标签:cocos2d-x3.4 华容道 游戏
RoleSprite负责显示角色,需要有一个数据的引用,注意他的锚点是在左下角的,为了便于计算。
代码:
RoleSprite.h
#ifndef _ROLE_SPRITE_H_ #define _ROLE_SPRITE_H_ #include "cocos2d.h" class Role ; class RoleSprite : public cocos2d::Node { public: static RoleSprite* create(Role * pRole ,int row,int col,const cocos2d::Rect & bounds,cocos2d::Node * pParent ,int zOrder); public: RoleSprite(Role * role,int row,int col); ~RoleSprite(); virtual bool init() ; private: Role * m_pRole; int m_row ; int m_col ; }; #endif
RoleSprite.cpp
#include "RoleSprite.h" #include "data/Role.h" USING_NS_CC ; RoleSprite * RoleSprite::create(Role * pRole ,int row,int col,const cocos2d::Rect & bounds,cocos2d::Node * pParent ,int zOrder) { auto pRet = new RoleSprite(pRole,row,col); pRet->setContentSize(bounds.size) ; pRet->setPosition(bounds.origin) ; pRet->setAnchorPoint(Vec2(0,0)) ; if (pRet->init()) { pParent->addChild(pRet,zOrder) ; pRet->autorelease(); } else { delete pRet; return nullptr ; } return pRet ; } RoleSprite::RoleSprite(Role * role,int row,int col) :m_pRole(nullptr) ,m_row(0) ,m_col(0) { m_pRole = role ; CC_SAFE_RETAIN(m_pRole) ; m_row = row ; m_col = col ; } RoleSprite::~RoleSprite() { CC_SAFE_RELEASE_NULL(m_pRole); } bool RoleSprite::init() { Sprite* pSkin = Sprite::create(m_pRole->getImageName()->getCString()) ; pSkin->setPosition(this->getBoundingBox().size.width / 2,this->getBoundingBox().size.height / 2) ; addChild(pSkin) ; return true; }
标签:cocos2d-x3.4 华容道 游戏
原文地址:http://blog.csdn.net/c_boy_lu/article/details/45047359