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缩放在目前代码只有3D的,2D自己想想(╯▽╰)吧
投影矩阵公式: 3D
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApplication6 { class Matrix3x3 { public double m11, m12, m13; public double m21, m22, m23; public double m31, m32, m33; #region 缩放 public static Matrix3x3 setUpScale(float Kx, float Ky, float Kz) { Matrix3x3 m = new Matrix3x3(); m.m11 = Kx; m.m12 = 0; m.m13 = 0; m.m11 = 0; m.m12 = Ky; m.m13 = 0; m.m11 = 0; m.m12 = 0; m.m13 = Kz; return m; } public static Matrix3x3 setUpScale(Vector3 v) { Matrix3x3 m = new Matrix3x3(); m.m11 = v.x; m.m12 = 0; m.m13 = 0; m.m11 = 0; m.m12 = v.y; m.m13 = 0; m.m11 = 0; m.m12 = 0; m.m13 = v.z; return m; } #endregion #region 正交投影 /// <summary> /// 投影到xy,xz,yz其中一个平面 /// </summary> /// <param name="axis">1=xy,2=xz,3=yz</param> public void setUpProject(int axis) { switch (axis) { case 1: //xy平面 m11 = 1; m12 = 0; m13 =0; m21 = 0; m22 = 1; m23 =0; m31 = 0; m32 = 0; m33 =0; break; case 2: //xz平面 m11 = 1; m12 = 0; m13 =0; m21 = 0; m22 = 0; m23 =0; m31 = 0; m32 = 0; m33 =1; break; case 3: //yz平面 m11 = 0; m12 = 0; m13 =0; m21 = 0; m22 = 1; m23 =0; m31 = 0; m32 = 0; m33 =1; break; } } //投影到任意一个平面 public void setUpProject(Vector3 v) { m11 = 1 - v.x * v.x; m22 = 1 - v.y * v.y; m33 = 1 - v.z * v.z; m12 = m21 = -v.x * v.y; m13 = m31 = -v.x * v.z; m23 = m32 = -v.y * v.z; } #endregion } class Vector3 { public double x, y, z; public Vector3(double x, double y, double z) { this.x = x; this.y = y; this.z = z; } public override string ToString() { return string.Format("{0} {1} {2}", x, y, z); } } }
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原文地址:http://www.cnblogs.com/plateFace/p/4458527.html