标签:cocos
Cocox在动画这方面做的很好,果然很适合做游戏,我先研究了下以下几点的应用,
1、动作的平移旋转、缩放、串行和并行
local people=display.newSprite("gamepic.png"):addTo(self):scale(0.5) people:setPosition(cc.p(0,100)) people:setAnchorPoint(cc.p(0,0)) -- people:runAction(cc.MoveTo:create(1,cc.p(display.width-250,100))) -- people:runAction(cc.MoveBy:create(1,cc.p(display.width-250,0))) local m1=cc.MoveBy:create(1,cc.p(display.width-450,0)) --local m2=cc.MoveTo:create(1,cc.p(0,100)) --local m2=m1:reverse() -- people:runAction(cc.Sequence:create(m1,m2)) local m2=cc.ScaleTo:create(1,0.8) --people:runAction(cc.Spawn:create(m1,m2)) people:runAction(cc.Sequence:create(cc.Spawn:create(m1,m2),cc.CallFunc:create(function() print("over") end)))
local role=cc.NodeGrid:create() role:addChild(display.newSprite("gamepic.png")) role:center():addTo(self) -- role:runAction(cc.Shaky3D:create(10,cc.size(50,50),5,false)) -- role:runAction(cc.ShakyTiles3D:create(10,cc.size(50,50),5,false)) -- role:runAction(cc.ShuffleTiles:create(5,cc.size(100,100),4)) --local r1=cc.Shaky3D:create(1,cc.size(50,50),5,false) --local r2=cc.ShuffleTiles:create(1,cc.size(100,100),4) --role:runAction(cc.Sequence:create(r1,r2)) --role:runAction(cc.Waves3D:create(2,cc.size(50,50),5,40)) local r1=cc.Waves3D:create(2,cc.size(15,10),5,40) local r2=cc.Waves3D:create(2,cc.size(15,10),0,0) role:runAction(cc.Sequence:create(r1,r2))
3、场景过渡切换
local b1=display.newSprite("r.jpg"):addTo(self) b1:setAnchorPoint(cc.p(0,0)) local scheduler=self:getScheduler() local s; s=scheduler:scheduleScriptFunc(function(f) scheduler:unscheduleScriptEntry(s) local ss=cc.Scene:create() local b2=display.newSprite("w.jpg"):addTo(ss):center() -- local transition=cc.TransitionCrossFade:create(1,ss); -- local transition=cc.TransitionZoomFlipAngular:create(1,ss); local transition=cc.TransitionPageTurn:create(1,ss,false); cc.Director:getInstance():replaceScene(transition); end ,2,false)
标签:cocos
原文地址:http://blog.csdn.net/scboyhj__/article/details/45129881