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经过CCEGLViewProtocol的handleTouchesBegin,handleTouchesMove,handleTouchesEnd,handleTouchesCancel处理, 都会CCTouchDispatcher中的下面这些函数,而且都会调用touches,那我们就分析一下touches这个函数 void CCTouchDispatcher::touchesBegan(CCSet *touches, CCEvent *pEvent) { if (m_bDispatchEvents) { this->touches(touches, pEvent, CCTOUCHBEGAN); } } void CCTouchDispatcher::touchesMoved(CCSet *touches, CCEvent *pEvent) { if (m_bDispatchEvents) { this->touches(touches, pEvent, CCTOUCHMOVED); } } void CCTouchDispatcher::touchesEnded(CCSet *touches, CCEvent *pEvent) { if (m_bDispatchEvents) { this->touches(touches, pEvent, CCTOUCHENDED); } } void CCTouchDispatcher::touchesCancelled(CCSet *touches, CCEvent *pEvent) { if (m_bDispatchEvents) { this->touches(touches, pEvent, CCTOUCHCANCELLED); } } // // dispatch events 分发触摸事件 // //CCSet *pTouches 所有触摸点的信息 //*pEvent NULL //uIndex 触摸类型:CCTOUCHBEGAN,CCTOUCHCANCELLED .... void CCTouchDispatcher::touches(CCSet *pTouches, CCEvent *pEvent, unsigned int uIndex) { CCAssert(uIndex >= 0 && uIndex < 4, ""); CCSet *pMutableTouches; m_bLocked = true; // optimization to prevent a mutable copy when it is not necessary //判断是否需要copy unsigned int uTargetedHandlersCount = m_pTargetedHandlers->count(); unsigned int uStandardHandlersCount = m_pStandardHandlers->count(); bool bNeedsMutableSet = (uTargetedHandlersCount && uStandardHandlersCount); pMutableTouches = (bNeedsMutableSet ? pTouches->mutableCopy() : pTouches); struct ccTouchHandlerHelperData sHelper = m_sHandlerHelperData[uIndex]; // // process the target handlers 1st //先处理target触摸事件 if (uTargetedHandlersCount > 0) { CCTouch *pTouch; CCSetIterator setIter; //因为这里可能同时发过来几个手指的触摸行为,以前分析过CCTOUCHBEGAN和CCTOUCHENDED每次只会传递一个 //多个手指不可能同时按下,总有先后 for (setIter = pTouches->begin(); setIter != pTouches->end(); ++setIter) { pTouch = (CCTouch *)(*setIter); CCTargetedTouchHandler *pHandler = NULL; CCObject* pObj = NULL; //遍历所有的TargetedHandler CCARRAY_FOREACH(m_pTargetedHandlers, pObj) { pHandler = (CCTargetedTouchHandler *)(pObj); if (! pHandler) { break; } //任何一次触摸事件都是从CCTOUCHBEGAN开始的,如何没有begin那,后面的move,end等等就没有意义 //那么如何表明,你对触摸事件感兴趣呢?就是在ccTouchBegan,即处理begin事件时返回true,那么表明 //控件对这个事件感兴趣,claimed(认领,宣称的意思),如果对begin不感兴趣,那么后面的move,end等就 //不发给你了。 bool bClaimed = false; if (uIndex == CCTOUCHBEGAN) { bClaimed = pHandler->getDelegate()->ccTouchBegan(pTouch, pEvent); if (bClaimed) { pHandler->getClaimedTouches()->addObject(pTouch); } } else if (pHandler->getClaimedTouches()->containsObject(pTouch)) { // moved ended canceled bClaimed = true; switch (sHelper.m_type) { case CCTOUCHMOVED: pHandler->getDelegate()->ccTouchMoved(pTouch, pEvent); break; case CCTOUCHENDED: pHandler->getDelegate()->ccTouchEnded(pTouch, pEvent); pHandler->getClaimedTouches()->removeObject(pTouch); break; case CCTOUCHCANCELLED: pHandler->getDelegate()->ccTouchCancelled(pTouch, pEvent); pHandler->getClaimedTouches()->removeObject(pTouch); break; } } //m_pTargetedHandlers链表的优先级从高到低,而且具有吞噬性, //即如果一个高优先级控件的处理了一次手指点击的CCTOUCHBEGAN事件,而且, //这个控件设置了Swallow,那么低优先级的控件都不能处理此时触摸事件 //而且,还会把这次触摸事件从pMutableTouches多点触摸里面移除。 if (bClaimed && pHandler->isSwallowsTouches()) { if (bNeedsMutableSet) { pMutableTouches->removeObject(pTouch); } break; } } } } // // process standard handlers 2nd //标准触摸事件,也是有优先级,但是没有吞噬能力。 //所有的都可以接收 if (uStandardHandlersCount > 0 && pMutableTouches->count() > 0) { CCStandardTouchHandler *pHandler = NULL; CCObject* pObj = NULL; CCARRAY_FOREACH(m_pStandardHandlers, pObj) { pHandler = (CCStandardTouchHandler*)(pObj); if (! pHandler) { break; } switch (sHelper.m_type) { case CCTOUCHBEGAN: pHandler->getDelegate()->ccTouchesBegan(pMutableTouches, pEvent); break; case CCTOUCHMOVED: pHandler->getDelegate()->ccTouchesMoved(pMutableTouches, pEvent); break; case CCTOUCHENDED: pHandler->getDelegate()->ccTouchesEnded(pMutableTouches, pEvent); break; case CCTOUCHCANCELLED: pHandler->getDelegate()->ccTouchesCancelled(pMutableTouches, pEvent); break; } } } if (bNeedsMutableSet) { pMutableTouches->release(); } // // Optimization. To prevent a [handlers copy] which is expensive // the add/removes/quit is done after the iterations // 对那些当时因为m_bLocked而没有移除,增加的都加进事件处理链表中。 // m_bLocked = false; if (m_bToRemove) { m_bToRemove = false; for (unsigned int i = 0; i < m_pHandlersToRemove->num; ++i) { forceRemoveDelegate((CCTouchDelegate*)m_pHandlersToRemove->arr[i]); } ccCArrayRemoveAllValues(m_pHandlersToRemove); } if (m_bToAdd) { m_bToAdd = false; CCTouchHandler* pHandler = NULL; CCObject* pObj = NULL; CCARRAY_FOREACH(m_pHandlersToAdd, pObj) { pHandler = (CCTouchHandler*)pObj; if (! pHandler) { break; } if (dynamic_cast<CCTargetedTouchHandler*>(pHandler) != NULL) { forceAddHandler(pHandler, m_pTargetedHandlers); } else { forceAddHandler(pHandler, m_pStandardHandlers); } } m_pHandlersToAdd->removeAllObjects(); } if (m_bToQuit) { m_bToQuit = false; forceRemoveAllDelegates(); } }
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原文地址:http://blog.csdn.net/tianxiawuzhei/article/details/44755541