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看数据结构写代码(39) 图的遍历(深搜和广搜)

时间:2015-04-10 13:45:10      阅读:195      评论:0      收藏:0      [点我收藏+]

标签:图的遍历   图的深度优先遍历   图的广度优先遍历   数据结构   

图的遍历算法 有两种 :深度优先搜索遍历 和 广度 优先搜索遍历。深度优先搜索遍历类似与 树的 先序遍历。广度优先搜索遍历类似与树的层序遍历。只不过 图 可以有 不连通的 节点,所以 得 遍历 整个顶点数组。

深搜遍历 总是 先访问当前节点的邻接点,而 广搜算法 是 先访问顶点的邻接点 要 先于 后访问顶点的邻接点 被 访问。

具体遍历顺序如下:

技术分享


以下代码 以 图的 邻接多重表 为 基本结构进行 遍历。

首先更改 上节 的 查找 邻接点 和 下一个邻接点的 返回值,以及 邻接点的 代码 有误,少加了 一句:

if (next->iIndex == location2 || next->jIndex == location2){
next = next->iIndex == location1 ? next->iNext : next->jNext;
break;
}
next = next->iIndex == location1 ? next->iNext : next->jNext;

int firstAdj(AMLGraph g,int location){
	ArcNode * next = g.adjMuList[location].head->iNext;
	if (next != NULL)
	{
		int index = next->iIndex == location ? next->jIndex : next->iIndex;
		return index;
	}
	return -1;
}

int nextAdj(AMLGraph g,int location1 ,int location2){
	ArcNode * next = g.adjMuList[location1].head->iNext;
	while (next != NULL){
		if (next->iIndex == location2 || next->jIndex == location2){
			next = next->iIndex == location1 ? next->iNext : next->jNext;
			break;
		}
		next = next->iIndex == location1 ? next->iNext : next->jNext;
	}
	if (next != NULL){
		int index = next->iIndex == location1 ? next->jIndex : next->iIndex;
		return index;
	}
	return -1;
}


然后 是 深搜 和 广搜的 具体代码:

void dfs(AMLGraph g,int i,bool * isVisitedArray){
	printf("%c",g.adjMuList[i].vexName);
	isVisitedArray[i] = true;
	for (int next = firstAdj(g,i); next != -1 ; next = nextAdj(g,i,next)){
		if (isVisitedArray[next] == false){
			dfs(g,next,isVisitedArray);
		}
	}
}
//深度优先搜索遍历
void dfsTraver(AMLGraph g){
	bool isVisited[MAX_VEX_NUM] = {false};
	printf("----------深度优先遍历------------------\n");
	for (int i = 0; i < g.vexNum; i++){
		if (isVisited[i] == false){
			dfs(g,i,isVisited);
		}
	}
	printf("\n");
}
//广度优先搜索遍历
void bfsTraverse(AMLGraph g){
	bool isVisited[MAX_VEX_NUM] = {false};
	printf("----------广度优先遍历------------------\n");
	LinkQueue queue;
	queueInit(&queue);
	for (int i = 0; i < g.vexNum; i++){
		if (isVisited[i] == false){
			printf("%c",g.adjMuList[i].vexName);
			isVisited[i] = true;
			enqueue(&queue,i);
			while (!queueEmpty(queue)){
				int top;
				dequeue(&queue,&top);
				for (int next = firstAdj(g,top);next != -1 ; next = nextAdj(g,top,next)){
					if (isVisited[next] == false){
						printf("%c",g.adjMuList[next].vexName);
						isVisited[next] = true;
						enqueue(&queue,next);
					}
				}
			}
		}
	}
	queueDestory(&queue);
}

完整 源代码如下:

广搜用到的链队代码没有放进来,想看的 可以 进网盘地址 下载 工程文件。

工程文件网盘地址:点击打开链接

// AMLGraph.cpp : 定义控制台应用程序的入口点。
//无向图的邻接多重表

#include "stdafx.h"
#include <cstdlib>
#include "queue.h"

#define MAX_VEX_NUM 20

enum E_VisitIf
{
	unvisited = 0,
	visited = 1,
};
struct ArcNode
{
	E_VisitIf mark;
	int iIndex,jIndex;//顶点i,j在图中的位置
	ArcNode * iNext;//与i顶点点相关的下一个弧
	ArcNode * jNext;//与j顶点点相关的下一个弧
};

struct VNode
{
	char vexName;
	ArcNode * head;//头指针
};

struct AMLGraph
{
	VNode adjMuList[MAX_VEX_NUM];//顶点数组
	int vexNum,arcNum;
};

//获取弧 的 头节点
ArcNode * getHeadNode(){
	ArcNode * pNode = (ArcNode *)malloc(sizeof(ArcNode));
	if (pNode){
		pNode->iIndex = pNode->jIndex = -1;
		pNode->iNext = pNode->jNext = NULL;
		pNode->mark = unvisited;
	}
	return pNode;
}

ArcNode * getArcNode(int iIndex,int jIndex){
	ArcNode * pNode = getHeadNode();
	if (pNode){
		pNode->iIndex = iIndex;
		pNode->jIndex = jIndex;
	}
	return pNode;
}

int vexLocation(AMLGraph g,char vex){
	for (int i = 0; i < g.vexNum; i++){
		if (g.adjMuList[i].vexName == vex){
			return i;
		}
	}
	return -1;
}

void createGrahp(AMLGraph * g){
	printf("输入图的顶点数 和 边(弧)数\n");
	scanf("%d%d%*c",&g->vexNum,&g->arcNum);  
    //构造顶点集  
    printf("请输入顶点集\n");  
    for (int i = 0; i < g->vexNum; i++){  
        char name;
		scanf("%c",&name);
		g->adjMuList[i].vexName = name;
		g->adjMuList[i].head = getHeadNode();//建立 头节点,并让头指针指向头节点
    }  
    //构造顶点关系  
    fflush(stdin);  
    printf("请输入顶点的关系\n");  
    for (int i = 0; i < g->arcNum; i++){  
        char vex1,vex2;
		scanf("%c%c%*c",&vex1,&vex2);  
		int location1 = vexLocation(*g,vex1);
		int location2 = vexLocation(*g,vex2);
		ArcNode * pNode = getArcNode(location1,location2);
		pNode->iNext = g->adjMuList[location1].head->iNext;
		g->adjMuList[location1].head->iNext = pNode;
		pNode->jNext = g->adjMuList[location2].head->iNext;
		g->adjMuList[location2].head->iNext = pNode;
    }  
}


void destoryGraph(AMLGraph * g){
	for (int i = 0; i < g->vexNum; i++){
		ArcNode * next = g->adjMuList[i].head->iNext;
		while (next != NULL){
			ArcNode * freeNode = next;
			next = next->iIndex == i ? next->iNext : next->jNext;
			if (freeNode->iIndex == i){////只释放 iIndex 等于 i的节点,要不会多次释放
				free(freeNode);
			}
		}
		free(g->adjMuList[i].head);
		g->adjMuList[i].head = NULL;
		g->adjMuList[i].vexName = ' ';
		g->vexNum = g->arcNum = 0;
	}
}

//顶点vex1 和顶点vex2 是否相邻
bool graphIsAdj(AMLGraph g,char vex1,char vex2){
	int location = vexLocation(g,vex1);
	ArcNode * next = g.adjMuList[location].head->iNext;
	while (next != NULL){
		if (g.adjMuList[next->iIndex].vexName == vex2 || g.adjMuList[next->jIndex].vexName == vex2){
			return true;
		}
		next = next->iIndex == location ? next->iNext : next->jNext;
	}
	return false;
}

int graphDegree(AMLGraph g,char vex){
	int degree = 0;
	int location = vexLocation(g,vex);
	ArcNode * next = g.adjMuList[location].head->iNext;//计算所有出度
	while (next != NULL){
		degree++;
		next = next->iIndex == location ? next->iNext : next->jNext;
	}
	return degree;
}


//插入边(弧)
void insertArc(AMLGraph * g,char vex1,char vex2){
	int location1 = vexLocation(*g,vex1);
	int location2 = vexLocation(*g,vex2);
	ArcNode * node = getArcNode(location1,location2);
	node->iNext = g->adjMuList[location1].head->iNext;
	g->adjMuList[location1].head->iNext = node;
	node->jNext = g->adjMuList[location2].head->iNext;
	g->adjMuList[location2].head->iNext = node;
	g->arcNum ++;
}
//删除边(弧)
void deleteArc(AMLGraph * g,char vex1,char vex2){
	g->arcNum--;
	int location1 = vexLocation(*g,vex1);
	int location2 = vexLocation(*g,vex2);
	ArcNode * next = g->adjMuList[location1].head->iNext;
	ArcNode * pre = g->adjMuList[location1].head;
	while (next != NULL){
		if (next->iIndex == location2){
			if (pre == g->adjMuList[location1].head || pre->iIndex == location1){//删除的是第一个节点.或者 前驱的index = location1
				pre->iNext = next->jNext;
			}
			else{
				pre->jNext = next->jNext;
			}
			break;
		}
		else if(next->jIndex == location2){
			if (pre == g->adjMuList[location1].head || pre->iIndex == location1){//删除的是第一个节点.或者 前驱的index = location1
				pre->iNext = next->iNext;
			}
			else{
				pre->jNext = next->iNext;
			}
			break;
		}
		pre = next;
		next = next->iIndex == location1 ? next->iNext : next->jNext;
	}
	next = g->adjMuList[location2].head->iNext;
	pre = g->adjMuList[location2].head;
	while (next != NULL){
		if (next->iIndex == location1){
			if (pre == g->adjMuList[location2].head || pre->iIndex == location2){//删除的是第一个节点.或者 前驱的index = location1
				pre->iNext = next->jNext;
			}
			else{
				pre->jNext = next->jNext;
			}
			free(next);
			break;
		}
		else if(next->jIndex == location1){
			if (pre == g->adjMuList[location2].head || pre->iIndex == location2){//删除的是第一个节点.或者 前驱的index = location1
				pre->iNext = next->iNext;
			}
			else{
				pre->jNext = next->iNext;
			}
			free(next);
			break;
		}
		pre = next;
		next = next->iIndex == location2 ? next->iNext : next->jNext;
	}
}
//插入顶点
void insertVex(AMLGraph * g, char vex){
	if (g->vexNum < MAX_VEX_NUM){
		g->adjMuList[g->vexNum].vexName = vex;
		g->adjMuList[g->vexNum].head = getHeadNode();
		g->vexNum++;
	}
}
//删除顶点
void deleteVex(AMLGraph * g,char vex){
	int location = vexLocation(*g,vex);
	//删除顶点 同样需要 遍历整个 图 查找 与 vex 相关的弧节点
	for (int i = 0; i < g->vexNum; i++){
		ArcNode * next = g->adjMuList[i].head->iNext;
		while (next != NULL){
			if (next->iIndex == location || next->jIndex == location){
				ArcNode * delNode = next;
				next = next->iIndex == location ? next->iNext : next->jNext;
				char delData1 = g->adjMuList[delNode->iIndex].vexName;
				char delData2 = g->adjMuList[delNode->jIndex].vexName;
				deleteArc(g,delData1,delData2);
			}
			else{
				next = next->iIndex == location ? next->iNext : next->jNext;
			}
		}
	}
	//更改因删除顶点 而导致的元素位置变化..
	for (int i = 0; i < g->vexNum; i++){
		ArcNode * next = g->adjMuList[i].head->iNext;
		while (next != NULL){
			if (next->iIndex == i){
				if(next->iIndex > location){
				next->iIndex --;
				}
				if(next->jIndex > location){
					next->jIndex --;
				}
			}
			next = next->iIndex == location ? next->iNext : next->jNext;
		}
	}
	free(g->adjMuList[location].head);//释放头节点
	//vex下面的 顶点上移
	for (int i = location + 1; i < g->vexNum; i++){
		g->adjMuList[i-1] = g->adjMuList[i];
	}
	g->vexNum --;
}


void printGrahp(AMLGraph g){
	for (int i = 0; i < g.vexNum; i++){
		printf("%c的 邻接点有:",g.adjMuList[i].vexName);
		ArcNode * next = g.adjMuList[i].head->iNext;//删除所有弧尾
		while (next != NULL){
			int index = next->iIndex == i ? next->jIndex : next->iIndex;
			printf("%c",g.adjMuList[index].vexName);
			next = next->iIndex == i ? next->iNext : next->jNext;
		}
		printf("\n");
	}
}

int firstAdj(AMLGraph g,int location){
	ArcNode * next = g.adjMuList[location].head->iNext;
	if (next != NULL)
	{
		int index = next->iIndex == location ? next->jIndex : next->iIndex;
		return index;
	}
	return -1;
}

int nextAdj(AMLGraph g,int location1 ,int location2){
	ArcNode * next = g.adjMuList[location1].head->iNext;
	while (next != NULL){
		if (next->iIndex == location2 || next->jIndex == location2){
			next = next->iIndex == location1 ? next->iNext : next->jNext;
			break;
		}
		next = next->iIndex == location1 ? next->iNext : next->jNext;
	}
	if (next != NULL){
		int index = next->iIndex == location1 ? next->jIndex : next->iIndex;
		return index;
	}
	return -1;
}

void dfs(AMLGraph g,int i,bool * isVisitedArray){
	printf("%c",g.adjMuList[i].vexName);
	isVisitedArray[i] = true;
	for (int next = firstAdj(g,i); next != -1 ; next = nextAdj(g,i,next)){
		if (isVisitedArray[next] == false){
			dfs(g,next,isVisitedArray);
		}
	}
}
//深度优先搜索遍历
void dfsTraver(AMLGraph g){
	bool isVisited[MAX_VEX_NUM] = {false};
	printf("----------深度优先遍历------------------\n");
	for (int i = 0; i < g.vexNum; i++){
		if (isVisited[i] == false){
			dfs(g,i,isVisited);
		}
	}
	printf("\n");
}
//广度优先搜索遍历
void bfsTraverse(AMLGraph g){
	bool isVisited[MAX_VEX_NUM] = {false};
	printf("----------广度优先遍历------------------\n");
	LinkQueue queue;
	queueInit(&queue);
	for (int i = 0; i < g.vexNum; i++){
		if (isVisited[i] == false){
			printf("%c",g.adjMuList[i].vexName);
			isVisited[i] = true;
			enqueue(&queue,i);
			while (!queueEmpty(queue)){
				int top;
				dequeue(&queue,&top);
				for (int next = firstAdj(g,top);next != -1 ; next = nextAdj(g,top,next)){
					if (isVisited[next] == false){
						printf("%c",g.adjMuList[next].vexName);
						isVisited[next] = true;
						enqueue(&queue,next);
					}
				}
			}
		}
	}
	queueDestory(&queue);
}

//邻接多重表
int _tmain(int argc, _TCHAR* argv[])
{
	AMLGraph g;
	createGrahp(&g);
	printGrahp(g);
	dfsTraver(g);
	bfsTraverse(g);
	return 0;
}
运行截图:

技术分享

从 a的邻接表 可以 看到 深搜的结果: 首先访问 a 节点,然后 访问 a的 第一个 邻接点d,然后 访问 d 的第一个邻接点c,然后 访问c的第一个邻接点e,然后访问 e的 邻接点

c和b ,c被访问过了,访问b,然后 访问 b的邻接点,等等.......最后 访问 单独的 顶点 fg.

所以 深搜结果为:adcebfg

广搜结果:先访问a,再访问a的所有邻接点dcb,访问d的所有邻接点ca(都被访问过了跳过),c的所有邻接点edba,只有e没被访问,访问他,然后访问b的所有邻接点:eca等等。。。最后访问单独的顶点 fg

所以广搜结果为:adcbefg


看数据结构写代码(39) 图的遍历(深搜和广搜)

标签:图的遍历   图的深度优先遍历   图的广度优先遍历   数据结构   

原文地址:http://blog.csdn.net/fuming0210sc/article/details/44976393

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