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#include<cstdio> #include<cmath> #include<algorithm> using namespace std; #define N 5001 struct Point{int x,y;}p[N],bao[N]; bool operator < (Point a,Point b){return a.x!=b.x?a.x<b.x:a.y<b.y;} typedef long long ll; typedef Point Vector; Vector operator - (Point a,Point b){return (Vector){a.x-b.x,a.y-b.y};} ll Cross(Vector a,Vector b){return a.x*b.y-a.y*b.x;} double sqr(int x){return (double)x*(double)x;} double dis(Point a,Point b){return sqrt(sqr(a.x-b.x)+sqr(a.y-b.y));} int n,en; double ans; int main() { scanf("%d",&n); for(int i=1;i<=n;++i) scanf("%d%d",&p[i].x,&p[i].y); sort(p+1,p+1+n); for(int i=1;i<=n;++i) { while(en>1&&Cross(bao[en]-bao[en-1],p[i]-bao[en])<=0) --en; bao[++en]=p[i]; } int half=en; for(int i=n-1;i;--i) { while(en>half&&Cross(bao[en]-bao[en-1],p[i]-bao[en])<=0) --en; bao[++en]=p[i]; } for(int i=2;i<=en;++i) ans+=dis(bao[i],bao[i-1]); printf("%.2f\n",ans+dis(bao[1],bao[en])); return 0; }
【计算几何】【凸包】bzoj1670 [Usaco2006 Oct]Building the Moat护城河的挖掘
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原文地址:http://www.cnblogs.com/autsky-jadek/p/4378235.html