import android.graphics.Camera;
import android.graphics.Matrix;
import android.view.View;
import android.view.animation.AccelerateInterpolator;
import android.view.animation.Animation;
import android.view.animation.DecelerateInterpolator;
import android.view.animation.Transformation;
/**
* 翻转动画
* @author Administrator
*
*/
public class CustomFlipAnime {
private static CustomFlipAnime util;
public static CustomFlipAnime getInstance() {
if (util == null) {
util = new CustomFlipAnime();
}
return util;
}
/**
* 翻转动画,且用在view初始化以后
* @param mContainer
* @param end 结束的角度
* @param depthZ 深度,若是同面,深度越大翻转开始view越小,若是反面,深度越大翻转结束view越小
* @param time 翻转一次的时间
* @param stopTime 如果可翻转回来,第一次翻转后停留的时间
* @param mReverse 翻转后是同面还是反面
* @param isHorizontal 是水平翻转还是垂直翻转
* @param isBack 是否翻转回来
*/
public void startFlipRotation(View mContainer, float end,float depthZ,int time,int stopTime,boolean mReverse, boolean isHorizontal,boolean isBack) {
float start=0;
final float centerX = mContainer.getWidth() / 2.0f;
final float centerY = mContainer.getHeight() / 2.0f;
final CustomRotateAnimation rotation = new CustomRotateAnimation(start, end,
centerX, centerY, 1800f, mReverse,isHorizontal);
rotation.setDuration(time);
rotation.setFillAfter(true);
rotation.setInterpolator(new AccelerateInterpolator());
if (isBack) {
rotation.setAnimationListener(new DisplayAnimationListener(mContainer,start,end,depthZ,time,stopTime,isHorizontal,mReverse));
}
mContainer.startAnimation(rotation);
}
private class DisplayAnimationListener implements Animation.AnimationListener {
private View view;
private float start;
private float end;
private int time;
private float depthZ;
private int stopTime;
private boolean isHorizontal;
private boolean mReverse;
private DisplayAnimationListener(View view,float start,float end,float depthZ,int time,int stopTime,boolean isHorizontal,boolean mReverse) {
this.view = view;
this.start=start;
this.end=end;
this.time=time;
this.stopTime=stopTime;
this.depthZ=depthZ;
this.isHorizontal=isHorizontal;
this.mReverse=mReverse;
}
public void onAnimationStart(Animation animation) {
}
public void onAnimationEnd(Animation animation) {
view.postDelayed(new Runnable() {
@Override
public void run() {
final float centerX = view.getWidth() / 2.0f;
final float centerY = view.getHeight() / 2.0f;
CustomRotateAnimation rotation;
rotation = new CustomRotateAnimation(end, start, centerX, centerY, depthZ,
mReverse,isHorizontal);
rotation.setDuration(time);
rotation.setFillAfter(true);
rotation.setInterpolator(new DecelerateInterpolator());
view.startAnimation(rotation);
}
}, stopTime);
}
public void onAnimationRepeat(Animation animation) {
}
}
}
class CustomRotateAnimation extends Animation {
private final float mFromDegrees;
private final float mToDegrees;
private final float mCenterX;
private final float mCenterY;
private final float mDepthZ;
private final boolean mReverse;
private Camera mCamera;
private boolean isHorizontal;
public CustomRotateAnimation(float fromDegrees, float toDegrees,
float centerX, float centerY, float depthZ, boolean reverse,boolean isHorizontal) {
mFromDegrees = fromDegrees;
mToDegrees = toDegrees;
mCenterX = centerX;
mCenterY = centerY;
mDepthZ = depthZ;
mReverse = reverse;
this.isHorizontal=isHorizontal;
}
@Override
public void initialize(int width, int height, int parentWidth, int parentHeight) {
super.initialize(width, height, parentWidth, parentHeight);
mCamera = new Camera();
}
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
final float fromDegrees = mFromDegrees;
float degrees = fromDegrees + ((mToDegrees - fromDegrees) * interpolatedTime);
final float centerX = mCenterX;
final float centerY = mCenterY;
final Camera camera = mCamera;
final Matrix matrix = t.getMatrix();
camera.save();
if (mReverse) {
camera.translate(0.0f, 0.0f, mDepthZ * interpolatedTime);
} else {
camera.translate(0.0f, 0.0f, mDepthZ * (1.0f - interpolatedTime));
}
if (isHorizontal) {
camera.rotateY(degrees);
}else {
camera.rotateX(degrees);
}
camera.getMatrix(matrix);
camera.restore();
matrix.preTranslate(-centerX, -centerY);
matrix.postTranslate(centerX, centerY);
}
}
原文地址:http://blog.csdn.net/u014580558/article/details/44754689