标签:des c style class blog code
Memcached分布式缓存策略不是由服务器端至支持的,多台服务器之间并不知道彼此的存在。分布式的实现是由客户端代码(Memcached.ClientLibrary)通过缓存key-server映射来实现的,基本原理就是对缓存key求hash值,用hash值对服务器数量进行模运算,该key值被分配到模运算结果为索引的那台server上。
Memcached.ClientLibrary对缓存key计算hashcode的核心算法如下:
1 /// <summary> 2 /// Returns appropriate SockIO object given 3 /// string cache key and optional hashcode. 4 /// 5 /// Trys to get SockIO from pool. Fails over 6 /// to additional pools in event of server failure. 7 /// </summary> 8 /// <param name="key">hashcode for cache key</param> 9 /// <param name="hashCode">if not null, then the int hashcode to use</param> 10 /// <returns>SockIO obj connected to server</returns> 11 public SockIO GetSock(string key, object hashCode) 12 { 13 string hashCodeString = "<null>"; 14 if(hashCode != null) 15 hashCodeString = hashCode.ToString(); 16 17 if(Log.IsDebugEnabled) 18 { 19 Log.Debug(GetLocalizedString("cache socket pick").Replace("$$Key$$", key).Replace("$$HashCode$$", hashCodeString)); 20 } 21 22 if (key == null || key.Length == 0) 23 { 24 if(Log.IsDebugEnabled) 25 { 26 Log.Debug(GetLocalizedString("null key")); 27 } 28 return null; 29 } 30 31 if(!_initialized) 32 { 33 if(Log.IsErrorEnabled) 34 { 35 Log.Error(GetLocalizedString("get socket from uninitialized pool")); 36 } 37 return null; 38 } 39 40 // if no servers return null 41 if(_buckets.Count == 0) 42 return null; 43 44 // if only one server, return it 45 if(_buckets.Count == 1) 46 return GetConnection((string)_buckets[0]); 47 48 int tries = 0; 49 50 // generate hashcode 51 int hv; 52 if(hashCode != null) 53 { 54 hv = (int)hashCode; 55 } 56 else 57 { 58 59 // NATIVE_HASH = 0 60 // OLD_COMPAT_HASH = 1 61 // NEW_COMPAT_HASH = 2 62 switch(_hashingAlgorithm) 63 { 64 case HashingAlgorithm.Native: 65 hv = key.GetHashCode(); 66 break; 67 68 case HashingAlgorithm.OldCompatibleHash: 69 hv = OriginalHashingAlgorithm(key); 70 break; 71 72 case HashingAlgorithm.NewCompatibleHash: 73 hv = NewHashingAlgorithm(key); 74 break; 75 76 default: 77 // use the native hash as a default 78 hv = key.GetHashCode(); 79 _hashingAlgorithm = HashingAlgorithm.Native; 80 break; 81 } 82 } 83 84 // keep trying different servers until we find one 85 while(tries++ <= _buckets.Count) 86 { 87 // get bucket using hashcode 88 // get one from factory 89 int bucket = hv % _buckets.Count; 90 if(bucket < 0) 91 bucket += _buckets.Count; 92 93 SockIO sock = GetConnection((string)_buckets[bucket]); 94 95 if(Log.IsDebugEnabled) 96 { 97 Log.Debug(GetLocalizedString("cache choose").Replace("$$Bucket$$", _buckets[bucket].ToString()).Replace("$$Key$$", key)); 98 } 99 100 if(sock != null) 101 return sock; 102 103 // if we do not want to failover, then bail here 104 if(!_failover) 105 return null; 106 107 // if we failed to get a socket from this server 108 // then we try again by adding an incrementer to the 109 // current key and then rehashing 110 switch(_hashingAlgorithm) 111 { 112 case HashingAlgorithm.Native: 113 hv += ((string)("" + tries + key)).GetHashCode(); 114 break; 115 116 case HashingAlgorithm.OldCompatibleHash: 117 hv += OriginalHashingAlgorithm("" + tries + key); 118 break; 119 120 case HashingAlgorithm.NewCompatibleHash: 121 hv += NewHashingAlgorithm("" + tries + key); 122 break; 123 124 default: 125 // use the native hash as a default 126 hv += ((string)("" + tries + key)).GetHashCode(); 127 _hashingAlgorithm = HashingAlgorithm.Native; 128 break; 129 } 130 } 131 132 return null; 133 }
从源码中(62--82行代码)可以发现,计算hashcode的算法共三种:
(1)HashingAlgorithm.Native: 即使用.NET本身的hash算法,速度快,但与其他client可能不兼容,例如需要和java、ruby的client共享缓存的情况;
(2)HashingAlgorithm.OldCompatibleHash: 可以与其他客户端兼容,但速度慢;
(3)HashingAlgorithm.NewCompatibleHash: 可以与其他客户端兼容,据称速度快。
进一步分析发现,Memcached.ClientLibrary默认计算缓存key的hashcode的方式就是HashingAlgorithm.Native,而HashingAlgorithm.Native计算hashcode的算法为“hv = key.GetHashCode()”,即用了.net类库string类型自带的GetHashCode()方法。
Bug就要浮现出来了,根据微软(http://msdn.microsoft.com/zh-cn/library/system.object.gethashcode.aspx)对GetHashCode的解释:the .NET Framework does not guarantee the default implementation of the GetHashCode method, and the value this method returns may differ between .NET Framework versions and platforms, such as 32-bit and 64-bit platforms。string类型的GetHashCode()函数并不能保证不同平台同一个字符串返回的hash值相同,这样问题就出来了,对于不同服务器的同一缓存key来说,产生的hashcode可能不同,同一key对应的数据可能缓存到了不同的MemCache服务器上,数据的一致性无法保证,清除缓存的代码也可能失效。
// 64位 4.0 [__DynamicallyInvokable, ReliabilityContract(Consistency.WillNotCorruptState, Cer.MayFail), SecuritySafeCritical] public unsafe override int GetHashCode() { if (HashHelpers.s_UseRandomizedStringHashing) { return string.InternalMarvin32HashString(this, this.Length, 0L); } IntPtr arg_25_0; IntPtr expr_1C = arg_25_0 = this; if (expr_1C != 0) { arg_25_0 = (IntPtr)((int)expr_1C + RuntimeHelpers.OffsetToStringData); } char* ptr = arg_25_0; int num = 5381; int num2 = num; char* ptr2 = ptr; int num3; while ((num3 = (int)(*(ushort*)ptr2)) != 0) { num = ((num << 5) + num ^ num3); num3 = (int)(*(ushort*)(ptr2 + (IntPtr)2 / 2)); if (num3 == 0) { break; } num2 = ((num2 << 5) + num2 ^ num3); ptr2 += (IntPtr)4 / 2; } return num + num2 * 1566083941; } // 64位 2.0 // string [ReliabilityContract(Consistency.WillNotCorruptState, Cer.MayFail)] public unsafe override int GetHashCode() { IntPtr arg_0F_0; IntPtr expr_06 = arg_0F_0 = this; if (expr_06 != 0) { arg_0F_0 = (IntPtr)((int)expr_06 + RuntimeHelpers.OffsetToStringData); } char* ptr = arg_0F_0; int num = 5381; int num2 = num; char* ptr2 = ptr; int num3; while ((num3 = (int)(*(ushort*)ptr2)) != 0) { num = ((num << 5) + num ^ num3); num3 = (int)(*(ushort*)(ptr2 + (IntPtr)2 / 2)); if (num3 == 0) { break; } num2 = ((num2 << 5) + num2 ^ num3); ptr2 += (IntPtr)4 / 2; } return num + num2 * 1566083941; } //32位 4.0 [__DynamicallyInvokable, ReliabilityContract(Consistency.WillNotCorruptState, Cer.MayFail), SecuritySafeCritical] public unsafe override int GetHashCode() { if (HashHelpers.s_UseRandomizedStringHashing) { return string.InternalMarvin32HashString(this, this.Length, 0L); } IntPtr arg_25_0; IntPtr expr_1C = arg_25_0 = this; if (expr_1C != 0) { arg_25_0 = (IntPtr)((int)expr_1C + RuntimeHelpers.OffsetToStringData); } char* ptr = arg_25_0; int num = 352654597; int num2 = num; int* ptr2 = (int*)ptr; int i; for (i = this.Length; i > 2; i -= 4) { num = ((num << 5) + num + (num >> 27) ^ *ptr2); num2 = ((num2 << 5) + num2 + (num2 >> 27) ^ ptr2[(IntPtr)4 / 4]); ptr2 += (IntPtr)8 / 4; } if (i > 0) { num = ((num << 5) + num + (num >> 27) ^ *ptr2); } return num + num2 * 1566083941; }
解决问题的方法就是不要用MemCache默认的hash算法,实现方式有两种:
(1)初始化MemCache服务器的时候,指定为MemCahce自带其它的hash算法,代码为“this.pool.HashingAlgorithm = HashingAlgorithm.OldCompatibleHash;”。
(2)自定义hash算法,调用set()、get()、delete()等方式时传递hash值,这几个方法有参数传递hashcode的重载。
参考资料:分析Memcached客户端如何把缓存数据分布到多个服务器上(转)、memcached client - memcacheddotnet (Memcached.ClientLibrary) 1.1.5、memcache分布式实现、Object.GetHashCode 方法、关于 HashCode做key的可能性。
MemCache分布式缓存的一个bug,布布扣,bubuko.com
标签:des c style class blog code
原文地址:http://www.cnblogs.com/freshman0216/p/3778691.html