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cocos2d-x3.0 ScrollView

时间:2014-04-30 22:33:39      阅读:382      评论:0      收藏:0      [点我收藏+]

标签:cocos2d-x   scale9sprite   cocostudio   ui   scrollview   

1、ScrollView纵向滑动

.h

#include "cocos2d.h"
#include "cocos-ext.h"
#include "ui/CocosGUI.h"
#include "cocostudio/CocoStudio.h"
USING_NS_CC;

USING_NS_CC_EXT;
using namespace ui;

.cpp

  
         layout = Layout::create();
        layout->setSize(Size(widgetSize.width, widgetSize.height));
       
        //横向排列,这里类似Android里的线性布局
        //layout->setLayoutType(LAYOUT_RELATIVE);
        /*以图片为背景*/
        layout->setBackGroundImageScale9Enabled(true);
        layout->setBackGroundImage("green_edit.png");
        
        layout->setPosition(Point(0,0));
        addChild(layout);

        /******************************************************************************************/
        ui::ScrollView* scrollView = ui::ScrollView::create();
        scrollView->setSize(Size(widgetSize.width / 2, widgetSize.height ));
        
        scrollView->setPosition(Point(widgetSize.width / 2, 0));
        layout->addChild(scrollView);
        
        
        
        
        ImageView* imageView = ImageView::create("ccicon.png");
        
        float innerWidth = scrollView->getSize().width;
        float innerHeight = scrollView->getSize().height + imageView->getSize().height;
        
        scrollView->setInnerContainerSize(Size(innerWidth, innerHeight));
        
        
        Button* button = Button::create("animationbuttonnormal.png", "animationbuttonpressed.png");
        button->setPosition(Point(innerWidth / 2.0f, scrollView->getInnerContainerSize().height - button->getSize().height / 2.0f));
        scrollView->addChild(button);
        
        
        
        Button* titleButton = Button::create("backtotopnormal.png", "backtotoppressed.png");
        titleButton->setTitleText("Title Button");
        titleButton->setPosition(Point(innerWidth / 2.0f - 100, 300));
        scrollView->addChild(titleButton);
        
        
        
        
        Button* button_scale9 = Button::create("button.png", "buttonHighlighted.png");
        button_scale9->setScale9Enabled(true);
        button_scale9->setSize(Size(100.0f, button_scale9->getVirtualRendererSize().height));
        button_scale9->setPosition(Point(innerWidth / 2.0f, titleButton->getBottomInParent() - titleButton->getSize().height));
        scrollView->addChild(button_scale9);
        
        
        imageView->setPosition(Point(innerWidth / 2.0f, imageView->getSize().height / 2.0f));
        scrollView->addChild(imageView);
        

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2、ScrollView横向

 layout = Layout::create();
        layout->setSize(Size(widgetSize.width, widgetSize.height));
       
        //横向排列,这里类似Android里的线性布局
        //layout->setLayoutType(LAYOUT_RELATIVE);
        /*以图片为背景*/
        layout->setBackGroundImageScale9Enabled(true);
        layout->setBackGroundImage("green_edit.png");
        
        layout->setPosition(Point(0,0));
        addChild(layout);

        /******************************************************************************************/
        ui::ScrollView* scrollView = ui::ScrollView::create();
        scrollView->setBounceEnabled(true);
        scrollView->setSize(Size(widgetSize.width / 2, widgetSize.height ));
        scrollView->setDirection(SCROLLVIEW_DIR_HORIZONTAL);
        scrollView->setSize(Size(560.0f, 300.0f));
        scrollView->setInnerContainerSize(scrollView->getSize());
        scrollView->setPosition(Point(widgetSize.width / 2, 0));
        layout->addChild(scrollView);
        
        
        
        
        ImageView* imageView = ImageView::create("ccicon.png");
        
      
        float innerWidth = scrollView->getSize().width;
        float innerHeight = scrollView->getSize().height;
        
        scrollView->setInnerContainerSize(Size(innerWidth, innerHeight));
        
        Button* button = Button::create("animationbuttonnormal.png","animationbuttonpressed.png");
        button->setPosition(Point(innerWidth / 2.0f, innerHeight - button->getSize().height / 2.0f));
        scrollView->addChild(button);
        
        imageView->setPosition(Point(innerWidth/ 2.0f, imageView->getSize().height / 2.0f));
        scrollView->addChild(imageView);

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cocos2d-x3.0 ScrollView

标签:cocos2d-x   scale9sprite   cocostudio   ui   scrollview   

原文地址:http://blog.csdn.net/qqmcy/article/details/24813595

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