pTouch->getLocationInView().x, pTouch->getLocationInView().y); CCInteger* pInterObj = new CCInteger(nUnusedIndex); s_TouchesIntergerDict.setObject(pInterObj, id); set.adsdObject(pTouch); pInterObj->release(); } } if (set.count() == 0) { CCLOG("touchesBegan: count = 0"); return; } //根据我的分析,在这里,set的set.count()值只能是1。 m_pDelegate->touchesBegan(&set, NULL); } -->> void CCTouchDispatcher::touchesBegan(CCSet *touches, CCEvent *pEvent) { if (m_bDispatchEvents) { this->touches(touches, pEvent, CCTOUCHBEGAN); } } -->> // // dispatch events // void CCTouchDispatcher::touches(CCSet *pTouches, CCEvent *pEvent, unsigned int uIndex) { //这个里面的内容,后面分析 } 验证: cocos2dx的TestCpp例子中有个MutiTouchTest.cpp的例子,大家可以在那个例子里面打印一些信息。 下面是我添加了一些打印信息后的源码: #include "MutiTouchTest.h" #include "cocos2d.h" static ccColor3B s_TouchColors[CC_MAX_TOUCHES] = { ccYELLOW, ccBLUE, ccGREEN, ccRED, ccMAGENTA }; class TouchPoint : public CCNode { public: TouchPoint() { setShaderProgram(CCShaderCache::sharedShaderCache()->programForKey(kCCShader_PositionTextureColor)); } virtual void draw() { ccDrawColor4B(m_TouchColor.r, m_TouchColor.g, m_TouchColor.b, 255); glLineWidth(10); ccDrawLine( ccp(0, m_pTouchPoint.y), ccp(getContentSize().width, m_pTouchPoint.y) ); ccDrawLine( ccp(m_pTouchPoint.x, 0), ccp(m_pTouchPoint.x, getContentSize().height) ); glLineWidth(1); ccPointSize(30); ccDrawPoint(m_pTouchPoint); } void setTouchPos(const CCPoint& pt) { m_pTouchPoint = pt; } void setTouchColor(ccColor3B color) { m_TouchColor = color; } static TouchPoint* touchPointWithParent(CCNode* pParent) { TouchPoint* pRet = new TouchPoint(); pRet->setContentSize(pParent->getContentSize()); pRet->setAnchorPoint(ccp(0.0f, 0.0f)); pRet->autorelease(); return pRet; } private: CCPoint m_pTouchPoint; ccColor3B m_TouchColor; }; bool MutiTouchTestLayer::init() { if (CCLayer::init()) { setTouchEnabled(true); return true; } return false; } static CCDictionary s_dic; void MutiTouchTestLayer::registerWithTouchDispatcher(void) { CCDirector::sharedDirector()->getTouchDispatcher()->addStandardDelegate(this, 0); } void MutiTouchTestLayer::ccTouchesBegan(CCSet *pTouches, CCEvent *pEvent) { CCLog("ccTouchesBegan++++++ %d", pTouches->count()); CCSetIterator iter = pTouches->begin(); for (; iter != pTouches->end(); iter++) { CCTouch* pTouch = (CCTouch*)(*iter); TouchPoint* pTouchPoint = TouchPoint::touchPointWithParent(this); CCPoint location = pTouch->getLocation(); pTouchPoint->setTouchPos(location); pTouchPoint->setTouchColor(s_TouchColors[pTouch->getID()]); addChild(pTouchPoint); s_dic.setObject(pTouchPoint, pTouch->getID()); CCLog("ccTouchesBegan++ID++++ %d", pTouch->getID()); } } void MutiTouchTestLayer::ccTouchesMoved(CCSet *pTouches, CCEvent *pEvent) { CCLog("ccTouchesMoved++++++ %d", pTouches->count()); CCSetIterator iter = pTouches->begin(); for (; iter != pTouches->end(); iter++) { CCTouch* pTouch = (CCTouch*)(*iter); TouchPoint* pTP = (TouchPoint*)s_dic.objectForKey(pTouch->getID()); CCPoint location = pTouch->getLocation(); pTP->setTouchPos(location); CCLog("ccTouchesMoved++ID++++ %d", pTouch->getID()); } } void MutiTouchTestLayer::ccTouchesEnded(CCSet *pTouches, CCEvent *pEvent) { CCSetIterator iter = pTouches->begin(); for (; iter != pTouches->end(); iter++) { CCTouch* pTouch = (CCTouch*)(*iter); TouchPoint* pTP = (TouchPoint*)s_dic.objectForKey(pTouch->getID()); removeChild(pTP, true); s_dic.removeObjectForKey(pTouch->getID()); } } void MutiTouchTestLayer::ccTouchesCancelled(CCSet *pTouches, CCEvent *pEvent) { ccTouchesEnded(pTouches, pEvent); } void MutiTouchTestScene::runThisTest() { MutiTouchTestLayer* pLayer = MutiTouchTestLayer::create(); addChild(pLayer, 0); CCDirector::sharedDirector()->replaceScene(this); } 1、 03-30 13:13:14.192: D/cocos2d-x debug info(22995): ccTouchesBegan++++++ 1 03-30 13:13:14.192: D/cocos2d-x debug info(22995): ccTouchesBegan++ID++++ 0 03-30 13:13:14.312: D/cocos2d-x debug info(22995): ccTouchesBegan++++++ 1 03-30 13:13:14.312: D/cocos2d-x debug info(22995): ccTouchesBegan++ID++++ 1 2、 03-30 13:13:14.773: D/cocos2d-x debug info(22995): ccTouchesMoved++++++ 2 03-30 13:13:14.773: D/cocos2d-x debug info(22995): ccTouchesMoved++ID++++ 1 03-30 13:13:14.773: D/cocos2d-x debug info(22995): ccTouchesMoved++ID++++ 0
总结: 在ccTouchesBegan函数中,即使是多点触控,每次也只会有一个触摸事件, 但是前后两个手指的触摸事件会分配不同的ID,而在ccTouchesMoved里面, 会同时传递多点触控的所有点的触摸信息。
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原文地址:http://blog.csdn.net/tianxiawuzhei/article/details/44749517