@interface UIView(UIViewAnimationWithBlocks)
+ (void)animateWithDuration:(NSTimeInterval)duration delay:(NSTimeInterval)delay options:(UIViewAnimationOptions)options animations:(void (^)(void))animations completion:(void (^)(BOOL finished))completion NS_AVAILABLE_IOS(4_0);
+ (void)animateWithDuration:(NSTimeInterval)duration animations:(void (^)(void))animations completion:(void (^)(BOOL finished))completion NS_AVAILABLE_IOS(4_0); // delay = 0.0, options = 0
+ (void)animateWithDuration:(NSTimeInterval)duration animations:(void (^)(void))animations NS_AVAILABLE_IOS(4_0); // delay = 0.0, options = 0, completion = NULL
+ (void)animateWithDuration:(NSTimeInterval)duration delay:(NSTimeInterval)delay usingSpringWithDamping:(CGFloat)dampingRatio initialSpringVelocity:(CGFloat)velocity options:(UIViewAnimationOptions)options animations:(void (^)(void))animations completion:(void (^)(BOOL finished))completion NS_AVAILABLE_IOS(7_0);
+ (void)transitionWithView:(UIView *)view duration:(NSTimeInterval)duration options:(UIViewAnimationOptions)options animations:(void (^)(void))animations completion:(void (^)(BOOL finished))completion NS_AVAILABLE_IOS(4_0);
+ (void)transitionFromView:(UIView *)fromView toView:(UIView *)toView duration:(NSTimeInterval)duration options:(UIViewAnimationOptions)options completion:(void (^)(BOOL finished))completion NS_AVAILABLE_IOS(4_0);
+ (void)performSystemAnimation:(UISystemAnimation)animation onViews:(NSArray *)views options:(UIViewAnimationOptions)options animations:(void (^)(void))parallelAnimations completion:(void (^)(BOOL finished))completion NS_AVAILABLE_IOS(7_0);
@end
##
//设置动画持续的时间
[UIView setAnimationDuration:0.2];
//设置代理//动画块的某个方法(最下方),委托到本类的实例
[UIView setAnimationDelegate:self];
//动画结束后去执行的方
[UIView setAnimationDidStopSelector:@selector(resetView)];
//设置动画的次数
[UIView setAnimationRepeatCount:99999999];
//设置动画的方式
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
//default = 0.0延迟多少时间开始执行动画
+ (void)setAnimationDelay:(NSTimeInterval)delay;
//default = now ([NSDate date])动画开始日期
+ (void)setAnimationStartDate:(NSDate *)startDate;
// //default = NO. YES的话,动画(非最后一次)结束后动态复原到最开始状态
+ (void)setAnimationRepeatAutoreverses:(BOOL)repeatAutoreverses;
//default = NO. YES,停止之前的动画,从现在这里开始新动画
+ (void)setAnimationBeginsFromCurrentState:(BOOL)fromCurrentState;
//添加动画到view上,cache是YES的时候比较高效,但是动画过程中不能更新界面上的内容,NO时每一帧都重新画,可以实时更新
+ (void)setAnimationTransition:(UIViewAnimationTransition)transition forView:(UIView *)view cache:(BOOL)cache;
//是否忽略一些动画设置
+ (void)setAnimationsEnabled:(BOOL)enabled;
函数原型
+ (void)animateWithDuration:(NSTimeInterval)duration animations:(void (^)(void))animations
例如一个视图淡出屏幕,另外一个视图出现的代码:
[UIView animateWithDuration:1.0 animations:^{
firstView.alpha = 0.0;
secondView.alpha = 1.0;
}];
实现连续的动画,只需在completion代码块中添加动画。
实例代码:
[UIView animateWithDuration:2.0
animations:^{
oldImageView.alpha = 0.0;
newImageView.alpha = 1.0;
//imageView.center = CGPointMake(500.0, 512.0);
}
completion:^(BOOL finished){
[UIView animateWithDuration:4.0
animations:^{
newImageView.center = CGPointMake(500.0, 512.0);
}];
}];
UIView视图的动画功能,可以使在更新或切换视图时有放缓节奏、产生流畅的动画效果,进而改善用户体验。UIView可以产生动画效果的变化包括:
可以设置动画属性的有:
- frame //大小变化:改变视图框架(frame)和边界。
- bounds //拉伸变化:改变视图内容的延展区域。
- center //居中显示
- transform //旋转:即任何应用到视图上的仿射变换(transform)
- alpha //改变透明度:改变视图的alpha值。
- backgroundColor //改变背景颜色
- contentStretch //拉伸内容
其中:
1. duration //为动画持续的时间。
2. animations //为动画效果的代码块。
3. completion //为动画执行完毕以后执行的代码块
4. options //为动画执行的选项
5. delay //为动画开始执行前等待的时间
UIKit - UIView动画扩展块(UIViewAnimationWithBlocks)
原文地址:http://blog.csdn.net/wangzi11322/article/details/45222163