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NPOI导出excel的网上有很多,正好自己遇到了学习并且记录一下:
首先说明几点:
1.Excel2003及一下:后缀xls,单个sheet最大行数为65335
Excel2007 单个sheet :后缀xlsx 单个sheet 最大行数为 1048576
2.在用NPOI.dll时,导出的excel两种形式(xls,xlsx)用到的组件不一样,xls是HSSF,xlsx是XSSF,
var buildingCustomsPass = from CityBuilding in cityBuilding
select new
{
MapBuildingModelID = 0,
MapModelID = 0,
BuildingModelID = CityBuilding.BuildingModelID,
BuildingLevel = CityBuilding.BuildingLevel,
UnitPosX = CityBuilding.UnitPosX,
UnitPosY = CityBuilding.UnitPosY,
GarrisonIndex = 0,
BuildingUID = CityBuilding.BuildingUID
};
引入NPOI.dll(自己网上搜)
一:Excel导出单个sheet
//生成Excel
//public HSSFWorkbook CreateExcel(string[] titles)
//{
// HSSFWorkbook workbook = new HSSFWorkbook();
// HSSFSheet sheet = (HSSFSheet)workbook.CreateSheet();
// //标题样式
// ICellStyle cellStyleLable = sheet.Workbook.CreateCellStyle();
// cellStyleLable.Alignment = HorizontalAlignment.CENTER;
// cellStyleLable.VerticalAlignment = VerticalAlignment.CENTER;
// cellStyleLable.FillPattern = FillPatternType.SOLID_FOREGROUND;
// cellStyleLable.BorderBottom = NPOI.SS.UserModel.BorderStyle.THIN;
// cellStyleLable.BorderTop = NPOI.SS.UserModel.BorderStyle.THIN;
// cellStyleLable.BorderRight = NPOI.SS.UserModel.BorderStyle.THIN;
// cellStyleLable.BorderLeft = NPOI.SS.UserModel.BorderStyle.THIN;
// cellStyleLable.FillForegroundColor = NPOI.HSSF.Util.HSSFColor.WHITE.index;
// //设置字体
// IFont font = workbook.CreateFont();
// font.Boldweight = (short)FontBoldWeight.BOLD;
// cellStyleLable.SetFont(font);
// ////文本样式
// //ICellStyle cellStyleText = sheet.Workbook.CreateCellStyle();
// //cellStyleText.Alignment = HorizontalAlignment.CENTER;
// //cellStyleText.VerticalAlignment = VerticalAlignment.CENTER;
// //cellStyleText.BorderBottom = BorderStyle.THIN;
// //cellStyleText.BorderTop = BorderStyle.THIN;
// //cellStyleText.BorderRight = BorderStyle.THIN;
// //cellStyleText.BorderLeft = BorderStyle.THIN;
// IRow row = sheet.CreateRow(0);
// for (int i = 0; i < titles.Length; i++)
// {
// ICell cell = row.CreateCell(i);
// cell.CellStyle = cellStyleLable;
// cell.SetCellValue(titles[i]);
// sheet.SetColumnWidth(i, 20 * 256);
// }
// return workbook;
//}
//导出
protected void ButtonExport_Click(object sender, EventArgs e){
var buildingCustomsPass = from CityBuilding in cityBuilding
select new
{
MapBuildingModelID = 0,
MapModelID = 0,
BuildingModelID = CityBuilding.BuildingModelID,
BuildingLevel = CityBuilding.BuildingLevel,
UnitPosX = CityBuilding.UnitPosX,
UnitPosY = CityBuilding.UnitPosY,
GarrisonIndex = 0,
BuildingUID = CityBuilding.BuildingUID
};
if (buildingCustomsPass.Count() > 0)
{
LabelMessage.Text = "正在导出...";
HSSFWorkbook workbook = CreateExcel(new string[] { "MapBuildingModelID", "MapModelID", "BuildingModelID", "BuildingLevel", "UnitPosX", "UnitPosY", "GarrisonIndex" });
int i = 0;
foreach (var building in buildingCustomsPass)
//{
// IRow row = workbook.GetSheetAt(0).CreateRow(i + 1);
// row.CreateCell(0).SetCellValue(building.MapBuildingModelID);
// row.CreateCell(1).SetCellValue(building.MapModelID);
// row.CreateCell(2).SetCellValue(building.BuildingModelID);
// row.CreateCell(3).SetCellValue(building.BuildingLevel);
// row.CreateCell(4).SetCellValue(building.UnitPosX);
// row.CreateCell(5).SetCellValue(building.UnitPosY);
// row.CreateCell(6).SetCellValue(building.GarrisonIndex);
// i = i + 1;
// }
MemoryStream ms = new MemoryStream();
book.Write(ms);
Response.AddHeader("Content-Disposition", string.Format("attachment; filename={0}.xls", DateTime.Now.ToString("yyyyMMddHHmmssfff")));
Response.BinaryWrite(ms.ToArray());
book = null;
ms.Close();
ms.Dispose();
}
二.Excel 多个sheet(这里是数据超过65335是把重复的写入另一个sheet)
/// <summary>
/// 生成表单头
/// </summary>
/// <param name="sheet"></param>
/// <param name="titles"></param>
public void CreateHeader(HSSFSheet sheet, string[] titles)
{
//标题样式
ICellStyle cellStyleLable = sheet.Workbook.CreateCellStyle();
cellStyleLable.Alignment = HorizontalAlignment.CENTER;
cellStyleLable.VerticalAlignment = VerticalAlignment.CENTER;
cellStyleLable.FillPattern = FillPatternType.SOLID_FOREGROUND;
cellStyleLable.BorderBottom = NPOI.SS.UserModel.BorderStyle.THIN;
cellStyleLable.BorderTop = NPOI.SS.UserModel.BorderStyle.THIN;
cellStyleLable.BorderRight = NPOI.SS.UserModel.BorderStyle.THIN;
cellStyleLable.BorderLeft = NPOI.SS.UserModel.BorderStyle.THIN;
cellStyleLable.FillForegroundColor = NPOI.HSSF.Util.HSSFColor.WHITE.index;
IRow row = sheet.CreateRow(0);
for (int i = 0; i < titles.Length; i++)
{
ICell cell = row.CreateCell(i);
cell.CellStyle = cellStyleLable;
cell.SetCellValue(titles[i]);
sheet.SetColumnWidth(i, 20 * 256);
}
}
protected void ButtonExporet_Click(object sender, EventArgs e){
NPOI.HSSF.UserModel.HSSFWorkbook book = new NPOI.HSSF.UserModel.HSSFWorkbook();
var customFighter = from
CityFighter in cityFighter
select new { CustomFighterSetID =0,
CustomModelID = 0,
FighterModelID = CityFighter.FighterModelID,
FighterLevel = CityFighter.FighterLevel,
IsForeignAid = 0,
BonusRatePer =0 };
if (customFighter.Count() > 0)
{
LabelMessage.Text = "正在导出...";
int rowCount = 0;
int sheetCount = 1;
//添加一个sheet
NPOI.SS.UserModel.ISheet newSheet = null;
newSheet = book.CreateSheet("Sheet" + sheetCount);
CreateHeader((HSSFSheet)newSheet, new string[] { "CustomFighterSetID", "CustomModelID", "FighterModelID", "FighterLevel", "IsForeignAid", "BonusRatePer" });
foreach (var fighter in customFighter)
{
rowCount++;
if (rowCount == 65335)
{
rowCount = 1;
sheetCount++;
newSheet = book.CreateSheet("Sheet" + sheetCount);
CreateHeader((HSSFSheet)newSheet, new string[] { "CustomFighterSetID", "CustomModelID", "FighterModelID", "FighterLevel", "IsForeignAid", "BonusRatePer" });
}
// IRow row = book.GetSheetAt(sheetCount).CreateRow(rowCount + 1);
IRow row = newSheet.CreateRow(rowCount);
row.CreateCell(0).SetCellValue(fighter.CustomFighterSetID);
row.CreateCell(1).SetCellValue(fighter.CustomModelID);
row.CreateCell(2).SetCellValue(fighter.FighterModelID);
row.CreateCell(3).SetCellValue(fighter.FighterLevel);
row.CreateCell(4).SetCellValue(fighter.IsForeignAid);
row.CreateCell(5).SetCellValue(fighter.BonusRatePer);
}
MemoryStream ms = new MemoryStream();
book.Write(ms);
Response.AddHeader("Content-Disposition", string.Format("attachment; filename={0}.xls", DateTime.Now.ToString("yyyyMMddHHmmssfff")));
Response.BinaryWrite(ms.ToArray());
book = null;
ms.Close();
ms.Dispose();
}
三.Excel下的重新的sheet(类似2)
/// <summary>
/// 生成Excel头
/// </summary>
/// <param name="sheet"></param>
/// <param name="titles"></param>
public void CreateHeader(HSSFSheet sheet, string[] titles)
{
//标题样式
ICellStyle cellStyleLable = sheet.Workbook.CreateCellStyle();
cellStyleLable.Alignment = HorizontalAlignment.CENTER;
cellStyleLable.VerticalAlignment = VerticalAlignment.CENTER;
cellStyleLable.FillPattern = FillPatternType.SOLID_FOREGROUND;
cellStyleLable.BorderBottom = NPOI.SS.UserModel.BorderStyle.THIN;
cellStyleLable.BorderTop = NPOI.SS.UserModel.BorderStyle.THIN;
cellStyleLable.BorderRight = NPOI.SS.UserModel.BorderStyle.THIN;
cellStyleLable.BorderLeft = NPOI.SS.UserModel.BorderStyle.THIN;
cellStyleLable.FillForegroundColor = NPOI.HSSF.Util.HSSFColor.WHITE.index;
IRow row = sheet.CreateRow(0);
for (int i = 0; i < titles.Length; i++)
{
ICell cell = row.CreateCell(i);
cell.CellStyle = cellStyleLable;
cell.SetCellValue(titles[i]);
sheet.SetColumnWidth(i, 20 * 256);
}
}
//开始导出
protected void ButtonSearch_export(object sender, EventArgs e)
{
if (playerInfo != null)
{
DBContext dbContext = DBHelper.GetGameDBContext(iServerId);
using (ISession session = dbContext.OpenSession())
{
NPOI.HSSF.UserModel.HSSFWorkbook book = new NPOI.HSSF.UserModel.HSSFWorkbook();
//sheet
NPOI.SS.UserModel.ISheet newSheet = null;
PlayerCity[] playerCity = session.CreateCriteria(typeof(PlayerCity)).Add(Restrictions.Eq("PlayerUID", playerInfo.PlayerUID)).List<PlayerCity>().ToArray();
ICollection<CityBuilding> cityBuilding = session.CreateCriteria(typeof(CityBuilding)).Add(Restrictions.Eq("CityUID", playerCity[0].CityUID)).List<CityBuilding>().ToArray();
var buildingCustomsPass = from CityBuilding in cityBuilding
select new
{
MapBuildingModelID = 0,
MapModelID = 0,
BuildingModelID = CityBuilding.BuildingModelID,
BuildingLevel = CityBuilding.BuildingLevel,
UnitPosX = CityBuilding.UnitPosX,
UnitPosY = CityBuilding.UnitPosY,
GarrisonIndex = 0,
BuildingUID = CityBuilding.BuildingUID
};
if (buildingCustomsPass.Count() > 0)
{
int rowCount = 0;
newSheet = book.CreateSheet("建筑");
CreateHeader((HSSFSheet)newSheet, new string[] { "MapBuildingModelID", "MapModelID", "BuildingModelID", "BuildingLevel", "UnitPosX", "UnitPosY", "GarrisonIndex", "BuildingUID" });
foreach (var building in buildingCustomsPass)
{
rowCount++;
IRow row = newSheet.CreateRow(rowCount);
row.CreateCell(0).SetCellValue(building.MapBuildingModelID);
row.CreateCell(1).SetCellValue(building.MapModelID);
row.CreateCell(2).SetCellValue(building.BuildingModelID);
row.CreateCell(3).SetCellValue(building.BuildingLevel);
row.CreateCell(4).SetCellValue(building.UnitPosX);
row.CreateCell(5).SetCellValue(building.UnitPosY);
row.CreateCell(6).SetCellValue(building.GarrisonIndex);
row.CreateCell(7).SetCellValue(building.BuildingUID.ToString());
}
newSheet = null;
}
//英雄
Guid guid = new Guid("00000000-0000-0000-0000-000000000000");
ICollection<CityWarrior> cityWarrior = session.CreateCriteria(typeof(CityWarrior)).Add(Restrictions.Eq("CityUID", playerCity[0].CityUID)).Add(Restrictions.Not(Restrictions.Eq("BuildingUID", guid))).List<CityWarrior>().ToArray();
var customWarrior = from CityWarrior in cityWarrior
select new
{
CustomWarriorSetID = 0,
CustomModelID = 0,
WarriorModelID = CityWarrior.WarriorModelID,
Rank = CityWarrior.Rank,
FighterLevel = CityWarrior.FighterLevel,
Coordination = CityWarrior.Coordination,
Formation_STR = CityWarrior.Formation_STR,
SpellsLevelSet_STR = CityWarrior.SpellsLevelSet_STR,
EquimentSpellsSlot = CityWarrior.EquimentSpellsSlot,
AstrolabeSlotState_STR = CityWarrior.AstrolabeSlotState_STR,
DetachTime = 0,
UnitPosX = 0,
UnitPosY = 0,
Direction = 0,
GarrisonIndex = 0,
IsForeignAid = 0,
HitRate = 0,
BonusRatePer = 0,
HitPointBonusRatePer = 0,
DamageBonusRatePer = 0,
DefenseBonusRatePer = 0
};
if (customWarrior.Count() > 0)
{
int rowCount = 0;
newSheet = book.CreateSheet("英雄");
CreateHeader((HSSFSheet)newSheet, new string[] { "CustomWarriorSetID", " CustomModelID", "WarriorModelID", "Rank", "FighterLevel", "Coordination", "Formation_STR", "SpellsLevelSet_STR", "EquimentSpellsSlot ", "AstrolabeSlotState_STR", "DetachTime", "UnitPosX", "UnitPosY", "Direction", "GarrisonIndex", "IsForeignAid", "HitRate", "BonusRatePer", "HitPointBonusRatePer", "DamageBonusRatePer", "DefenseBonusRatePer" });
foreach (var warrior in customWarrior)
{
rowCount++;
IRow row = newSheet.CreateRow(rowCount);
row.CreateCell(0).SetCellValue(warrior.CustomWarriorSetID);
row.CreateCell(1).SetCellValue(warrior.CustomModelID);
row.CreateCell(2).SetCellValue(warrior.WarriorModelID);
row.CreateCell(3).SetCellValue(warrior.Rank.ToString());
row.CreateCell(4).SetCellValue(warrior.FighterLevel);
row.CreateCell(5).SetCellValue(warrior.Coordination.ToString());
row.CreateCell(6).SetCellValue(warrior.Formation_STR);
row.CreateCell(7).SetCellValue(warrior.SpellsLevelSet_STR);
row.CreateCell(8).SetCellValue(warrior.EquimentSpellsSlot);
row.CreateCell(9).SetCellValue(warrior.AstrolabeSlotState_STR);
row.CreateCell(10).SetCellValue(warrior.DetachTime);
row.CreateCell(11).SetCellValue(warrior.UnitPosX);
row.CreateCell(12).SetCellValue(warrior.UnitPosY);
row.CreateCell(13).SetCellValue(warrior.Direction.ToString());
row.CreateCell(14).SetCellValue(warrior.GarrisonIndex);
row.CreateCell(15).SetCellValue(warrior.IsForeignAid);
row.CreateCell(16).SetCellValue(warrior.HitRate);
row.CreateCell(17).SetCellValue(warrior.BonusRatePer);
row.CreateCell(18).SetCellValue(warrior.HitPointBonusRatePer);
row.CreateCell(19).SetCellValue(warrior.DamageBonusRatePer);
row.CreateCell(20).SetCellValue(warrior.DefenseBonusRatePer);
}
newSheet = null;
}
ICollection<CityFighter> cityFighter = session.CreateCriteria(typeof(CityFighter)).Add(Restrictions.Eq("CityUID", playerCity[0].CityUID)).List<CityFighter>().ToArray();
var customFighter = from
CityFighter in cityFighter
select new
{
CustomFighterSetID = 0,
CustomModelID = 0,
FighterModelID = CityFighter.FighterModelID,
FighterLevel = CityFighter.FighterLevel,
IsForeignAid = 0,
BonusRatePer = 0
};
if (customFighter.Count() > 0)
{
int rowCount = 0;
newSheet = book.CreateSheet("部队");
CreateHeader((HSSFSheet)newSheet, new string[] { "CustomFighterSetID", "CustomModelID", "FighterModelID", "FighterLevel", "IsForeignAid", "BonusRatePer" });
foreach (var fighter in customFighter)
{
rowCount++;
IRow row = newSheet.CreateRow(rowCount);
row.CreateCell(0).SetCellValue(fighter.CustomFighterSetID);
row.CreateCell(1).SetCellValue(fighter.CustomModelID);
row.CreateCell(2).SetCellValue(fighter.FighterModelID);
row.CreateCell(3).SetCellValue(fighter.FighterLevel);
row.CreateCell(4).SetCellValue(fighter.IsForeignAid);
row.CreateCell(5).SetCellValue(fighter.BonusRatePer);
}
newSheet = null;
}
MemoryStream ms = new MemoryStream();
book.Write(ms);
Response.AddHeader("Content-Disposition", string.Format("attachment; filename={0}.xls", DateTime.Now.ToString("yyyyMMddHHmmssfff")));
Response.BinaryWrite(ms.ToArray());
book = null;
ms.Close();
ms.Dispose();
}
}
else
{
LabelError.Text = "该玩家不存在";
return;
}
}
选择了一些主要用到的,如果大家觉得不好,网上很多,我只是整理一下自己的导出
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原文地址:http://www.cnblogs.com/aiai-An/p/4520287.html