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1.使用Conditional代替方法的#if xxx,参考自MoonDebug
[Conditional("UNITY_EDITOR"), Conditional("DEVELOPMENT_BUILD")] public static void DrawLine(Vector3 origin, Vector3 target, Color color) { UnityEngine.Debug.DrawLine(origin, target, color); }
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原文地址:http://www.cnblogs.com/hont/p/4523652.html