标签:
现在 正在做unity的方向 不得不说我选的是UI方向 Unity中很有名的就是NGUI插件了.今天做了个ngui的简单背包系统。非常简陋。。初学着 自己mark下
(1)预览
主要就是个 simple popup list控件(为label制作动态字体方便支持中文)
设置如图
mark为空物体,作为动态生成的图集的坐标。为他绑定脚本 child:
using UnityEngine; using System.Collections; public class child : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { Transform[] chinds = this.GetComponentsInChildren<Transform>(); if (chinds.Length >= 3) { Destroy(chinds[1].gameObject); } } }
camera得脚本:
1 using UnityEngine; 2 using System.Collections; 3 4 public class load_sprite : MonoBehaviour 5 { 6 public GameObject parent; 7 private UIDragObject ud; 8 // Use this for initialization 9 void Start() 10 { 11 12 } 13 14 // Update is called once per frame 15 void Update() 16 { 17 parent.transform.position = new Vector3(-1.782f, -0.29f, 0); 18 } 19 public void create() 20 { 21 UIAtlas atlas = (UIAtlas)Resources.Load("Atlas/New Atlas_1", typeof(UIAtlas)); 22 UISprite sprite = NGUITools.AddSprite(parent, atlas, UIPopupList.current.value); 23 sprite.transform.localScale = new Vector3(2.0f, 2.0f, 2.0f); 24 sprite.transform.localPosition = Vector3.zero; 25 sprite.gameObject.AddComponent<BoxCollider>().size=new Vector3(100,100,0); 26 sprite.gameObject.AddComponent<Drop_PM>(); 27 sprite.tag = "item"; 28 sprite.depth = 2; 29 30 31 GameObject go = GameObject.Find("Sprite"); 32 BoxCollider col = go.AddComponent<BoxCollider>(); 33 col.size = new Vector3(100, 100, 0); 34 go.AddComponent<UIDragDropItem>(); 35 go.GetComponent<UIWidget>().depth = 10; 36 37 38 39 40 41 } 42 }
project视图(必须为Resources,内放图集)
还有个动态加载的脚本 重写uidragdropitem
1 using UnityEngine; 2 using System.Collections; 3 4 public class MyDragItem : UIDragDropItem { 5 6 protected override void OnDragDropRelease(GameObject surface) 7 { 8 base.OnDragDropRelease(surface); 9 10 print(surface); 11 12 this.transform.parent = surface.transform; 13 this.transform.localPosition = Vector3.zero; 14 } 15 }
很简单的一个入门实验。
标签:
原文地址:http://www.cnblogs.com/mukeyang/p/4425034.html