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翻转动画CustomFlipAnime

时间:2015-03-31 09:21:31      阅读:150      评论:0      收藏:0      [点我收藏+]

标签:动画   翻转   android   android游戏   

翻转动画CustomFlipAnime

import android.graphics.Camera;
import android.graphics.Matrix;
import android.view.View;
import android.view.animation.AccelerateInterpolator;
import android.view.animation.Animation;
import android.view.animation.DecelerateInterpolator;
import android.view.animation.Transformation;



/**
 * 翻转动画
 * @author Administrator
 *
 */
public class CustomFlipAnime {


    private static CustomFlipAnime util;

    public static CustomFlipAnime getInstance() {

        if (util == null) {
            util = new CustomFlipAnime();

        }
        return util;

    }



    /**
     * 翻转动画,且用在view初始化以后
     * @param mContainer 
     * @param end 结束的角度
     * @param depthZ 深度,若是同面,深度越大翻转开始view越小,若是反面,深度越大翻转结束view越小
     * @param time 翻转一次的时间
     * @param stopTime 如果可翻转回来,第一次翻转后停留的时间
     * @param mReverse 翻转后是同面还是反面
     * @param isHorizontal 是水平翻转还是垂直翻转
     * @param isBack 是否翻转回来
     */
    public  void startFlipRotation(View mContainer,  float end,float depthZ,int time,int stopTime,boolean mReverse,  boolean isHorizontal,boolean isBack) {
        float start=0;
        final float centerX = mContainer.getWidth() / 2.0f;
        final float centerY = mContainer.getHeight() / 2.0f;

        final CustomRotateAnimation rotation = new CustomRotateAnimation(start, end,
                centerX, centerY, 1800f, mReverse,isHorizontal);

        rotation.setDuration(time);
        rotation.setFillAfter(true);
        rotation.setInterpolator(new AccelerateInterpolator());
        if (isBack) {
            rotation.setAnimationListener(new DisplayAnimationListener(mContainer,start,end,depthZ,time,stopTime,isHorizontal,mReverse));
        }


        mContainer.startAnimation(rotation);
    }

    private  class DisplayAnimationListener implements Animation.AnimationListener {
        private View view;
        private float start;
        private float end;
        private int time;
        private float depthZ;
        private int stopTime;
        private boolean isHorizontal;
        private boolean mReverse;

        private DisplayAnimationListener(View view,float start,float end,float depthZ,int time,int stopTime,boolean isHorizontal,boolean mReverse) {
            this.view = view;
            this.start=start;
            this.end=end;
            this.time=time;
            this.stopTime=stopTime;
            this.depthZ=depthZ;
            this.isHorizontal=isHorizontal;
            this.mReverse=mReverse;
        }

        public void onAnimationStart(Animation animation) {
        }

        public void onAnimationEnd(Animation animation) {

            view.postDelayed(new Runnable() {

                @Override
                public void run() {
                    final float centerX = view.getWidth() / 2.0f;
                    final float centerY = view.getHeight() / 2.0f;
                    CustomRotateAnimation rotation;


                    rotation = new CustomRotateAnimation(end, start, centerX, centerY, depthZ,
                            mReverse,isHorizontal);

                    rotation.setDuration(time);
                    rotation.setFillAfter(true);
                    rotation.setInterpolator(new DecelerateInterpolator());

                    view.startAnimation(rotation);

                }
            }, stopTime);
        }

        public void onAnimationRepeat(Animation animation) {
        }
    }




}

class CustomRotateAnimation extends Animation {
    private final float mFromDegrees;
    private final float mToDegrees;
    private final float mCenterX;
    private final float mCenterY;
    private final float mDepthZ;
    private final boolean mReverse;
    private Camera mCamera;
    private boolean isHorizontal;

    public CustomRotateAnimation(float fromDegrees, float toDegrees,
            float centerX, float centerY, float depthZ, boolean reverse,boolean isHorizontal) {
        mFromDegrees = fromDegrees;
        mToDegrees = toDegrees;
        mCenterX = centerX;
        mCenterY = centerY;
        mDepthZ = depthZ;
        mReverse = reverse;
        this.isHorizontal=isHorizontal;

    }

    @Override
    public void initialize(int width, int height, int parentWidth, int parentHeight) {
        super.initialize(width, height, parentWidth, parentHeight);
        mCamera = new Camera();
    }

    @Override
    protected void applyTransformation(float interpolatedTime, Transformation t) {
        final float fromDegrees = mFromDegrees;
        float degrees = fromDegrees + ((mToDegrees - fromDegrees) * interpolatedTime);

        final float centerX = mCenterX;
        final float centerY = mCenterY;
        final Camera camera = mCamera;


        final Matrix matrix = t.getMatrix();

        camera.save();
        if (mReverse) {
            camera.translate(0.0f, 0.0f, mDepthZ * interpolatedTime);
        } else {
            camera.translate(0.0f, 0.0f, mDepthZ * (1.0f - interpolatedTime));
        }

        if (isHorizontal) {
            camera.rotateY(degrees);
        }else {
            camera.rotateX(degrees);
        }


        camera.getMatrix(matrix);
        camera.restore();


        matrix.preTranslate(-centerX, -centerY);
        matrix.postTranslate(centerX, centerY);
    }
}

翻转动画CustomFlipAnime

标签:动画   翻转   android   android游戏   

原文地址:http://blog.csdn.net/u014580558/article/details/44754689

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