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Be aware to remove any dependencies to any modules related to Editor,
or else it will end up with failure of packaging.
#if WITH_EDITOR
#endif
is your good friend.
for developing purpose, just copy plugins to developers‘ engine plugin folder for them to use.
when building in CI server, copy the plugins‘ static libraries back to plugins folder for specific folder and kick off the build.
Unreal Engine Plugin management
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原文地址:http://www.cnblogs.com/xiaotaoliang/p/4523966.html