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飞行射击类游戏开发实战(系列)-窗口建立

时间:2015-05-12 15:10:31      阅读:156      评论:0      收藏:0      [点我收藏+]

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首先这是一个谢列,这个系列完以后,我们就完成了一个设计类游戏,注意采用面向对象的方式
采用OpenGL可编程管线技术进行开发
支持多平台。
代码下载地址

#pragma
once #include <Windows.h> #include <tchar.h> namespace CELL { class CELLWinApp { public: //! 实例句柄 HINSTANCE _hInstance; //! 窗口句柄 HWND _hWnd; //! 窗口的高度 int _width; //! 窗口的宽度 int _height; public: CELLWinApp(HINSTANCE hInstance) :_hInstance(hInstance) { WNDCLASSEX winClass; winClass.lpszClassName = _T("CELLWinApp"); winClass.cbSize = sizeof(winClass); winClass.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; winClass.lpfnWndProc = wndProc; winClass.hInstance = hInstance; winClass.hIcon = 0; winClass.hIconSm = 0; winClass.hCursor = LoadCursor(hInstance, IDC_ARROW); winClass.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH); winClass.lpszMenuName = NULL; winClass.cbClsExtra = 0; winClass.cbWndExtra = 0; RegisterClassEx(&winClass); } virtual ~CELLWinApp() { UnregisterClass(_T("CELLWinApp"),_hInstance); } protected: static LRESULT CALLBACK wndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) { CELLWinApp* pThis = (CELLWinApp*)GetWindowLong(hWnd,GWL_USERDATA); if (pThis) { return pThis->onEvent(hWnd,msg,wParam,lParam); } if (WM_CREATE == msg) { CREATESTRUCT* pCreate = (CREATESTRUCT*)lParam; SetWindowLong(hWnd,GWL_USERDATA,(DWORD_PTR)pCreate->lpCreateParams); } return DefWindowProc( hWnd, msg, wParam, lParam ); } public: virtual LRESULT onEvent(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) { switch (msg) { case WM_CLOSE: case WM_DESTROY: { ::PostQuitMessage(0); } break; case WM_MOUSEMOVE: break; default: return DefWindowProc( hWnd, msg, wParam, lParam ); } return S_OK; } /** * 主函数 */ int main(int width,int height) { _hWnd = CreateWindowEx( NULL, _T("CELLWinApp"), _T("CELLWinApp"), WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, width, height, NULL, NULL, _hInstance, this ); if (_hWnd == 0) { return -1; } ShowWindow(_hWnd,SW_SHOW); MSG msg = {0}; while(msg.message != WM_QUIT) { if (msg.message == WM_DESTROY || msg.message == WM_CLOSE) { break; } /** * 有消息,处理消息,无消息,则进行渲染绘制 */ if( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) ) { TranslateMessage( &msg ); DispatchMessage( &msg ); } else { Sleep(1); } } return 0; } }; }

其实很简单,这一小节,只是建一个windows窗口,然后建一个main函数调用这个类:

#include "CELLWinApp.hpp"



int APIENTRY _tWinMain(HINSTANCE hInstance,
                       HINSTANCE hPrevInstance,
                       LPTSTR    lpCmdLine,
                       int       nCmdShow)
{
    UNREFERENCED_PARAMETER(hPrevInstance);
    UNREFERENCED_PARAMETER(hInstance);
    UNREFERENCED_PARAMETER(lpCmdLine);
    UNREFERENCED_PARAMETER(nCmdShow);


    CELL::CELLWinApp  app(hInstance);
    app.main(800,600);

    return 0;
}

完了,估计没有人看不懂。

飞行射击类游戏开发实战(系列)-窗口建立

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原文地址:http://www.cnblogs.com/zhanglitong/p/4497037.html

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