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CATransition的type属性 1.#define定义的常量 kCATransitionFade 交叉淡化过渡 kCATransitionMoveIn 新视图移到旧视图上面 kCATransitionPush 新视图把旧视图推出去 kCATransitionReveal 将旧视图移开,显示下面的新视图 2.用字符串表示 pageCurl 向上翻一页 pageUnCurl 向下翻一页 rippleEffect 滴水效果 suckEffect 收缩效果,如一块布被抽走 cube 立方体效果 oglFlip 上下翻转效果 - (void)MyCAnimation1 { CATransition *animation = [CATransition animation]; //动画时间 animation.duration = 1.0f; //display mode, slow at beginning and end animation.timingFunction = UIViewAnimationCurveEaseInOut; //过渡效果 animation.type = kCATransitionMoveIn; //过渡方向 animation.subtype = kCATransitionFromTop; //添加动画 [imageView.layer addAnimation:animation forKey:nil]; } - (void)MyCAnimation2 { CATransition *animation = [CATransition animation]; //动画时间 animation.duration = 1.0f; //display mode, slow at beginning and end animation.timingFunction = UIViewAnimationCurveEaseInOut; //在动画执行完时是否被移除 animation.removedOnCompletion = NO; //过渡效果 animation.type = @"pageCurl"; //过渡方向 animation.subtype = kCATransitionFromRight; //暂时不知,感觉与Progress一起用的,如果不加,Progress好像没有效果 animation.fillMode = kCAFillModeForwards; //动画停止(在整体动画的百分比). animation.endProgress = 0.7; [imageView.layer addAnimation:animation forKey:nil]; } - (void)MyCAnimation3 { CATransition *animation = [CATransition animation]; //动画时间 animation.duration = 1.0f; //display mode, slow at beginning and end animation.timingFunction = UIViewAnimationCurveEaseInOut; //过渡效果 animation.type = @"pageUnCurl"; //过渡方向 animation.subtype = kCATransitionFromRight; //暂时不知,感觉与Progress一起用的,如果不加,Progress好像没有效果 animation.fillMode = kCAFillModeBackwards; //动画开始(在整体动画的百分比). animation.startProgress = 0.3; [imageView.layer addAnimation:animation forKey:nil]; }
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原文地址:http://blog.csdn.net/haogaoming123/article/details/45368839