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音效是比较简短的,音乐比较长,格式比较多,那就需要使用<AVFoundation/AVFoundation.h>框架,AVAudioPlayer只支持本地的
// // ViewController.m // AVFoundation // // Created by City--Online on 15/5/5. // Copyright (c) 2015年 CYW. All rights reserved. // #import "ViewController.h" #import <AVFoundation/AVFoundation.h> @interface ViewController ()<AVAudioPlayerDelegate> @property(nonatomic,strong)AVAudioPlayer *audioPlayer; @property(nonatomic,strong)UIButton *btnStop; @property(nonatomic,strong)UIButton *btnPause; @property(nonatomic,strong) UIButton *btnPlayer; @property(nonatomic,strong)UIProgressView *progress; @property(nonatomic,strong)UIProgressView *averagePowerProgress; @property(nonatomic,weak)NSTimer *timer; @end @implementation ViewController - (void)viewDidLoad { [super viewDidLoad]; [self stepUI]; NSString *path=[[NSBundle mainBundle]pathForResource:@"1" ofType:@".mp3"]; NSURL *url=[[NSURL alloc]initFileURLWithPath:path]; _audioPlayer=[[AVAudioPlayer alloc]initWithContentsOfURL:url error:nil]; //立体声平衡 -1 左声道 0 左右声道平衡 1右声道 _audioPlayer.pan=1.0; //音量(0-1) _audioPlayer.volume=0.8; //是否允许改变速率 _audioPlayer.enableRate=YES; //播放速率 (0.5-2) 1.0正常播放 _audioPlayer.rate=0.8; //是否启用音频测量 默认NO _audioPlayer.meteringEnabled=true; //循环次数 _audioPlayer.numberOfLoops=3; //设置代理 _audioPlayer.delegate=self; } -(void)stepUI { // 进度条 _progress=[[UIProgressView alloc]initWithFrame:CGRectMake(100, 100, 200, 10)]; [self.view addSubview:_progress]; _averagePowerProgress=[[UIProgressView alloc]initWithFrame:CGRectMake(100, 200, 100, 10)]; [self.view addSubview:_averagePowerProgress]; //停止播放 _btnStop=[UIButton buttonWithType:UIButtonTypeSystem]; [_btnStop setTitle:@"停止" forState:UIControlStateNormal]; _btnStop.frame=CGRectMake(40, 150, 40, 40); _btnStop.tag=1001; [_btnStop addTarget:self action:@selector(operation:) forControlEvents:UIControlEventTouchUpInside]; [self.view addSubview:_btnStop]; //播放 _btnPlayer=[UIButton buttonWithType:UIButtonTypeSystem]; [_btnPlayer setTitle:@"播放" forState:UIControlStateNormal]; _btnPlayer.frame=CGRectMake(90, 150, 40, 40); _btnPlayer.tag=1002; [_btnPlayer addTarget:self action:@selector(operation:) forControlEvents:UIControlEventTouchUpInside]; [self.view addSubview:_btnPlayer]; _btnPause=[UIButton buttonWithType:UIButtonTypeSystem]; [_btnPause setTitle:@"暂停" forState:UIControlStateNormal]; _btnPause.frame=CGRectMake(140, 150, 40, 40); _btnPause.tag=1003; [_btnPause addTarget:self action:@selector(operation:) forControlEvents:UIControlEventTouchUpInside]; [self.view addSubview:_btnPause]; _timer=[NSTimer scheduledTimerWithTimeInterval:0.2 target:self selector:@selector(updateProgress) userInfo:nil repeats:YES]; } -(void)operation:(id)sender { UIButton *btn=(UIButton *)sender; switch (btn.tag) { case 1001: if ([_audioPlayer isPlaying]) { [_audioPlayer stop]; [_progress setProgress:0]; // _timer.fireDate=[NSDate distantFuture]; _audioPlayer.currentTime=0; NSLog(@"%ld",_audioPlayer.numberOfChannels); } break; case 1002: if (![_audioPlayer isPlaying]) { [_audioPlayer play]; //恢复定时 _timer.fireDate=[NSDate distantPast]; } break; case 1003: if ([_audioPlayer isPlaying]) { [_audioPlayer pause]; //暂停定时器,注意不能调用invalidate方法,此方法会取消,之后无法恢复 _timer.fireDate=[NSDate distantFuture]; } break; default: break; } } -(void)updateProgress { float progress=_audioPlayer.currentTime/_audioPlayer.duration; [_progress setProgress:progress animated:YES]; //更新音频测量值,注意如果要更新音频测量值必须设置meteringEnabled为YES,通过音频测量值可以即时获得音频分贝等信息 [_audioPlayer updateMeters]; //获得指定声道的分贝峰值,注意如果要获得分贝峰值必须在此之前调用updateMeters方法 // float peakPower=[_audioPlayer peakPowerForChannel:2]; // NSLog(@"%lf",peakPower); //获得指定声道的分贝平均值,注意如果要获得分贝平均值必须在此之前调用updateMeters方法 float averagePower= [_audioPlayer averagePowerForChannel:1]; //类似上下波动 [_averagePowerProgress setProgress:(-averagePower)/50.0 animated:YES]; NSLog(@"%lf",averagePower); } -(void)dealloc{ [[NSNotificationCenter defaultCenter] removeObserver:self name:AVAudioSessionRouteChangeNotification object:nil]; } - (void)audioPlayerDidFinishPlaying:(AVAudioPlayer *)player successfully:(BOOL)flag; { NSLog(@"播放完毕"); } - (void)audioPlayerDecodeErrorDidOccur:(AVAudioPlayer *)player error:(NSError *)error { NSLog(@"%@",error); } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Dispose of any resources that can be recreated. } @end
上面的是进度条,下面的是分贝平均值,类似有的音乐播放器波浪效果
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原文地址:http://www.cnblogs.com/cuiyw/p/4479705.html